In Space Harrier II, try this: Play it from beginning to end on EASY difficulty (I think if you press A and Start (Genesis buttons, not Wii) on the title screen you get the menu selection). Pretty easy to beat, eh? Now go and select HARD. Play through to the end. Pretty easy to beat, eh? Oh waitaminute! Did the difficulty even change? I personally can't tell if it's any harder or not. Can you?
Hahaha, I've never tried that. In fact, I've only ever played it on "Normal" mode (the default) as far as I can recall. I'll give "Hard" a try later.
And the buttons are mapped as follows: Genesis button A is A on the Wii controller, B is 1 and C is 2. Start is mapped to the "+" button that's right.... where the Start button should be. I got to that mode selection menu by accident earlier when I was trying to figure out what was mapped to what (who reads documentation, anyway?). I'm really impressed by the way the Wii controller, er, remote feels & plays when turned on it's side in a "classic" orientation. I was thinking buying one of those "Classic Controllers" was going to be a must but now I've changed my mind.
That game has perfect voice reproduction, though. Perfect. Not even one hint of digital artifacting.
I've always marveled at that. Why didn't they share that space-age technology with other developers?
I'd forgotten how loud and abrasive the voice is (or maybe it's a side effect of the VC emulation?) but I nearly fell off my couch after I got hit the first time and I was abruptly instructed to "GET READY!" The voice was clearly several decibel levels louder than the music and other sound effects.
The voice reproduction in the TG port of the original is so pathetic it's inexcusable. Why did they even bother?