Author Topic: just wondering  (Read 416 times)

darkkenshin99

  • Guest
just wondering
« on: July 08, 2004, 06:16:34 AM »
is gameboy advance more powerful that pc-fx hardware wise.

dpaint4

  • Guest
No.
« Reply #1 on: July 14, 2004, 04:29:23 PM »
That's a really weird question.  The answer is no.

PC-FX :
32-Bit NEC V810 RISC processor @ 21.5 Mhz
2x speed CD-ROM
16,770,000 colors
16,770,000 colors on screen
640x448 resolution
JPEG compression at 30fps
26 MBits of RAM memory
Priority Effects

GBA :
32 bit RISC-CPU + 8 bit CISC-CPU @ 16.8 Mhz
Cartridge based media
240x160 resolution
32,000 colors
512 colors on screen
32 K WRAM + 96 K VRAM

So you see, it's kind of like asking if your toaster is as powerful as a Porche, hardware wise.  :wink:

darkkenshin99

  • Guest
just wondering
« Reply #2 on: July 15, 2004, 12:12:12 AM »
26 mb of ram that impossible dreamcast has around overall of 16 tp 26 mb ram.

dpaint4

  • Guest
Maybe.
« Reply #3 on: July 15, 2004, 02:12:04 AM »
That's an interesting point; the stats above are the numbers as I have read them from several sources, but that dosen't mean they're not wrong here or there.  Aaron would know.

darkkenshin99

  • Guest
just wondering
« Reply #4 on: July 15, 2004, 03:06:06 AM »
heres the fact  i got for pc-fx,looks like the new gameboy ds is going to be even more powerful than pc-fx.
CPU:  
 32-Bit NEC V810 RISC Microprocessor running at 21.5MHz.

 
Color:  
 16,777,000 max. colors on screen from a palette of 16,777,000 colors.

 
Graphics CPU:  
 9 Parallax Scrolls
Cellophane
Fade
Rotation
Priority Effects

 
Resolution:  
 640x448.

 
Video:  
 NTSC standard output.

 
Built-in Compression:  
 JPEG with Run Length Compression-Full Screen/True Color Decompression at 30fps.
Kodak Photo CD Compatible.

 
Memory:  
 2MB of RAM
1.25MB of VRAM
1MB of ROM
256KB CD Buffer
32KB Back-up RAM

 
Sound Output:  
 16-Bit Stereo with 2 ADPCM Channels and 6 Sample channels at 44.1 kHz.

 
Format:  
 CD-ROM (2x Speed)

 
Release Date:  
 December 23, 1994 (Japan)

 
Dimensions:  
 132mm (width) x 267mm (depth) x 244mm (height)

 
Power Consumption:  
 16W

dreamcast:( just cause i love it)
CPU:  
 Hitachi SH-4
200MHz clock rate
360 MIPS (millions of instructions per second)
1.4 GigaFLOPS (floating-point operations per second)
128-bit 3D calculations
64-bit data bus
800+ MBytes/second bus bandwidth

 
Graphics Core:  
 NEC PowerVRSG
3 million polygons/second peak rendering rate
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading 32-bit z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump mapping
24-bit color
Hardware-based texture compression
Shadow and Light volumes
Super sampling

 
Memory:  
 16 MB main RAM
8 MB video RAM
2 MB sound RAM

 
Resolution:  
 640x448.

 
Colors:  
 16.7 million

 
Sound:  
 Yamaha Audio Core
32-bit RISC CPU
DSP for real-time effects
64 sound channels
Full 3D sound support
Hardware-based audio compression

 
Dreamcast Control Pad:  
 Digital and analog directional controls
Dual analog triggers
Virtual Memory System data save unit

 
Expansion Options:  
 Modem: 33.6kb per second transfer rate (56kb in U.S.)
Upgradable

 
Operating System:  
 Customized Microsoft Windows CE and Sega operating system

 
Media:  
 GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X
1.2 GigaByte capacity

 
Console Dimensions:  
 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
Weight: 4.4 pounds, 2.0 kg

 
Release Date:  
 November 20, 1998 (Japan), September 1999 (USA)

dpaint4

  • Guest
...
« Reply #5 on: July 15, 2004, 04:07:29 AM »
I would expect the DS to be more "powerful".  But I don't think any system could ever been cooler than the PC-FX, or for that matter, the DUO.  To me, they will always be the utmost, no matter how you measure the Mhz or RAM or anything else.  There's a certain unexplainable something that just make the NEC consoles glow with spiritual power and soul.  Add to that their relative rarity and obscurity, and you've got an unbeatable package in my eyes.

darkkenshin99

  • Guest
just wondering
« Reply #6 on: July 15, 2004, 05:08:55 AM »
that how i feel about dreamcast.sega said it couldnt over 3 million polygon but when test drive lemans was made the system pushed all the way upto 5million polygons,2 million more that its recorded limits.and i like the pc-fx too very original but not as much as the dreamcast. :lol:
also remember the nec powervr 2nd gen was the heart of the graphics of dreamcast,so nec is good in my book.