The other complaint was the letterbox format. Obviously video games were designed for a certain screen resolution and people were irritated by the bars. Again, it never bothered me. Still doesn't.
Letterboxing, squashed picture, and things moving slower than they are meant to in video games is sacrilege. I don't mind letterboxed movies, though, actually prefer getting the wider angle.
The PC-Engine wasn't released in Europe at all. Anyone who owns one there got it as an import.
The TurboGrafx was, in fact, the "official" release in Europe. I think they dropped the "-16" part of the name for that market. There is some debate as to how official it's release was, but considering the release was at least in some way backed by NEC, I consider it just as official as any other release of the console.
I don't consider it official and I don't think many do. Perhaps it was just test marketed as Black Tiger suggests. Wasn't it just in Spain, or something?
Whether or not people consider it official is irrelevant-- because it
was official. It doesn't matter if I don't consider my cat a real cat-- she's still a cat. In Hudson's business eyes, I believe this is all that matters, and also why they are using TurboGrafx as the VC for Europe. I'm pretty sure it's actually Hudson calling the shots with the whole VC deal, not Nintendo. Whether or not this is a good move on their part is debatable, however. But as we all know, the NEC/Hudson camp isn't legendary for making great business decisions.
Black_Tiger may be correct in that it never passed the test market phase, but that doesn't change anything as far as it being financially backed by NEC.
And yes, I believe Spain was the primary test market though I've heard it was available elsewhere in extremely limited quantities.
PS IIGS cool. I wrote a feature on the history of the IIGS for a British magazine a few years back. Interesting machine. Might buy one.
It was the dev machine for the SNES until Nintendo developed in-house SNES emulation for the Mac.
The Apple //GS is an incredible computer. Do you know there is a large quantity of third-party development still happening for it? The //GS has a lot of potential that only now, some 20+ years after it's release is being realized.
The //GS and SNES are internally similar, even share the same CPU, so it's no surprise Nintendo used it for development.
In my opinion, the CPU initially shipped was too slow. I put a faster CPU upgrade card in mine like five years ago and it just smokes.