Author Topic: Mysterious Song development log (aka sleepless ranting)  (Read 4059 times)

nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #60 on: June 23, 2007, 09:52:39 AM »
One week till deadline and all is still on schedule. The great bug list is almost empty now, only one major issue remains, the rest merely cosmetic or event-related. As a result of the recent controls recoding, the game now *feels* like any game you'd buy off the shelf...in fact, I'd say better...I had the misfortune of playing around with Hi-Leg Fantasy yesterday, and I've gotta say, that game controls horribly! So glad I took the time to implement Seldane's suggestion in regards to controls, the game plays very smoothly now control-wise. Anyways, as soon as I finish the event schedule for the final town (which is almost done now), there's two enemy-infested areas to fill with events, then that's pretty much the end of it...except that one last map that needs to be done. I might end up holding off on that until after beta testing starts, but we'll see.

nat

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #61 on: June 23, 2007, 10:00:51 AM »
I'm excited.  :dance:

FM-77

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #62 on: June 23, 2007, 10:50:02 AM »
Me too! :dance:

Equuskia

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #63 on: June 23, 2007, 03:26:43 PM »
me three! :dance:

nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #64 on: June 23, 2007, 05:18:58 PM »
Me four! :dance:

Oh wait...I'm coding the damn thing... ](*,) I'm so sick of this game at this point, I'm gonna scream! :-" #-o

 :lol: :lol: :lol: :lol: :lol: :lol:

nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #65 on: June 23, 2007, 07:06:28 PM »
Minor update:

With the completion of so many tasks on the list, Mysterious Song has now been promoted from prototype status to alpha status. One week from today, it will be promoted to beta status, and beta testing will begin, right on schedule. Even I'm getting psyched at this point, and I can't stand the game anymore. :lol: :dance:

FM-77

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #66 on: June 24, 2007, 12:33:33 AM »
me three! :dance:

Damn, almost only Frozen Utopia members posting about their excitement here. Nobody cares. :( :P

nat

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #67 on: June 24, 2007, 05:26:10 AM »
So i'm a nobody, huh?

I see how it is.

Keranu

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #68 on: June 24, 2007, 09:22:28 AM »
nat you just one totally happening flyin' piece o' futuristic shroom 8) .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #69 on: June 24, 2007, 02:11:12 PM »
Alpha #1 went with nary a hitch. Only two new issues were found, and they've already been fixed. The remaining issues from prototype #3 are being addressed now, then it's on to the battle system. The final week is here! :dance:

nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #70 on: June 24, 2007, 07:47:26 PM »
Alpha #2 was built and burned early today. There were some major fixes done to the engine in regards to color handling. Almost every event in the game is now completely functional, I can count the missing ones on one hand and have spare change. :) The battle system is now the focus...wish me luck. :pray: :clap: :-({|=

guyjin

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #71 on: June 25, 2007, 02:22:37 AM »
wish me luck. :pray: :clap: :-({|=

Wish in one hand, crap in the other and see which fills first...  :twisted:
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #72 on: June 26, 2007, 05:29:52 AM »
One day delayed, but hopefully that won't be too much of a setback. The battle system is slowly coming together, all the data structures are in place now and testing the graphics loaders has begun. First run with the new code doesn't look so hot but it's a proof of concept:



Screenshot taken in mednafen, the emulator of choice for serious PCE developers. :)

Anyways, this verifies correct BAT and palette inclusion for the background, plus correct tile graphics offset. It also shows that further optimization is required for the backgrounds to reduce palette usage, as this one appears to be using all 16, which is a no-no since the font requires its own palette.

More updates later, time to dive back into the code. 8-[

EDIT: The prior problem was an overlay offset problem, it was reading 4096 bytes too deep into the overlay. Here's the image fixed, with the font coexisting nicely with the background:



In order to fit the font in, I moved the colors of the font to the top of the palette, then reorganized the background images to use as few colors as possible in palette 0xF, and finally, set the colors for the font manually using set_color() rather than load_palette(). My PCEpal app came in handy here. :)

EDIT2: Battle link is now complete, but the enemies don't show up just yet. Anyways, an early shot of the new battle system prototype working correctly:



Time for a rest...this stuff's pretty mentally draining. :-s
« Last Edit: June 26, 2007, 10:19:41 AM by Nödtveidt »

2X4

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #73 on: June 26, 2007, 01:03:41 PM »
I am totally pysched.  It's just been crazy here lately so I haven't been posting much.  Keep up the awesome work Nod!  but don't forget to sleep and talk to your family and stuff.
The Turbo was Dual Core when Dual Core wasn't cool . . .

grahf

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #74 on: June 26, 2007, 03:34:03 PM »
Cant wait to play this.