How Magical Chase does it is pretty simple, and any game can have the same effect; the sections of the background in Stage 3 of Magical Chase are just unbroken horizontal bars (sky, clouds, a wooden floor and ceiling) -- these can be moved around at will just like the sections of a slide rule. The wooden stumps, turrets, rivets, etc that poke out from the floor and ceiling are sprites. It's the same technique that is done on countless other shmups.
So sections of a single background can scroll over the rest of the same background?
Malducci just stated much of what I've brought up in the past, about how the PC Engine wasn't competing in the same market as the Genesis/SNES and it's users were looking for different kinds of games.
On CD, quantity was pushed/sought after over short effects laden games. The Genesis and SNES were battling for supremecy in North America and games with gimmicks were most popular. Where as a decent game on PC Engine, that had lots of graphical variety, cinemas, CD music, etc sold well enough that developers didn't need to figure out how to do effects that required more than the 'flick of a switch'.
We still got tons of games with cool effects, but thats not moved CD units. In cart games effects are often a shortcut to save on animation. Too many SNES games used scaling and rotation to do in realtime what would look much better with prerendered animation.
The problem with this thread, is that people started arguing for the PC Engine against the point of view that layered bgs are the most important aspect of graphics, and that
actual graphics are further down the list. The PC Engine's strongest aspect will always be producing great graphics. If parallax and the like really outweigh the actual graphics so much, by that logic
crushes the hideous
.
The Genesis, SNES and PC Engine all have tecgnical advantages over one another. The same logic that says that the PCE is weak because the Genesis can scroll a bg in hardware says that the Genesis sux cuz the SNES can do transparency or hardware scaling & rotation.
You can't convince someone who judges games by Genesis features that the PC Engine is better, because its not the Genesis. Just as people who care more about colorful detailed graphics can't be convinced that the Genesis can do anything the PC Engine can.
And when judging the 16-bitters by their existing catalogues instead of theoretical capabilities, they each have beautiful games that excel on their consoles features. All three systems are so different, that has a clear software advantage over the others. Its all a matter of personal taste, but each has something for everybody(except U.S. sports fans
).