Actually, all I'm trying to say is that the PCEs sound system is not the same the NES Tone VS samples. You *can* write samples that will generate tones like on the NES on the PCE if you like, but you're not limited to that.
In general, the PCE is similar to the SNES/SFC in that it uses samples (very small wave files - if you like) - but it ends there. The SNES's DSP sound unit is one complicated beast and superior to the GEN and PCE sound systems. But whether you like the samples used in there games in another thing
.
If the PCE sound unit had hardware envelope and or a larger sample buffer for each channel (even just double), the capabilities would be much greater IMO.
The way I look at it; the Gen has higher fidelity sound samples but more limited in it choice while the PCE is not nearly as limited, but the samples are of lower fidelity because of the short sample buffer and lack of hardware envelope.
***Also when I mention the NES, I'm referring to the basic NES sound unit - not the addon chips. The PCE hucard slot has an audio input pin and why no games ever included additional sound hardware on the hucards like with the NES - is beyond my reasoning.
Most of my sound knowledge/experience comes from "trackers" back in the day, so I'm partial to the PCE and SNES ( though I love a good Gens bass guitar
). ...I miss Fast Tracker II
ccovell: Chris - someone wrote a mod player with visual oscillator for a 68B90E running at 2mhz. The 6809 series is very similar to the 65CS02 (even has zeropage and such). If I can get the source, would you interested in doing a mod player for PCE based on it (maybe using Sarah's 10bit sample trick)?