Author Topic: Button timing in Fighting Street  (Read 665 times)

rag-time4

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Button timing in Fighting Street
« on: September 03, 2007, 07:54:02 AM »
I've owned Fighting Street as long as my Duo (about 6-7 years) and I've probably played around iwth it for a total of 3 hours.

Street Fighter 1 was totally my favorite Arcade game as a kid, and I had always wanted to play the TurboGrafx CD version, so I bought a Duo.

I also own a dedicated arcade machine, converted to a 6 button setup.

The PCE port of Street Fighter (Fighting Street) attempts to emulate the 2 button version, in which the strength of the player's attack is determined by how hard the player hits the button. http://www.klov.com/images/11/118124217352.jpg

I haven't played a 2 button arcade version in 20 years, but from what I remember the buttons responded nearly instantaneously. The PCE buttons, though, are delayed a bit.

The key to doing the special moves flawlessly in Fighting Street on PCE is mastering the amount of time between the time the button is pressed and the on-screen attack is initiated. The player must finish the controller motion just before the attack is initiated, but because of the delay between pressing the button and on-screen response, this is very tricky.

For anyone who would really like to play Street Fighter 1 at home with consistent, arcade-perfect controls, I recommend the ps2 port found on "Capcom Classics Collection vol. 2"

The Capcom Classics port of Street Fighter 1 attempts to emulate the 6-button version. The 6-button version works quite differently. In the 6 button version, attacks are initiated on-screen when the player RELEASES the button, not when the player presses the button. Once this nuance is mastered, special moves are easy and consistent.

For anyone interested, you can also perform special moves by releasing the button in street fighter 2, including on the PCE version, I believe, though non-special attacks do not trigger by releasing the button, only specials.

I just thought I would share this with everyone because Fighting Street has unanimously been thrown to the scrap heap, it seems. Not that I'm saying it shouldn't be, because the controls do seem poorly emulated...

I thought it might be interesting if I shed some light as to why the controls are the way they are in Fighting Street.

Nintega Turbine Trio-CBS

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Re: Button timing in Fighting Street
« Reply #1 on: September 03, 2007, 08:32:48 AM »
I heard that MANY times about the controls for SF1. I still think you have to rely on luck to pull of the fireball, dragon punch, and hurricane kick. It happens randomly.

rag-time4

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Re: Button timing in Fighting Street
« Reply #2 on: September 03, 2007, 08:38:08 AM »
I heard that MANY times about the controls for SF1. I still think you have to rely on luck to pull of the fireball, dragon punch, and hurricane kick. It happens randomly.

I disagree... the controls in Fighting Street are poorly emulated, but they do seem consistent.

The contols on my 6 button arcade version and the ps2 Capcom Classics Collection vol 2 are extremely consistent, but different from Street Fighter 2 in that the Street Fighter 1 buttons respond only when released and not when pressed.

wilsonw111

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Re: Button timing in Fighting Street
« Reply #3 on: September 03, 2007, 02:45:29 PM »
Man, I also love this game also, and Spend a lot of money when I was a kid on this arcade game..  Basically you can beat the game if you keep doing " Dragon Punch".   I played so well in the arcades, but when I finally picked up Duo 2 years ago, I find that this Street fighter on PCE is HELL, I can't even get pass the first few guys.  Something must be wrong on the programing in this game.  anyway, great game to have.. it is hard to find.
Btw,, does anyone know what it's Called  "Fighting street" and not "street fighter" ??  ](*,)

nat

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Re: Button timing in Fighting Street
« Reply #4 on: September 03, 2007, 03:14:57 PM »

Btw,, does anyone know what it's Called  "Fighting street" and not "street fighter" ??  ](*,)

I've always wondered about that. It must be the only arcade port on the system that had a name change from the original. There must be a reason. Surely marketing is not the answer-- unless they were trying to sell fewer copies.

Nintega Turbine Trio-CBS

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Re: Button timing in Fighting Street
« Reply #5 on: September 03, 2007, 05:35:55 PM »
Man, I also love this game also, and Spend a lot of money when I was a kid on this arcade game..  Basically you can beat the game if you keep doing " Dragon Punch".   I played so well in the arcades, but when I finally picked up Duo 2 years ago, I find that this Street fighter on PCE is HELL, I can't even get pass the first few guys.  Something must be wrong on the programing in this game.  anyway, great game to have.. it is hard to find.
Btw,, does anyone know what it's Called  "Fighting street" and not "street fighter" ??  ](*,)

Maybe Hudson Soft and Capcom wanted to avoid a possible lawsuit. There are a series of Japanese action movies called Street Fighter with Sonny Chiba.

Keranu

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Re: Button timing in Fighting Street
« Reply #6 on: September 03, 2007, 06:12:34 PM »
Good point, Nintega Graphx-16.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Turbo D

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Re: Button timing in Fighting Street
« Reply #7 on: September 03, 2007, 09:31:37 PM »
they just changed the name cuz they suck  :x

rag-time4

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Re: Button timing in Fighting Street
« Reply #8 on: September 03, 2007, 11:40:27 PM »
Man, I also love this game also, and Spend a lot of money when I was a kid on this arcade game..  Basically you can beat the game if you keep doing " Dragon Punch".   I played so well in the arcades, but when I finally picked up Duo 2 years ago, I find that this Street fighter on PCE is HELL, I can't even get pass the first few guys.  Something must be wrong on the programing in this game.  anyway, great game to have.. it is hard to find.
Btw,, does anyone know what it's Called  "Fighting street" and not "street fighter" ??  ](*,)

Maybe Hudson Soft and Capcom wanted to avoid a possible lawsuit. There are a series of Japanese action movies called Street Fighter with Sonny Chiba.

That's possible, but none of the PC versions released in the USA had their names changed (PC, Amiga, Commodore 64, etc)

It may have had something to do with the Original movies being available on VCD format in Asia.... I have never heard the reason why the name was changed...

Keranu

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Re: Button timing in Fighting Street
« Reply #9 on: September 04, 2007, 12:06:43 PM »
they just changed the name cuz they suck  :x
I love that emoticon  :mrgreen: .

 :x
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Turbo D

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Re: Button timing in Fighting Street
« Reply #10 on: September 04, 2007, 06:36:37 PM »
haha, ya, its one of my faves along with the winky smiley  :wink:

Keranu

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Re: Button timing in Fighting Street
« Reply #11 on: September 04, 2007, 07:01:47 PM »
I can tell ;) !


...  :x

So awesome, the face just looks so funny!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nat

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Re: Button timing in Fighting Street
« Reply #12 on: September 05, 2007, 09:32:41 AM »
That's what I look like when I put on my "game face."

ceti alpha

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Re: Button timing in Fighting Street
« Reply #13 on: September 09, 2007, 03:25:23 PM »
Hahaha!!  :x is a great emoticon. But I think my favourite is the prayer ---> :pray: or the happy happy joy joy dance  :dance: hehe


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

TR0N

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Re: Button timing in Fighting Street
« Reply #14 on: September 09, 2007, 03:45:47 PM »
SF know for it's engrish "oh rats!"  :lol:

Beside this famous quote...


Yet,Capcom never did explain how ryu went from a redhead to being a brunette  :P


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