I figured I'd start up a little thread about the progress made to the game, if anyone wants to see it...
In an effort to get PCEMAP to functional status, I converted the two towns created in mappy to PCEMAP's format. Wasn't easy...mappy is pretty inefficient, and I spent at least a half hour per map reorganizing tiles with PCEMAP's "Tile Swap" function. When all was said and done, they looked great in my shiny new editor. But the real test would come next...how successful will the map export be?
After fumbling with more tilesets (was working on the final area), I decided to get some sleep. This was about 5:46 in the morning. I think I slept till about 9ish or so, maybe 10ish. Time to get back up and go back to work. I had finished mapfile generation not long before I crashed this morning, so now it was time to put it to the test. I finished zoning the town tileset and copied over the definitions from Toren into the new area, Fawna. Compile the game, mount the image, run in the emulator...
Success! Toren's NPCs are here, but that's fine...I just wanted to make sure the mapfile generator was working, and indeed it is.
This is the first town that is linked in to the game. I wanted to make sure the town handler was perfect before introducing any more towns (Toren Castle is considered a town to the game engine, so it was the prototype for all towns to come). With Toren working perfectly, all the towns can now be added.
All of the original maps have been developed, some need some finishing touches but the skeletal work is 100% completed. There are two new maps that were not in the original game, exclusive to the PCE version. They have not yet been developed but that is on the to-do list for about a week from now.
Well, that's enough for now. Back to work! More updates later, and I expect to release a prototype of PCEMAP later on today as well.