Author Topic: Problems with Turbo Duo system  (Read 1885 times)

FM-77

  • Hero Member
  • *****
  • Posts: 2180
Re: Problems with Turbo Duo system
« Reply #15 on: June 07, 2007, 04:35:21 AM »
Did the 360 really have to be compacted in the little encasing like that?

Yes. In fact, the 360 is still too big. Since they lost 4 billion dollars on the whole Xbox disaster, they probably wanted to cut costs in the development of the 360. That's why it's so big but too small at the same time (too small for the parts inside, not the consumers). They should've used better parts/construction. I wonder how many billion dollars they've lost repairing broken units?

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21366
Re: Problems with Turbo Duo system
« Reply #16 on: June 07, 2007, 05:13:10 AM »
Microsoft claims a failure rate of 3-5%, which is nearly half the failure rate for LCD's and Plasmas, yet nobody .  The biggest problem is the use of the inefficient Power PC (there's a reason that Apple abandoned it), but it will help whenever they switch to a 65nm process.  The 360 isn't as svelte as the weaker Wii, but it is quite a bit smaller than the slightly more powerful PS3.
U.S. Collection: 97% complete    155/159 titles

chop5

  • Full Member
  • ***
  • Posts: 203
Re: Problems with Turbo Duo system
« Reply #17 on: June 08, 2007, 10:00:32 AM »
hiya billd420 :). Sounds like dying laser but might be the mechanism. See if it rolls good back n forth easily and mabey add some more grease to the rails. Also check the connectors to the laser to see if there on tight. The laser and mechanism are very sensitive.
AKA jetblue
Gentlemen behold...The chopsado!
http://img.photobucket.com/albums/v238/jetbue7/prchopsado.jpg tg-16 region converter or some weird bow tie

FM-77

  • Hero Member
  • *****
  • Posts: 2180
Re: Problems with Turbo Duo system
« Reply #18 on: June 08, 2007, 10:12:50 AM »
Microsoft claims a failure rate of 3-5%, which is nearly half the failure rate for LCD's and Plasmas, yet nobody .  The biggest problem is the use of the inefficient Power PC (there's a reason that Apple abandoned it), but it will help whenever they switch to a 65nm process.  The 360 isn't as svelte as the weaker Wii, but it is quite a bit smaller than the slightly more powerful PS3.

Obviously they're not telling the truth (they don't have to - so they don't). The failure rate is probably at around 33% or more. Why the PS3 is bigger is because its massive PSU is internal (unlike the massive external 360 PSU) and since the PS3's hardware is far more powerful (cpu, gpu and ram), and the fact that it features silent cooling (again, unlike the 360), it's big. Really big. Massive heat sinks are required. Also, it seems that Sony enslaved the more experienced chinese children to assemble their consoles. Microsoft apparently enslaved the homeless ones that didn't know how to solder, hence the massive failure rate of the 360.

GUTS

  • Guest
Re: Problems with Turbo Duo system
« Reply #19 on: June 09, 2007, 07:53:30 PM »
It's relatively easy to fix a 360 though, I've already fixed a bunch of them and once you replace the x-clamps they work perfect.  I don't know why microsoft doesn't change how they're assembled, it blows my mind that some dude on a forum figured out that the x-clamps were the failure point while microsoft's huge hardware division still hasn't figured that out.