Author Topic: Super Mario Bros. on PCE  (Read 714 times)

Kitsunexus

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Re: Super Mario Bros. on PCE
« Reply #15 on: September 19, 2007, 07:56:57 PM »
Simple memory mappers are very easy to convert.  The games on their 5/6-in-1 ROMs are even easier, since they didn't have any mapper!

No memory mappers for 5/6 roms? What did they do, get the Playchoice dumps or something? I thought that memory mappers deal with bank switching and stuff, doesn't a compilation cart use bank switching?

SignOfZeta

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Re: Super Mario Bros. on PCE
« Reply #16 on: September 20, 2007, 12:16:10 AM »
The NES doesn't need MMCs for every game, just any game that looks post-1984. SMB doesn't need one, so porting is easy. Simple bank switching like you use for a multi-cart (probably not needed for these tiny games) doesn't require a special chip per say. 2600 games use bank switching with no special chips.

Kitsunexus

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Re: Super Mario Bros. on PCE
« Reply #17 on: September 20, 2007, 05:30:48 AM »
Cool,thanks for the info. :)

So basically as long as it's not Crystalis or Megaman looking, it could go on the NES. ^_^

Necromancer

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Re: Super Mario Bros. on PCE
« Reply #18 on: September 20, 2007, 05:58:42 AM »
Cool,thanks for the info. :)

So basically as long as it's not Crystalis or Megaman looking, it could go on the NES. ^_^

Well, since they started there, I suppose so.  You must be drunk and meant to type PCE instead of NES, eh?
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Kitsunexus

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Re: Super Mario Bros. on PCE
« Reply #19 on: September 20, 2007, 06:01:52 AM »
Cool,thanks for the info. :)

So basically as long as it's not Crystalis or Megaman looking, it could go on the NES. ^_^

Well, since they started there, I suppose so.  You must be drunk and meant to type PCE instead of NES, eh?

LOL, nah, try just woke up instead of drunk and you'd be closer. But yeah, I mean PCE. :p

Bonknuts

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Re: Super Mario Bros. on PCE
« Reply #20 on: September 20, 2007, 02:06:47 PM »
Why couldn't those be hacked for the PCE?  PCE rom size is up to 8megabits (20Mbit if you have the right "string" in the right place  :wink: )
« Last Edit: September 20, 2007, 06:20:15 PM by Bonknuts »

ccovell

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Re: Super Mario Bros. on PCE
« Reply #21 on: September 20, 2007, 05:26:25 PM »
Remember that we program with the hardware in mind, not emulators.   [-X      :D

nat

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Re: Super Mario Bros. on PCE
« Reply #22 on: September 20, 2007, 05:40:12 PM »
Remember that we program with the hardware in mind, not emulators.   [-X      :D

As any good programmer should.

Bonknuts

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Re: Super Mario Bros. on PCE
« Reply #23 on: September 20, 2007, 06:18:13 PM »
Remember that we program with the hardware in mind, not emulators.   [-X      :D

The "string" in the hucard is so the emulators know what kind of rom it is :wink: I haven't test if Tototek looks for "street fighter" at address 0x1a558 (0x1a758 w/ header) or not.