Author Topic: Mysterious Song development log (aka sleepless ranting)  (Read 4688 times)

nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #45 on: June 19, 2007, 11:44:17 AM »
Prototype #3 currently in the machine. Wow what an improvement over prototype #2, just the title screen alone looks awesome compared to past builds. :) This prototype is to find all possible flaws in the game engine's various components and get them ironed out before the last modules are built.

nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #46 on: June 19, 2007, 12:39:06 PM »
The third prototype was a success! :dance: There's a rather nice-sized list of bugs, glitches, and needed changes, but with about 90% of the game now accessible, it's a hell of a lot easier to find all the trouble spots.

nat

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #47 on: June 20, 2007, 04:57:29 AM »
However, I don't want to reveal my name (I'm uncomfortable with doing so), so it will not happen.

Is your name Buttcrack McGee?

[sorry nodtveidt for hijacking your thread]

All joking aside, I believe I know what your real name is, Seldane. But I won't say it if you're uncomfortable.  :dance:

[/sorry nodtveidt for hijacking your thread]

FM-77

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #48 on: June 20, 2007, 05:40:42 AM »
What makes you believe that? :o

By the way, I gave the game (prototype 3) a real try for the first time yesterday. To be completely honest I haven't been all that interested in actually playing this game as it's not quite my genre (old school style turn-based RPG), but I gotta say - I was pleasantly surprised. It's a LOT of fun! The atmosphere is fantastic! It feels kinda like Dragon Slayer The Legend of Heroes, only better! :wink: I'm really looking forward to the final game, or even the beta. It'll be a blast! You guys definitely have something to look forward to.

nat

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #49 on: June 20, 2007, 05:47:49 AM »
What makes you believe that? :o

Because I am a superhero.

ParanoiaDragon

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #50 on: June 20, 2007, 09:16:31 PM »
What makes you believe that? :o

By the way, I gave the game (prototype 3) a real try for the first time yesterday. To be completely honest I haven't been all that interested in actually playing this game as it's not quite my genre (old school style turn-based RPG), but I gotta say - I was pleasantly surprised. It's a LOT of fun! The atmosphere is fantastic! It feels kinda like Dragon Slayer The Legend of Heroes, only better! :wink: I'm really looking forward to the final game, or even the beta. It'll be a blast! You guys definitely have something to look forward to.

Wow, & that's coming from Sel!  If it was Keranu, we could all just brush it off the bottoms of our feet & move on :lol:

Keranu

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #51 on: June 20, 2007, 09:52:37 PM »
Not that my opinion is much help to the majority, but I'd also like to say that I am enjoying this game so far and look very much forward to it's full release. I too, like Seldane, didn't think much of this game at all at first, but now my interest has sky rocketed since then. It actually has a fairly original storyline from the typical RPG.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #52 on: June 21, 2007, 01:39:17 AM »
Not that my opinion is much help to the majority, but I'd also like to say that I am enjoying this game so far and look very much forward to it's full release. I too, like Seldane, didn't think much of this game at all at first, but now my interest has sky rocketed since then. It actually has a fairly original storyline from the typical RPG.

I thought the graphics were kinda bland at first, but now its evolved to range from an average commercial release to some of the best PCE graphics around(I really like the town visuals). 8)

And I was also impressed by the little insight I recently gained about the story and the meaning of the title. :)
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Keranu

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #53 on: June 21, 2007, 08:48:01 AM »
Yeah lord's new tiles look extremely sharp and nice, especially the town ones as you've mentioned.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

ParanoiaDragon

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #54 on: June 21, 2007, 08:46:30 PM »
Not that my opinion is much help to the majority, but I'd also like to say that I am enjoying this game so far and look very much forward to it's full release. I too, like Seldane, didn't think much of this game at all at first, but now my interest has sky rocketed since then. It actually has a fairly original storyline from the typical RPG.

I'm just messing with you K!  As it is, I'm very forgiving of games, & enjoy a plethora of games that others hate.

Keranu

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #55 on: June 21, 2007, 09:00:35 PM »
Oh I know, but I was serious! I expect people to take my opinions lightly, unless they are hardcore cheeze lovers.  :mrgreen:
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #56 on: June 22, 2007, 05:25:51 AM »
An update on progress:

The bug list from prototype #3 is almost done with. It's taking longer than expected but most of the big problems have already been corrected.

In other news, tomatheous/malducci/Rich/whateverhewantstocallhimselftoday suggested a method to pad the ISO, which will cut down on the chance of the glass mastering software messing up the pregaps, since that seems to be a major problem in getting SCD games pressed these days. I did a test burn using the modified ISO and modified cuefile and said test was successful. Screw you, Eclipse! :dance:

Black Tiger

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #57 on: June 22, 2007, 05:29:57 AM »
An update on progress:

The bug list from prototype #3 is almost done with. It's taking longer than expected but most of the big problems have already been corrected.

In other news, tomatheous/malducci/Rich/whateverhewantstocallhimselftoday suggested a method to pad the ISO, which will cut down on the chance of the glass mastering software messing up the pregaps, since that seems to be a major problem in getting SCD games pressed these days. I did a test burn using the modified ISO and modified cuefile and said test was successful. Screw you, Eclipse! :dance:

Thats great news. Although I could handle cdr releases, it means so much more to get a 'factory pressed' disc.  :D
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nodtveidt

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #58 on: June 22, 2007, 06:33:41 AM »
I believe the CDR issue with Duo units can be addressed with the laser intensity fix. I've seen quite a few posts talking about this. Replacing the laser assembly also seems to work. My machine also runs CDRs without difficulty, but this is simply not the way to go for a professional release. :)

termis

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Re: Mysterious Song development log (aka sleepless ranting)
« Reply #59 on: June 22, 2007, 06:45:42 AM »
I believe the CDR issue with Duo units can be addressed with the laser intensity fix. I've seen quite a few posts talking about this.

I was just thinking that myself.  My Duos never had problems reading CD-Rs, and if it did, the intensity adjuster would be the first thing I'd fiddle around with, as I doing that to one of my Saturns that had problems reading certain CD-Rs cured the problem.