Author Topic: Best use of drum samples in PSG music  (Read 2057 times)

Tatsujin

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Re: Best use of drum samples in PSG music
« Reply #30 on: June 27, 2007, 05:32:56 PM »
aero blaster is decent as well, even i like the drumset on the MD version the better.
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ccovell

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Re: Best use of drum samples in PSG music
« Reply #31 on: June 28, 2007, 02:28:21 AM »
Malducci, thanks for the request, but right now, I'm not the guy to work on a modplayer.  I have my own game I'm still busy working on, plus I have almost zero knowledge & talent in music -- trackers, notes, notation, all that stuff is beyond me.

Necromancer

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Re: Best use of drum samples in PSG music
« Reply #32 on: June 28, 2007, 03:57:24 AM »
Also when I mention the NES, I'm referring to the basic NES sound unit - not the addon chips. The PCE hucard slot has an audio input pin and why no games ever included additional sound hardware on the hucards like with the NES - is beyond my reasoning.

I've wondered that myself and concluded that the PCECD kept developers from doing any add ons (much cheaper to go red book than to add a chip).
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Kaminari

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Re: Best use of drum samples in PSG music
« Reply #33 on: July 02, 2007, 01:13:27 AM »
Most of my sound knowledge/experience comes from "trackers" back in the day, so I'm partial to the PCE and SNES ( though I love a good Gens bass guitar  :wink:). ...I miss Fast Tracker II  :cry:

Which reminds me that Champions Forever Boxing features some impressive use of samples, pretty much in a tracker way. First (and only?) time I heard all the six channels of the system being used as PCM.

Black Tiger

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Re: Best use of drum samples in PSG music
« Reply #34 on: July 02, 2007, 05:44:58 AM »
Also when I mention the NES, I'm referring to the basic NES sound unit - not the addon chips. The PCE hucard slot has an audio input pin and why no games ever included additional sound hardware on the hucards like with the NES - is beyond my reasoning.

I've wondered that myself and concluded that the PCECD kept developers from doing any add ons (much cheaper to go red book than to add a chip).

I think that the PCE CD-ROM's success kept most developers from attempting much of anything on HuCard and once a game became too ambitious, it got bumped to CD.


Most of my sound knowledge/experience comes from "trackers" back in the day, so I'm partial to the PCE and SNES ( though I love a good Gens bass guitar  :wink:). ...I miss Fast Tracker II  :cry:

Which reminds me that Champions Forever Boxing features some impressive use of samples, pretty much in a tracker way. First (and only?) time I heard all the six channels of the system being used as PCM.

Although the sfx/music/sound is very impressive, it only actually uses 4 channels at any given time. But it sounds like some of the channels used samples with recordings of more than one instrument.

I remember years before the game out, I wondered why developers never tried something more like that before. But I never thought that a game would actually go as far as CFB with 100% sampled sound.

Anyone know how many channels are used in Star Wars 32X's title screen music?
« Last Edit: July 02, 2007, 05:55:08 AM by Black Tiger »
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malducci

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Re: Best use of drum samples in PSG music
« Reply #35 on: July 02, 2007, 02:17:28 PM »
Most of my sound knowledge/experience comes from "trackers" back in the day, so I'm partial to the PCE and SNES ( though I love a good Gens bass guitar  :wink:). ...I miss Fast Tracker II  :cry:

Which reminds me that Champions Forever Boxing features some impressive use of samples, pretty much in a tracker way. First (and only?) time I heard all the six channels of the system being used as PCM.

 Hey Kaminari.  Wow, you're right. I never really listened to Champions Forever boxing before. I looked at it in the debugger and it uses smallest timer value - which means 7khz samples if they're writing to the DDA channel each time on the interrupt.

spenoza

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Re: Best use of drum samples in PSG music
« Reply #36 on: July 05, 2007, 07:13:01 AM »
What, no love in this topic for Parasol Stars? I think Parasol Stars uses some nice drum samples and some very aggressive, very fast-paced rhythms. Some of the best chip music ever, IMO.
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Digi.k

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Re: Best use of drum samples in PSG music
« Reply #37 on: July 10, 2007, 07:14:45 AM »
There should be more love for Parodius!!! :shock:

Although it dont pack as much a punch as the arcade/32-bit sisters the pc engine sure is fantastic in its own right.

