Author Topic: question: archiving games  (Read 366 times)

lordcyber

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question: archiving games
« on: June 06, 2004, 10:38:50 AM »
The Scenario: So last summer I brought the system out and tried going through a game of Dungeon Explorer 2 with some of the guys.

We'd get to one of those data loads (which are like what, every three minutes in DE2) and the CD player couldn't spin the disc fast enough to read the track...so the game would hang and we'd have to do a restart, hoping it could spin us as far as we left off...it occurred to me that Turbo Grafx 16 units weren't designed to live forever.

The Problem: I've never ever had any luck with a Turbo emulator for the PC. They never seem to be able to read anything past track 3 and thus I lose all of the music for any game...and nobody wants to play Ys to just sound effects...

I then remembered Hugo (I believe the name is) being able to read ISO images.

The Question: What program do I need to create an ISO of my game? My Roxio CD Creator can't spot the data track...great for burning Turbo music mixes, bad for being able to play my games again.

If anybodies got any info so I can play my stuff again, it'd be appreciated!

LC

tRiBaLmUnKy

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question: archiving games
« Reply #1 on: June 06, 2004, 12:55:43 PM »
there's your problem roxio sucks for anything other than music, try using Alcohol 120% or Nero

Jammaniaclord

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question: archiving games
« Reply #2 on: June 13, 2004, 12:04:01 PM »
Agreed Tribalmunky...........roxio blows.I hate it.


CDRWIN is a great proggy(best IMO) for making images as well,and then mounting the image onto daemon tools and running it like that with Magic Engine is really great.
PC Cocoron Hunter

dpaint4

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Smart.
« Reply #3 on: July 20, 2004, 05:16:55 AM »
That's pretty smart.  Would Magic Engine really read the music from a mounted image?  I can never get Magic Engine to play the music from any game, even though it's my favorite emulator.  I'll try your technique.

tRiBaLmUnKy

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Re: Smart.
« Reply #4 on: July 20, 2004, 01:06:44 PM »
Quote from: "dpaint4"
That's pretty smart.  Would Magic Engine really read the music from a mounted image?  I can never get Magic Engine to play the music from any game, even though it's my favorite emulator.  I'll try your technique.


yes, you can play cd audio from a cd image that is mounted, this is the way that i can play cd audio on magic engine for me since it wasn't really designed for windows xp, xp has a weird problem with aspi stuff, it will play the game but no cd audio if you're playing straight from an actual disc