Thanks for the feedback, everyone.
Yes, it was my intention to put a cheesy-esque slant on the storyline (although not to the extent of humorous irreverence contained in What's Up, Tiger Lily?), as it already contains references to humorous horror films such as Re-animator and Evil Dead 2, and, yes, it will be based on the X68000 version rather than the PC-Engine version.
Have you looked at SCI Studio? Is it better/worse or pretty much the same as AGS for ease of use?
LimpingFish puts on his pimping hat...I've been using AGS for the best part of three years, and can honestly, in my experience, say that it's easy to use and very flexible. Version 2.8 in currently in late stage beta-testing and brings a whole new intuitive GUI to the editor, as well as new functions in the scripting language. Simple games can be made without any coding, so the learning curve is also flexible, which is why I also favor it over similar engines like Wintermute or Sludge which generally require learning of the engine code from the start. Plus it has a very active community on the AGS forums, with lots of people willing to help out with tips on coding and general use of the program.
End of pimping session.
It's interesting to know that other people are familiar with Dead of the Brain, and gives me an opportunity to clarify some version differences:
1. Does the PC Engine port contain the hentai elements of the MSX2 and X68000 versions (the sex scene in the warehouse/building, the attempted rape scene in the department store, etc)? These scenes seemed awfully tacked on in the versions I played and, although I have no love for censorship in general, I would lean toward leaving them out of Downtown Zombies. Or at least giving the player the option to bypass them at their discretion.
2. Is the sequel a direct sequel, and does it carry on the (bizarre) Terminator-esque skew the original storyline seemed to take on toward the end? Or is it a sequel in name only?
Again, I'm grateful for any input.
LimpingFish
www.limpingfish.org