Author Topic: Fighting Street  (Read 1275 times)

Joe Redifer

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Fighting Street
« on: July 08, 2007, 02:52:03 PM »
This game is pure awesome.  Easy, silky smooth controls, an uncountable amount of special moves, unbelievable animation and amazing super finishes.  Oh wait... I'm thinking of some other game.

Anyway, I do like this game for it's pure cheesiness.  The music is great, but the voices are what really make this game so awesome.  Does anyone have a recording of all the voices in this game (preferably without music and sound effects)?  It's like they hired a Japanese guy who could barely speak English, shoved a whole bunch of wet rags in his mouth, gave him the lines and told him to read them all into the microphone.

Keranu

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Re: Fighting Street
« Reply #1 on: July 08, 2007, 03:13:31 PM »
Yeah this game excells in the cheese department :D .

Nightwolve ripped all the voices from this game once and posted them on the Magic Engine forums I think, but no clue where to find them and if they are still up. If it was posted on the ME forums, the thread is probably gone now ever since Dave did something with the boards.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Re: Fighting Street
« Reply #2 on: July 08, 2007, 03:13:43 PM »
In the few reviews I've read of this game, the reviewer usually blames the TG-16 for the 'crappy' voices, but they sound identical to the arcade's.

The cool thing about the TG-CD version is that it has the original voices for the special moves while the North American arcade just says 'Street Fighter!' for every move (if I remember correctly).
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Keranu

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Re: Fighting Street
« Reply #3 on: July 08, 2007, 03:15:54 PM »
The cool thing about the TG-CD version is that it has the original voices for the special moves while the North American arcade just says 'Street Fighter!' for every move (if I remember correctly).
Hahaha, that's awesome I didn't know ab00t that!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

SNKNostalgia

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Re: Fighting Street
« Reply #4 on: July 08, 2007, 03:40:40 PM »
DO A FIREBALL RYU!!! JUST DO IT DAMNIT!!! NO, NO, DON'T F$#%# PUNCH!! SHIT, NOW I AM DEAD!!!!

Gotta love first ever fighting game with moves in it. I like how the characters are of different race like Birdie and how different some of the characters look now. It does have pretty decent BG for its time.

Joe Redifer

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Re: Fighting Street
« Reply #5 on: July 08, 2007, 04:04:45 PM »
I was able to do a Dragon Punch and a fireball, and I think in order to do them you must go through the motions much slower than you're normally used to doing, but it is still very hard.  The Hurricane Kick is in there as well, but it is a reverse fireball command instead of the left-right-left-right SF2 command.

Here is my review of the arcade game that I wrote quite awhile ago, reposted from MagicBox:

Street Fighter
1/10
Arcade


OMG it's STREET FIGHTER 1!!!
Notice nobody is playing the
game in this picture.


Here it is, the game that started it all in 1987!  It must be an amazing game to warrant so many sequels and spin-offs.  In fact, how can it NOT be outstanding?  Let's put a quarter in and play this incredible game.  Ah OK.  Press Start.  Select my country (I choose USA because I am a patriot and not a traitor).  OK.  I guess I am Ryu.  Round 1.  Oh.... my.  What happened?  Am I actually playing or is this just the demo?  Oh wait I am actually playing!  Well... not anymore.


This game takes place back when Ryu and Ken were
complete stoners, so their moves are very slow.


Graphics: 4/10
Compared to all of it's sequels, Street Fighter really doesn't hold a candle.  It has two layers of scrolling, floaty sprites, good color, no line scrolls (floor "warping") and that's about it.  The backgrounds do look nice and that's why I give the graphics as much as I do.  Capcom usually does very well with that aspect in the arcades.  But the sprites are unacceptable!  Ryu is now a red-head.  In fact I think I'm playing as Adol from the Y's series instead of Ryu.  Except Adol is a hell of a lot easier to control than Ryu is in this game.  The animation is horrible.  Complete choppiness.  When you jump, the sprites just kind of float slowly.  It's bad.  Oh yeah, there are some familiar characters in this game, like Birdie.  We all remember Birdie from the Alpha series, right?  Well Birdie must be the ultimate "wigger" because in this game he is actually white.  He has "Reverse Michael Jackson Disease" I guess.