Thunder and Lightning Polka" by Johann Strauss Jr./Symphony No.9 in D- 'Choral', Op.125, 4th Movement "Presto - Ode to Joy by Beethoven
http://files-upload.com/359165/parodius1.mp3.html

Piano Concerto No.1 in B-flat minor, op.23 by Tchaikovsky/Gradius II
http://files-upload.com/359193/parodius2.mp3.html

Trepak" from The Nutcracker Suite by Tchaikovsky/Can-can from Orpheus from the Underworld by Jacques Offenbach
http://files-upload.com/359206/parodius3.mp3.html

The Sabre Dance by Khachaturian
http://files-upload.com/359211/parodius4.mp3.html

L'Arlesienne Suite No 2, Farandole by Bizet/Gunkan March, March of the Japanese Navy, by Setoguchi/Gradius boss theme
http://files-upload.com/359218/parodius5.mp3.html

Waltz of the Flowers from "The Nutcracker Suite" by Tchaikovsky/Flight of the Bumblebee by Rimsky-Korsakov
http://files-upload.com/359261/parodius6.mp3.html

In the Hall of the Mountain King from "Peer Gynt Suite" by Hagerup Grieg/The Storm excerpt from "William Tell Overture" by Rossini
http://files-upload.com/359292/parodius7.mp3.html


I sure hope that info for those mp3 tracks are correct  :pray:

runinruder

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Re: Best use of drum samples in PSG music
« Reply #38 on: July 26, 2007, 02:44:55 PM »
I tried out Cyber Knight for the first time tonight.  The cool-for-a-HuCard opening is backed by some good music that features strong-sounding drums.  I was impressed. 

Just thought I'd mention that. 
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Black Tiger

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Re: Best use of drum samples in PSG music
« Reply #39 on: July 26, 2007, 03:11:43 PM »
I tried out Cyber Knight for the first time tonight.  The cool-for-a-HuCard opening is backed by some good music that features strong-sounding drums.  I was impressed. 

Just thought I'd mention that. 

Wow, last night I was sampling sound roms to pick some to flash for recording and after listening to Cyber Knight, I thought that I should post it here. :P

The only problem is that there were at least a couple more I found that were pretty good, but I can't remember their names now. :dance:
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kingshriek

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Re: Best use of drum samples in PSG music
« Reply #40 on: July 29, 2007, 02:01:01 PM »
Any PSG+ADPCM combo is great - it's just too bad that not many games use ADPCM drum samples.

PSG+ADPCM games that I'm aware of:

Cyber City OEDO 808
Cychorider (Anearth Fantasy Stories Taikenban caravan shooter)
Dragon Slayer - Eiyuu Densetsu
Fiend Hunter
Pastel Lime
Star Parodia

Fiend Hunter is probably my favorite of these.


« Last Edit: July 29, 2007, 02:03:21 PM by kingshriek »

OldTurboBastard

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Re: Best use of drum samples in PSG music
« Reply #41 on: August 29, 2007, 01:54:13 PM »
I love the drums in Blazing Lazers.


agreed - Blazing Lazers had a some kickass drum beats

Psychosis had great drum sounds on the first level and odd time signatures to boot,
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Re: Best use of drum samples in PSG music
« Reply #42 on: August 29, 2007, 03:12:54 PM »
Salamander  :dance:


Soldier Blade has nice use of PSG drum beats too.

Digi.k

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Re: Best use of drum samples in PSG music
« Reply #43 on: January 29, 2017, 03:07:48 PM »
lol last post was a long time ago...

well I got a larger selection of games now.. More hidden gems to unearth!

I gonna add this one


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EDIT:
Added 2 more from Taiheiki
« Last Edit: January 31, 2017, 01:32:18 PM by Digi.k »

esteban

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Re: Best use of drum samples in PSG music
« Reply #44 on: January 29, 2017, 11:42:44 PM »
lol last post was a long time ago...

well I got a larger selection of games now.. More hidden gems to unearth!

I gonna add this one



Yes i know shameless plug!



:)

I love when you go back to these old threads and resuscitate them with new material.

It creates a continuity that makes perfect sense now...as if you simply "unpaused" a game....but a decade later.

Personally, I have a much greater appreciation for this topic now than I did a decade ago (I was far more obsessed with making cross-platform comparisons of ports back then, ha!)

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