The original CD unit didn't have adequate ram which restricted games and increased load times. The SCD increased the memory by 4 times. I should point out that most CD games are guilty of wasting memory (ram) - because they didn't even bother compress graphics which would have made room for more animation and tiles/sprites :/ Some of the later regular CD games were very efficient though like Valis 3, (and especially ) Valis 4, the first Spriggan. SCD games like GOT and LOT used compression through out the game - I wish more SCD games did this.