It's M.Bison, known here as "Mike". Apparently Ryu
bumped his knee and now he's hopping around in pain.
I did the same thing after kneeing the arcade for
being so damn cheap and frustrating!


Sound: 4/10
The sound is worse than the graphics, by far.  The music is screechy and abrasive sounding.  The actual composition of the music is good, but the sound quality used just destroys it.  So why did I rate the sound the same as the graphics if the sound is so bad?  Because it is also absolutely HILARIOUS!  Every single character in the game has the same exact voice which sounds like a drunk Japanese guy trying to speak English with a mouthful of Play-Doh?... yes even Mike who just happens to be black.  Every character has a witty line that they speak when they win.  With Mike it's "I'm strong!".  When Retsu wins he tells you to "Go to heaven!".  So polite.  If you win, each character will say to you the http://pixelcraze.film-tech.net/reviews/sf1.mp3
in the same exact high-quality voice each time.  Can you understand what is being said?  Fortunately this phrase also exists in text-form in the game, but I'll let those of you who haven't played the game try and guess!  I don't know where they found this guy.


This stage looks cool.  However it plays
like ass just like all the other stages.


Gameplay: 1/10
This is a Street Fighter game? Daaaaaamn!  Well let's see... it weighs in at 40 megabits.  You can play as Ryu or Ken.  That's it.  You both have the same exact moves.  You can do your favorite moves like the Hurricane Kick, Dragon Punch, or Fireball.  Good luck trying to do those moves at critical moments, though.  Control is EXTREMELY unresponsive to say the least.  It doesn't help that the characters are floaty and only about 5 hits are required to win (or lose).  You start out by selecting a country, and you have to defeat the two dudes there.  Once you beat all 8 characters from all 4 countries, Thailand opens up and you have to then deal with Adon and final boss Sagat.  Both will piss you off tremendously with their super cheap gameplay.  To be honest, it is easier (and definitely more fun) to see how many papercuts you can give yourself all over your body than to play this "game".  It is worth a quarter just to say that you've played the elusive "Street Fighter 1" and to laugh at how bad it is, but beyond that it is sheer torture. 


Ryu is a redhead and I don't know what
Ken did to piss off his barber so much.


The only home conversion
This game only has one version for home consoles thankfully, and it's called "Fighting Street" (for the same reason the Gamecube is called "GCN"...  stupidity) and it exists only for the TurboGrafx-16 CD-ROM system.  Not only that, but Fighting Street was the first CD game released in the USA for a home video game system EVER!  Capcom decided it would be best to put it on the system where the game would be least likely to sell since they were so ashamed of it.  The conversion of the arcade is actually quite good.  The graphics are a bit worse and it lost the second layer of scrolling.  The sprites are all pretty close and the game is still just as fun testicle surgery.  Even the voices are just as ridiculous.  However the music is now CD quality and nearly worth listening to.  The gameplay has been reduced to only two buttons, but you won't care as it's like trying to control the game with a box of sand in either version.  I would rate Fighting Street the same as I rated Street Fighter here, but with a higher score for "sound".


After many tries and much patience, Ryu
is finally able to throw a fireball.


Wrap up:
I can't believe that this game generated enough revenue to warrant a sequel.  I'd rather urinate acid.

Black Tiger

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Re: Fighting Street
« Reply #6 on: July 08, 2007, 04:39:22 PM »
There's trick you can do to unlock easy special moves that are performed with a d-pad direction + Select or something.
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Joe Redifer

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Re: Fighting Street
« Reply #7 on: July 08, 2007, 04:46:53 PM »
What????

**checks GameFAQs**

Holy shit!

SignOfZeta

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Re: Fighting Street
« Reply #8 on: July 08, 2007, 05:03:39 PM »
Man, that was...a terrible review. What do you mean, Ryu is "now" a redhead? First off, its supposed to be brown, but they used those colors because of how limited the color pallet was. Superman wasn't supposed to have blue hair either, it just came out that way because there wasn't any other way to do it. Also, you do realize that the fact that you just discovered this game doesn't mean its the newest SF, right? He doesn't "now" have that hair, he always/originally had that hair.

