Author Topic: Turbo Express Multi-Player Resource  (Read 921 times)

nodtveidt

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Re: Turbo Express Multi-Player Resource
« Reply #15 on: April 24, 2008, 05:21:33 PM »
In the arcade version of Cadash, both players on the same machine still had to stay "on screen", but the slave machine could have its characters go off somewhere else. Each machine though was still limited to its two characters staying on the same screen. At least that's how I remember it.

Duo_R

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Re: Turbo Express Multi-Player Resource
« Reply #16 on: November 17, 2008, 09:56:08 PM »
Found this awesome thread - thought it deserved from reviving. First question - has anyone ever pinned the Turbolink port to where it runs to on the PCB? Does it go to one of the Hu chips? That might be an interesting start for the possibility of TG-16 linking to TE's. Great find on the games being region free for linking (bomberman 93 and Bomberman probably only games to do so). That actually perked my interest in this topic!
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ccovell

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Re: Turbo Express Multi-Player Resource
« Reply #17 on: November 18, 2008, 01:19:51 AM »
Wasn't Spin Pair TE-compatible?  Worth checking out (on a real TE system, of course.)  How about other 1990/1991 games like Hatris or Battle Lode Runner?

Duo_R

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Re: Turbo Express Multi-Player Resource
« Reply #18 on: November 18, 2008, 05:58:16 AM »
I thought Battle Lode Runner was TE link compatible.....that would be sweet!
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blueraven

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Re: Turbo Express Multi-Player Resource
« Reply #19 on: November 21, 2008, 10:37:48 AM »
I really wish Cadash had been made linkable. In the TG-16 version you have to be on the same screen as the other player, obviously, but in the arcade you could wander far apart from each other. In fact, if you joined a game already in progress you started at the beginning and had to wander through the areas the other player(s) had already passed. You still got to kill regular enemies but the bosses, naturally, were defeated and gone.

The GT/TE would have been perfect for emulating this mode of play.

I agree. That was one of my favorite parts about the arcade version. I was distraught when they removed the Cadash cabinet from the arcade by my house.  :shock:
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kattare

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Re: Turbo Express Multi-Player Resource
« Reply #20 on: July 26, 2009, 07:16:36 AM »
It's an old thread, but I recently repaired a couple of Turbo Express units and picked up a second copy of Bomberman '93.  I really wanted to do the multiplayer thing with my kids on the road.

The good news:

Standard stereo headphone jack cables work as com cables.  (I think they're 1/8in mini jacks?)

The bad news... really, really bad news:

Bomberman '93's com multiplayer mode is a JOKE.  You hook up, one person is black, the other is white.  No options for computer players.  You pick the number of trophies, and off you go.  No choice of map.  Up to this point I was just a little bummed...  but after the third round with my 7 year old, he said, "Dad, why are the items in the same place every game?" ... and I realized...

The map, block location, power-up locations, skull locations... everything is the SAME EVERY ROUND.

Then I thought, ok, what happens at the end of the game and a new game is started?  SAME MAP.

What if we turn off the units and resync?  SAME MAP.

The Bomberman '93 game has one com link map and one map only.  It is the exact same every single round.

Unbelievable.  I'll have my second Express, second Bomberman '93, and "Com Link" cable up on Ebay shortly.  ;-)

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guyjin

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Re: Turbo Express Multi-Player Resource
« Reply #21 on: July 26, 2009, 11:55:01 AM »
The Bomberman '93 game has one com link map and one map only.  It is the exact same every single round.
#-o

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Black Tiger

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Re: Turbo Express Multi-Player Resource
« Reply #22 on: July 26, 2009, 12:11:57 PM »
I recently put a video on youtube of Bomberman 93' being played on a Turbo Express linked to a PC Engine GT-


There are some unique screens with artwork for the link mode.
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esteban

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Re: Turbo Express Multi-Player Resource
« Reply #23 on: July 26, 2009, 03:46:48 PM »
I recently put a video on youtube of Bomberman 93' being played on a Turbo Express linked to a PC Engine GT-



There are some unique screens with artwork for the link mode.


Well, that answers that question!

Awesome to see that working.

But is kattare correct about the unchanging placement of  power-ups and lack of maps?
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kattare

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Re: Turbo Express Multi-Player Resource
« Reply #24 on: July 26, 2009, 05:46:03 PM »
Sweet video ... but... LOLZ... that's the same map me and my kiddo were playing.

Who wants to put together a legend to the location of all the powerups in com link Bomberman '93?  ;-)
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esteban

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Re: Turbo Express Multi-Player Resource
« Reply #25 on: July 08, 2013, 09:21:55 AM »
Sweet video ... but... LOLZ... that's the same map me and my kiddo were playing.

Who wants to put together a legend to the location of all the powerups in com link Bomberman '93?  ;-)

Sure, sounds like a plan. Let's not waste any time getting this map completed.
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Duo_R

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Re: Turbo Express Multi-Player Resource
« Reply #26 on: July 08, 2013, 07:28:15 PM »
Someone needs to hack the rom to somehow randomize the power ups. Thats just pure laziness lol
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Duo_R

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Re: Turbo Express Multi-Player Resource
« Reply #27 on: July 09, 2013, 05:14:47 AM »
Haha that's ok
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