Author Topic: Graphics: Turbo vs. Genesis - ye old debate  (Read 13808 times)

spenoza

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #360 on: January 18, 2009, 03:19:27 AM »
Other than Carmack, I don't haven't heard of anybody. There were some semi-famous guys for the c64 - might be some US guys in that bunch.

 Funny that 4 Euro developed games for the PCE and none of them really push the system Euro style :/

Honestly, the US didn't often tout contributions from individual developers. I have read a number of articles that suggest there were indeed some kick ass US coders inside STI, for example.
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ParanoiaDragon

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #361 on: January 18, 2009, 01:27:56 PM »
and for what its worth the PCE CD game is better than even the Amiga original.
if you talking about the BGM, absolutely agreed. for the rest, nooooo way :lol:

There are some things I like better in the PCE version besides the music.  The background in the fortress I like better despite the lack of paralax, the cinemas are awesome, I like some of the sound effects better(like the sound of the Beast running, which isn't in the Amiga version), I like the 2 area's in the undergound being seperate from eachother, & I do like the animation in the background of those levels, but, I wish, since there was no paralax, that they would've done more with that.  I know that the Turbo version could've been better then it is.  Really though, I can't say any one version of SotB is the best.

Tatsujin

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #362 on: January 18, 2009, 04:55:07 PM »
yeah..may be here and there something looks better in the pce port. what i recognized was, that some sprites are looking nicer and more colorful in the pce port. but all around and with the missing of a lot of parallaxes, the game just doesn't appear in the full glance and glory as the amiga version did. just check out the pathetic and lots of detail missing background in level 2 (down the tree), compared to the amiga version, this is like day and night.
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Joe Redifer

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #363 on: January 18, 2009, 05:49:38 PM »
I can't remember which track it is off the top of my head, but Shadow of the Beast on the Turbo has some hiss in the music that begins maybe 30 seconds or a minute after the music has started.  That is annoying and very unprofessional.

Tatsujin

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #364 on: January 18, 2009, 05:56:39 PM »
also do not know exactly about what you're talking now, but what i can say with certain, the 3 tracks (04) The Plains 1, (07) The Plains 2 & (06) Underwater are some of the best written classic game BGMs in history :)
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ccovell

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #365 on: January 18, 2009, 06:14:37 PM »
Joe, I know of the hiss as well... it's most noticeable at the end of the track, as the song fades out but the hiss is still audible.  I still think the music is fantastic for something which (I gather) was done by 1 guy at DMA, and not in a professional recording studio.

Tatsujin

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #366 on: January 18, 2009, 06:19:29 PM »
Joe, I know of the hiss as well... it's most noticeable at the end of the track, as the song fades out but the hiss is still audible.  I still think the music is fantastic for something which (I gather) was done by 1 guy at DMA, and not in a professional recording studio.


all the PCE tracks are done by Tim Wright als known as CoLD SToRAGE. here is his official page -> http://www.coldstorage.org.uk/

a great fellow :)
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sunteam_paul

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #367 on: January 18, 2009, 07:36:45 PM »
Regardless of the technical aspects of each game, I think the PCE version plays better. That said, neither are exactly shining examples of game design.
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awack

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #368 on: January 19, 2009, 08:56:26 AM »
I played a little of the amiga version years ago, i remember it had the same gameplay as most other SOTB games, the punch that you have to time just right to make contact, i do have the genesis version, which has graphics which are very close to the Amiga but not quite as good.

The pce SOTB, definitely has the best gameplay, it is also, from a technical stand point, superior to the genesis version, which might apply to the amiga as well, there are a few exceptions, like the dual layer with the nice tree Bg in the two under ground parts, in the pce SOTB, its replaced with a simple texture, but almost everything else in those two sections are drawn better with more detail. The main character is larger with much better animation, allot of the enemies and bosses are larger, more onscreen colors, more onscreen sprites, better sound fx, line scroll, Bg animations and music.

Allot of the Genesis Bg (Amiga even more so) are stylistically, in my opinion, better, sprites look worse though.

Its interesting to point out that the Megadrive version was changed to look more like the turbo duo/pce version, the main character sprite was redrawn and colored, along with a few enemy/bosses, i don't know if this was done contemporaneously or after some had seen the Turbo duo SOTB.

Tom

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #369 on: January 19, 2009, 09:33:04 AM »
Make Dailly worked on the PCE CD port, but I don't remember him mentioning working on the Genesis/Megadrive one. You could always ask him, of course.

awack

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #370 on: January 19, 2009, 10:30:13 AM »
Yea, i think Mike Daily was the main programer, on the DMA site it says (Mike started what was to be his most hated project)...and that Martin Chudley did all the new graphics.

spenoza

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #371 on: January 19, 2009, 01:31:58 PM »
Wow, the Rockstar North (used to be DMA) web site is probably the least usable web design I've ever experienced in my life. The interaction model is horrible, the labels nearly worthless, and it's impossible to tell what's what. Their web designer should be fired and put on a pedestal as an example of what NEVER to do in designing a web site.
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Tatsujin

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #372 on: January 19, 2009, 03:11:39 PM »
comparing time!

amiga:

PCE:

MD:

and here a comparison of all versions:

you guys can tell me what you want, but when it comes to the graphical aspects, the amiga version is far superior. and since this is a thread about graphics, don't bother me with gameplay etc. issues.

especially the BGs of the 2nd stage looking very poor on the pce. and the lack of parallax makes it even worse! no compare to the amiga version. and i know, those youtube links aren't the best quality to judge the real deal.
« Last Edit: January 19, 2009, 03:14:51 PM by Tatsujin »
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Black Tiger

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #373 on: January 19, 2009, 05:52:24 PM »
Wow, thanks for the links. :D They sure did a great job with all the SotB ports. Even the SMS version is 16-bit quality. The early computer and Lynx ports also look great and all have parallax. The only two that looked kinda hokey to me are the SNES and FM Towns versions. The japanese Mega Drive version in particular is very well done.

The PC Engine port may be missing some aspects found in other versions, but it also has several exclusive strengths that are better than any other version. The forest area could've used the foreground fence and MD/Amiga cloud art and still run the same though, it's weird that they weren't put in. Still, the game is very impressive on every platform. I've gotta get a copy of the SMS version mow. :P
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Joe Redifer

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Re: Graphics: Turbo vs. Genesis - ye old debate
« Reply #374 on: January 19, 2009, 06:50:55 PM »
I am disappointed that the FM Towns version STOLE the music from the PCE version.  This angers me.  I am going to write my congressman about this!  Also, the SNES version was pretty lame with those hokey sound effects for picking up items, etc.