I know the game isn't very fun/good, but it was pretty looking at the time. It doesn't have line-scrolling, but honestly what did in 1987? I'm not sure anything did. It wasn't really something to look for until...SFII, come to think of it, which was four years later.

Also, "The Hurricane Kick is in there as well, but it is a reverse fireball command instead of the left-right-left-right SF2 command." WTF? Are you thinking of Mortal Kombat or something? Those sorts of tapping commands are almost non-existent in Capcom fighting games. The Tatsumaki kick has always been QCB+K.

In short, you should send this to IGN. They'd hire you in a second for Virtual Console reviews.

I really hate this sort of revisionist bullshit...

Joe Redifer

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Re: Fighting Street
« Reply #9 on: July 08, 2007, 05:12:55 PM »
You seem to have a grudge against me.  I'm not sure what your problem is, but please go back to licking your mom's pussy, thanks.

Also, the GameFAQs codes do not seem to work (surprise).

Black Tiger

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Re: Fighting Street
« Reply #10 on: July 08, 2007, 05:23:42 PM »
You seem to have a grudge against me.  I'm not sure what your problem is, but please go back to licking your mom's pussy, thanks.

Also, the GameFAQs codes do not seem to work (surprise).

I'll try to dig out my old Ultimate Game Club catalogue that has a working version of the trick.

EDIT: Couldn't find it, but I checked the GameFAQs trick and they didn't put the period before each hi score.

They should be .HU   .SD   etc...


Quote
What do you mean, Ryu is "now" a redhead? First off, its supposed to be brown, but they used those colors because of how limited the color pallet was.

Ryu's hair is supposed to be red. The arcade hardware was more than capable of handling brown hair. Ryu's hair is red-turning-brown in the Alpha/Zero series to connect SF to SFII. :wink:
« Last Edit: July 08, 2007, 05:32:10 PM by Black Tiger »
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Joe Redifer

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Re: Fighting Street
« Reply #11 on: July 08, 2007, 05:50:37 PM »
Oh OK there is supposed to be a period before the initials.  It's damn hard to even get to a place where you can enter the initials.  I had no trouble beating Mike the first few times, but now it's really hard.  He can kill you with four punches.  Blocking is very ineffective in this game.

I've always been confused about the SF Alpha series.  It's called Street Fighter Zero which means it should be BEFORE Street Fighter 1.  But Sagat already has his scar (which Ryu gave him in SF1) and everything seems to indicate that it takes place before 2, but after 1.  Can Capcom not count?  Does 1 come before 0 in Japan?  WTF?

esteban

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Re: Fighting Street
« Reply #12 on: July 08, 2007, 06:18:50 PM »
Anyway, I do like this game for it's pure cheesiness.  The music is great, but the voices are what really make this game so awesome.  Does anyone have a recording of all the voices in this game (preferably without music and sound effects)?  It's like they hired a Japanese guy who could barely speak English, shoved a whole bunch of wet rags in his mouth, gave him the lines and told him to read them all into the microphone.
:)

I think you'll enjoy this, Joe:

Michael! A concerned reader from Bayfield, Wisconsin asks about the voices in Fighting Street...

Tangent: In light of a recent discussion (in another thread), folks here might also enjoy how PCE Batman is described in the next letter: "... it's more like Pacman than Batman."
« Last Edit: July 08, 2007, 06:21:21 PM by esteban »
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Joe Redifer

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Re: Fighting Street
« Reply #13 on: July 08, 2007, 06:29:51 PM »
I bet that the Japanese are incapable of pronouncing any words that end with a consonant, so they like to add vowel sounds at the end, like "Fight-o".  At least that's the way it seems to me.  They need to scrap the language altogether and just use English, as it is way better.

Black Tiger, the codes still do not work.  I used .SD which is supposed to do everything.  Select + any direction does nothing at all.

Necromancer

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Re: Fighting Street
« Reply #14 on: July 08, 2007, 07:01:29 PM »
I've used the codes many times, so I know that they do work.  Try the .LK one (special moves only), or use a Turbo Stick's slow motion and nobody can touch you.  Yes, I'm filthy, cheating scum.  :wink:
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