Heh-heh-heh... ok fine, "the turbs". "the Gens" sounds cool IMO. I'll see if I can make an mp3 tonight (if B_T doesn't beat me to it).
(Goes off to listen to some Vapor trail music for hours on end).
Too late!
I actually already had a Duo hooked to my PC since I was recording sound roms last night.
I had wanted to include the Mario 64 voice demo back when I made that Turbo voice sample mp3, but at the time none of the computers in the house that work with the flash card were working. Its kinda buggy on real hardware, but
http://www.superpcenginegrafx.com/lunar_voice_clip.mp3 it is.
The Lunar clip sounds rough on my PC running in Magic Engine, but
http://www.superpcenginegrafx.com/lunar_voice_clip.mp3 on real hardware.
Dude, if you are going to keep calling it "the Gens", then I demand you refer to anything PCE as "the Turbs". It's only fair... and logical.
Also, I know of no Genesis game that uses the PSG channels for vocal or digitized effects. The PSG has quite limited sound, and you can listen to them in the SMS port of Street Fighter 2. The voices sound a bit smoother, but more limited in the way of frequency response.
Also, can you make an MP3 out of that link? I have no way to play your sample.
It plays in Magic Engine, but ME on my computer sounds noticibly different than real hardware,
especially PCE sound samples.
I like the unaltered shots because then you can compare resolutions as well. Also, you should move the characters to the edge of the screen so you can see the missing elephants that no system has the power to do. The only difference in the graphics between my shots and yours (Turbo??) is that the rug is blue instead of orange... same with the drape on the wall.
The Genesis seems to have the least letterboxing.
The Genesis version does indeed have 8 extra pixels of height in its background.
The feature was only going to compare the home consoles to one another. I only tacked on some arcade shots once the project began to grow in size.
The console shots are all at their real actual resolutions. Its hard to judge whats changed from the arcade when looking at a warped image that is meant to be viewed at a different aspect ratio, let alone when its a different ratio than the screenshots its being compared to.
If I end up finishing everything as planned, all the little things like missing elephants will be detailed with more than just full screen grabs. The screenshots I posted were from the seperate backgrounds section. I was only going to use a screenshot from the centre of each stage, since the bgs warp as you scroll across them and it would already be 36 screenshots as-is. I may still try to collage together the full stages as I had wanted to early on, but I've already got too many unfinished projects as it is...
Malducci: I finally got the Kabukiden sound rip rom to work on my Duo by flashing it alone to the card. For some reason I had thought that that was the first thing I tried way back when. :oops:
It turns out the drums don't use ADPCM as I had thought, so I don't know if a sound rip that uses ADPCM will run off the card. The one game I know uses ADPCM in its PSG music is Dragon Slayer, but only the sequel's music has been ripped so far(
maybe the ADPCM posed a problem for people trying to rip it?).