Author Topic: CDROM2 and Super CDROM2 games for Wii?  (Read 6281 times)

Dark Fact

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #90 on: October 16, 2007, 05:48:25 AM »
Quote from: ceti alpha
Sorry, I think you may have misunderstood. :) I meant CDROM2 or TG-16 CD (regular CD games like Ys I and II, Final Zone II, etc.). I doubt they'll charge more points for those than Super CDROM2 games.
My bad.  I thought CDROM2 was an upgraded version of the Turbo CD.  Guess I misunderstood. :P
Quote from: ceti alpha
Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.
Hope so.  It's not just Valis without the complete story. :(
Quote from: pcenginefx
I've been looking all over the net on customer reaction to the GoT release and it seems to be very positive overall.  I would bet that this release will be one of Hudson's top sellers for a while (Super Air Zonk not so much).
Awesome news, Aaron.  People gotta see the greatness of the Turbo CD. :D

Sorry, but I don't see your library card on the books of Ys.  Now, RETURN THEM TO ME!!!

ceti alpha

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #91 on: October 16, 2007, 06:19:40 AM »
Quote
My bad.  I thought CDROM2 was an upgraded version of the Turbo CD.  Guess I misunderstood. Razz

No problem. It is confusing. The 2 in the CDROM2 makes it seem like it is the upgrade to the CD.  :wink:

Quote
Hope so.  It's not just Valis without the complete story. Sad

True dat!

Quote
Awesome news, Aaron.  People gotta see the greatness of the Turbo CD. Very Happy

Yeah, it's exciting!  :D

Aaron has me thinking about getting a Wii now. It really is a good way to reduce wear on the genuine machines. But it's the experience of playing on the actual system that makes even that much more fun.  :-k Tough choice. Maybe just buy another Turbo Duo or the PC Engine original set up.  :dance: But before I do that I have to get my Turbo Duo modded with all the goodies. heh

Choices...choices... ](*,)




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Pcenginefx

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #92 on: October 16, 2007, 08:16:58 AM »
Maybe if I had a newer Duo, then perhaps I'd play the games on it more, but since it was a launch console I have it sitting on my system shelf where it can be safe.  I've logged hundreds of hours with my Duo, so I'm glad I can use the Wii to play my favorite TG games.

Also, adding onto what I was talking about previously about customer reaction, I find it fascinating to read comments from people who have never heard of the Turbo.  While reading customer comments, they can be pretty much grouped into the following classes:

-People who never heard of the Turbo
-People who heard of the Turbo, but never played the games
-People who played the system, but may not have played the AAA titles
-People who own the system (and grew up with it)

While I'm extremely glad to see that the Turbo experience is expanding to a new generation of gamers, it is saddening to read comments from non-Turbo people panning the console or not even experiencing AAA games such as GoT.  This is of course the minority of the customer response I have read around the internet for GoT.
//Aaron
Owner/Creator of PCENGINEFX.com

Dark Fact

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #93 on: October 16, 2007, 09:42:50 AM »
Yeah, it's sad.  However, now that TG-16 and the Turbo CD are getting a new lease on life, people will have a chance to finally see what they've been missing.  They need to at least try the games first before they can say whether they are crap or not.

Sorry, but I don't see your library card on the books of Ys.  Now, RETURN THEM TO ME!!!

nat

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #94 on: October 16, 2007, 10:05:16 AM »
They need to at least try the games first before they can say whether they are crap or not.

Unfortunately, that's not usually what happens.

_joshuaTurbo

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #95 on: October 16, 2007, 01:08:58 PM »
I saw this video of Gate of Thunder on the Wii?

Is this guy an ass that doesn't have his games straight, or did hudson change Gate Of Thunder????



This has me slightly worried... Anyone get this VC game yet??

awack

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #96 on: October 16, 2007, 01:15:30 PM »
Ha, yeah, thats lightening force/thunderforce IV for the genesis.

Black Tiger

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #97 on: October 16, 2007, 01:59:52 PM »
I saw this video of Gate of Thunder on the Wii?

Is this guy an ass that doesn't have his games straight, or did hudson change Gate Of Thunder????




This has me slightly worried... Anyone get this VC game yet??


