Author Topic: Super Mario Bros. on PCE  (Read 715 times)

SignOfZeta

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Super Mario Bros. on PCE
« on: September 19, 2007, 03:22:48 PM »
What is the origin of this port? Is it just a pirate release, or something more? I know its old, and not a recent fan hack or anything. Was it actually put onto a standard pirate HuCard, or something more homemade looking?

A friend of mine was asking the other day, and I seem to remember vague explanations from the Turbo List back in the day, but I can't remember any details.

nat

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Re: Super Mario Bros. on PCE
« Reply #1 on: September 19, 2007, 03:26:34 PM »
I've asked about this before but never gotten a definitive answer.

I've never actually seen a physical cart for this, only ROMs here and there.

Odonadon

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Re: Super Mario Bros. on PCE
« Reply #2 on: September 19, 2007, 04:07:04 PM »
I've only seen it in the 'NES Collection' ROM.  Guessing from that it's a pirate release.

OD
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Keranu

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Re: Super Mario Bros. on PCE
« Reply #3 on: September 19, 2007, 04:23:58 PM »
I've only seen it in the 'NES Collection' ROM.  Guessing from that it's a pirate release.

OD
Same here.

I should also note that it looks and sounds (and plays too if I recall) like crap.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Re: Super Mario Bros. on PCE
« Reply #4 on: September 19, 2007, 04:31:33 PM »
The gameplay seems faithful, the problem is that its in fast forward. :arrow:
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Turbo D

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Re: Super Mario Bros. on PCE
« Reply #5 on: September 19, 2007, 04:43:16 PM »
I'm pretty sure it is a pirate. It was made by Image in Sweden or something like that; it says in the rom.

Keranu

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Re: Super Mario Bros. on PCE
« Reply #6 on: September 19, 2007, 05:39:32 PM »
The gameplay seems faithful, the problem is that its in fast forward. :arrow:
Yes!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nodtveidt

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Re: Super Mario Bros. on PCE
« Reply #7 on: September 19, 2007, 05:57:52 PM »
If I remember correctly, it's simply a hacked NES ROM. According to some hackophiles, it is very possible to hack certain NES games and have them run on the PCE because of the similar CPU.

Keranu

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Re: Super Mario Bros. on PCE
« Reply #8 on: September 19, 2007, 05:59:55 PM »
If I remember correctly, it's simply a hacked NES ROM. According to some hackophiles, it is very possible to hack certain NES games and have them run on the PCE because of the similar CPU.
Like with what Bonknuts is doing? ;)
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nodtveidt

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Re: Super Mario Bros. on PCE
« Reply #9 on: September 19, 2007, 06:02:54 PM »
Like with what Bonknuts is doing? ;)
Yessir. Then again, that's proof positive that some NES games can be hacked up to run on PCE hardware. :D

nat

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Re: Super Mario Bros. on PCE
« Reply #10 on: September 19, 2007, 06:06:49 PM »
Like with what Bonknuts is doing? ;)
Yessir. Then again, that's proof positive that some NES games can be hacked up to run on PCE hardware. :D

... at 8x the speed they should be running.

Keranu

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Re: Super Mario Bros. on PCE
« Reply #11 on: September 19, 2007, 06:37:00 PM »
Like with what Bonknuts is doing? ;)
Yessir. Then again, that's proof positive that some NES games can be hacked up to run on PCE hardware. :D

... at 8x the speed they should be running.
Nope, Mal's DW port for PCE that he's working on seems to run at the same speed as the original!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

ccovell

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Re: Super Mario Bros. on PCE
« Reply #12 on: September 19, 2007, 07:27:52 PM »
I think it's pretty obvious that since Image were Finnish, they used the PAL ROM of Super Mario Bros. for their PCE conversion.  Hence the speed difference.
« Last Edit: September 19, 2007, 07:34:18 PM by ccovell »

Kitsunexus

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Re: Super Mario Bros. on PCE
« Reply #13 on: September 19, 2007, 07:30:08 PM »
How did they work around the memory mappers!?  :shock:

ccovell

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Re: Super Mario Bros. on PCE
« Reply #14 on: September 19, 2007, 07:35:18 PM »
Simple memory mappers are very easy to convert.  The games on their 5/6-in-1 ROMs are even easier, since they didn't have any mapper!