Author Topic: Favourite death animation of a player character  (Read 771 times)

Keranu

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Re: Favourite death animation of a player character
« Reply #15 on: October 18, 2007, 05:11:17 PM »
Night Creatures has a pretty cool death animation, especially in a Beavis & Butthead kind of way.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

guyjin

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Re: Favourite death animation of a player character
« Reply #16 on: October 19, 2007, 05:11:33 AM »
Kung Fu for the NES, but only because of the sound effect. *sproing!* *laughter*

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Turbo D

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Re: Favourite death animation of a player character
« Reply #17 on: October 19, 2007, 11:04:58 AM »
lol, you can't beat death scenes with that "boner popping" noise  :)

PhilBiker

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Re: Favourite death animation of a player character
« Reply #18 on: January 02, 2008, 07:15:39 AM »
JJ & Jeff.  Funny look on their face + funny music = funny VG death.
Wonk-wonk-wonk.  Where are your true friends at times like this?  Right here!  Wonk-wonk-wonk.

esteban

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Re: Favourite death animation of a player character
« Reply #19 on: January 06, 2008, 07:33:17 AM »
Why, this is a no brainer: the death animation in Timeball / Blodia wins, hands down:

"You've run out of track!"

Indeed.

A little piece of my soul is lost every time that orb from Blodia fall and breaks. :(
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Necromancer

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Re: Favourite death animation of a player character
« Reply #20 on: January 06, 2008, 05:04:49 PM »
A small part of my soul dies whenever I play Timeball.
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Keranu

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Re: Favourite death animation of a player character
« Reply #21 on: January 06, 2008, 05:10:31 PM »
Why, this is a no brainer: the death animation in Timeball / Blodia wins, hands down:

"You've run out of track!"

Indeed.

A little piece of my soul is lost every time that orb from Blodia fall and breaks. :(
The depressing music really tops it too.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nat

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Re: Favourite death animation of a player character
« Reply #22 on: January 06, 2008, 05:23:22 PM »
I love the music in Blodia.

guyjin

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Re: Favourite death animation of a player character
« Reply #23 on: January 06, 2008, 06:59:04 PM »
A small part of my soul dies whenever I play Timeball.

Silly, you don't play Timeball. I dunno what verb you DO use, but it's not play.
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esteban

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Re: Favourite death animation of a player character
« Reply #24 on: January 08, 2008, 01:17:43 PM »
Hahahaaa, I love what Necromancer said. :)

A small part of my soul dies whenever I play Timeball.

Silly, you don't play Timeball. I dunno what verb you DO use, but it's not play.
hahhahhaa.

Also, I'm with nat and keranu: I like the music in Blodia. I with the lazy bastards included more than 2 tracks with the game, though. That would have been wonderful.

So, who is going to be kind enough to post a screenshot of the broken orb?
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guyjin

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Re: Favourite death animation of a player character
« Reply #25 on: January 08, 2008, 03:30:12 PM »
video, even.
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

esteban

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Re: Favourite death animation of a player character
« Reply #26 on: January 09, 2008, 01:01:05 PM »
video, even.




Awesome. I love sunteam_paul. He shows a video montage for all his clips, but he keeps the soundtrack intact. Very nice. :)
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SignOfZeta

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Re: Favourite death animation of a player character
« Reply #27 on: January 09, 2008, 01:10:41 PM »
I'm not a big Bonk fan, which might be why I like his death animation the best. I love the way he just bounces off to the side like he's KOed, and then if you want to keep playing the game you press start to bring him back alive and your "guy" counter decreases by one. A very graceful design, I think.

esteban

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Re: Favourite death animation of a player character
« Reply #28 on: January 09, 2008, 01:21:52 PM »
I'm not a big Bonk fan, which might be why I like his death animation the best. I love the way he just bounces off to the side like he's KOed, and then if you want to keep playing the game you press start to bring him back alive and your "guy" counter decreases by one. A very graceful design, I think.
Yeah, I agree with you. I dig how Bonk's corpse remains on the screen. 
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