"Nothing this week that I would say is a must buy, but I'm thinking getting Ninja Gaiden 2."

Whether he has any idea what GoT really is or if he's talking about the game shown (TFIV/LF?), either one looks like a must buy to me.

I haven't played past the first stage of LF/TFIV since it came out and don't remember much of it, but if the game shown in that video is it, then I really need to fire up my TFIV cart. 8)
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ceti alpha

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #98 on: October 16, 2007, 02:06:03 PM »
Quote
They need to at least try the games first before they can say whether they are crap or not.

Unfortunately, that's not usually what happens.

Yeah, funny you guys should bring this up. I was just on Trekweb talking to a guy who has the Wii and is interested in the 16 bit games, specifically shmups. So I told him about GOT and gave a youtube link to it (it was actually GOT though and not a Genesis imposter  :P) He was really impressed and said that from what he's read about the game on blogs and whatnot that people were crapping all over it. We both agreed that they never heard of the game let alone played it if they're saying it's crap.

Even TG haters know that "blast processing" can't even come close to it.  =;  :P

Anyway, he's going to buy GOT.  :clap:


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Keranu

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #99 on: October 16, 2007, 03:11:17 PM »
Quote
Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.  :)
Whoa, good observation! I wonder if that means something. By the way, does anyone know if you can press Select on this screen to access the RAM menu?
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

TR0N

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #100 on: October 16, 2007, 05:42:06 PM »
Quote
Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.  :)
They could but it is a matter of rights.

Afther all valis is made by telenet afther all.

Btw they are still around there was the,Valis cell phone game.Plus that trash that was made into a hentai game for the pc  :P

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Pcenginefx

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #101 on: October 16, 2007, 05:49:31 PM »
Quote
Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.  :)
Whoa, good observation! I wonder if that means something. By the way, does anyone know if you can press Select on this screen to access the RAM menu?

No dice Keranu.  The screen goes into "just a moment" mode as soon as it appears.
« Last Edit: October 16, 2007, 05:51:05 PM by Pcenginefx »
//Aaron
Owner/Creator of PCENGINEFX.com

Keranu

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #102 on: October 17, 2007, 04:53:15 PM »
Quote
Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.  :)
Whoa, good observation! I wonder if that means something. By the way, does anyone know if you can press Select on this screen to access the RAM menu?

No dice Keranu.  The screen goes into "just a moment" mode as soon as it appears.
Yeah I found this out from your other post in another thread, sorry for the double postage!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

kenomac78

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #103 on: October 17, 2007, 10:01:25 PM »
Quote


Even TG haters know that "blast processing" can't even come close to it.  =;  :P

Anyway, he's going to buy GOT.  :clap:


i think  blast processing was just a marketing term for when a game shuts off its background scrolling to speed up the foreground without creating any slowdown on screen.


 still 2 things thought inconcievable have happened on wii, neo geo and turbo cd,

i am sure sega cd is next, and then what? im hoping for  jaguar!

Black Tiger

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Re: CDROM2 and Super CDROM2 games for Wii?
« Reply #104 on: October 18, 2007, 01:02:09 PM »

Even TG haters know that "blast processing" can't even come close to it.  =;  :P

Anyway, he's going to buy GOT.  :clap:


i think  blast processing was just a marketing term for when a game shuts off its background scrolling to speed up the foreground without creating any slowdown on screen.


 still 2 things thought inconcievable have happened on wii, neo geo and turbo cd,

i am sure sega cd is next, and then what? im hoping for  jaguar!

Blast Processing is just a buzz phrase for when Sonic 2 goes "Kicky Fast!". Kicky Fast! isn't a real programming trick either. The explanation Sega gave EGM back in the day is that when you speed dash in Sonic 2, the game scrolls as fast as the Genesis can do it. So basically, Blast Processing is just telling hardware to do as much as it can under the software its running. Like slowdown and flicker in any game (which it could be argued is going even beyond BP :wink:).

I'm not even sure if scrolling a screen view in a 2D video game is really straining the hardware graphically(or at least that it would have to), since it would be drawing the same number of frames or less to animate the video. I could see how all that rapid collision detecting could tax the system and one BP theory I heard of was that under BP the game drops its collision speed/frame rate.
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