SSS is fun (for the reasons Mr. Covell already stated) -- if generic. Yeah, SSS is generic. But it is a competently executed game (mechanics, control, etc.) that really outshines a lot of the standard shooters you'll find on other systems. This is not a testament to SSS's greatness, perhaps, but to the sad lot of generic shooters out there that didn't have the basics nailed down, let alone some polish.
I don't know if it's all that competent. I mean, as I alluded to earlier, they COMPLETELY wasted the I button. Surely it could've been used to add something to the gameplay--a bomb, a special weapon, weapon switcher, whatever. I can think of a LOT of vertical shooters, for the PCE and other systems, featuring control schemes that made much better use of what was available.
I don't think the control scheme / mechanics are groundbreaking, but I definitely think that the control is tight and precise. Plus, using SELECT to adjust speed was a great formula to continue using. I don't mind that there isn't a reserve of bombs in SSS. Isn't that a pointless use of a button anyway?
Tangent: I wouldn't mind pushing "RUN" or "SELECT" for the occasional times I'd resort to using a bomb. Plus, even though the bombs that we *do* find in SSS cannot be saved (delayed gratification), they do provide some (however slight) superficial instant gratification (akin to collecting the blinking gel in BL). SSS would be too easy with a bomb reserve, anyway.
I like how Button I switches the defense orbs around the ship in SSS. I know you don't like it, but it never struck me as a totally lame system. Dedicating prime real estate to a button that is rarely used (i.e. bomb) seems much more wasteful, IMO (naturally, this is the control scheme you'll find on most shooters, from Tiger Heli to Truxton). I never did understand that. Personally, if I had had a say in control schemes, I would have prioritized Buttons I and II for shooting (main weapon) and adjusting speed. Bombing should be relegated to the select or start button, since it is rarely used. I adjust speed all the time in games (it's fun!).
Tangent: Before magicengine.com forums lost a year's (or 2 year's?) worth of threads, I was compiling a list of games that "benefited" from the 3-button PCE pad (Button III is simply a re-mapped Select / Run button). It was fun experimenting with games to see if the third button helped, or was simply a novelty.
Runin does a great job choosing games for these match-ups, as far as I am concerned.
Thanks, although maybe not this time, judging by the votes thus far. I thought there were more Dragon Spirit fans here since I always seem to get swarmed by them whenever I make a negative comment about it. But it's funny to see it get wrecked, and even funnier considering that I seem to be its sole "supporter," haha.
I haven't looked at the votes, so I guess I'll have to vote for the underdog (I did that last time, with Splatterhouse!). One of the reasons we (few) Dragon Spirit fans defend the game here is because most folks trash it!
Of course, I found it quite amusing that you voted for DS
!