Author Topic: PC-Engine Secret 33 - what's wrong with this statement ?  (Read 534 times)

handygrafx

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PC-Engine Secret 33 - what's wrong with this statement ?
« on: October 26, 2007, 08:05:26 AM »
http://nfggames.com/games/pce/

Quote
Secret 33:
The largest HuCard is 8 MegaBits. Except for Street Fighter 2, which was 20, an absolutely enormous at the time. By comparison, the MegaDrive/Genesis version of the same game was only 16 MegaBits. The PC Engine version was the best home version of Street Fighter Champion Edition until the SNES' Super Street Fighter 2 was released years later.





anyone know?   


clue:   50%

Necromancer

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #1 on: October 26, 2007, 09:29:50 AM »
Only the earlier version of Street Fighter II on SNES was 16Mb.  All other SNES versions and both Genesis versions were larger.  What's the 50% clue mean?  Can I have a cookie?

Street Fighter II: The World Warrior (SNES) = 16Mb
Street Fighter II Turbo: Hyper Fighting (SNES) = 20Mb
Super Street Fighter II: The New Challengers (SNES) = 32Mb
Street Fighter Alpha 2 (SNES) = 32Mb
Street Fighter II′: Special Champion Edition (Genesis) = 24Mb
Super Street Fighter II (Genesis) = 40Mb
U.S. Collection: 98% complete    157/161 titles

ccovell

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #2 on: October 26, 2007, 11:28:53 AM »
Quote
Secret 33:
The largest HuCard is 8 MegaBits. Except for Street Fighter 2, which was 20, an absolutely enormous at the time. By comparison, the MegaDrive/Genesis version of the same game was only 16 MegaBits. The PC Engine version was the best home version of Street Fighter Champion Edition until the SNES' Super Street Fighter 2 was released years later.

OK, I'll guess:

"an absolutely enormous at the time." --> missing a noun after 'enormous.'
"Street Fighter Champion Edition" --> That would be like a game where you could play as Birdie, Adon, Gen, etc.  :wink:  (Should be SFII, Champion Edition)
"best home version of SFIICE... until the SNES' Super Street Fighter 2" --> Super SFII is not a version of SFIICE; it's a version of Super SFII.

These are just a couple of niggles.  Is there anything more serious you're pointing to?

handygrafx

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #3 on: October 26, 2007, 11:53:03 AM »
Only the earlier version of Street Fighter II on SNES was 16Mb.  All other SNES versions and both Genesis versions were larger.  What's the 50% clue mean?  Can I have a cookie?

Street Fighter II: The World Warrior (SNES) = 16Mb
Street Fighter II Turbo: Hyper Fighting (SNES) = 20Mb
Super Street Fighter II: The New Challengers (SNES) = 32Mb
Street Fighter Alpha 2 (SNES) = 32Mb
Street Fighter II′: Special Champion Edition (Genesis) = 24Mb
Super Street Fighter II (Genesis) = 40Mb


yup  you get a box full of cookies  :D :mrgreen:

SignOfZeta

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #4 on: October 26, 2007, 11:57:38 AM »
Well, the fact that there is no other home version of SFII' Champion Edition is kind of an error.

Bonknuts

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #5 on: October 26, 2007, 01:49:51 PM »
 WTF is 50%? Halfway through the quote? That's lame....(plus you're dissing NFG.. so that's extra lame)

Turbo D

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #6 on: October 26, 2007, 03:30:16 PM »
the extra 4 mbit in the genesis version was for the lame censored intro and to make the voices sound shitty  :P

ccovell

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #7 on: October 26, 2007, 03:31:17 PM »
WTF is 50%? Halfway through the quote? That's lame....(plus you're dissing NFG.. so that's extra lame)

I don't see any diss in there.  Correcting errors and exposing facts are cornerstones of enlightenment. 

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Topic: PC-Engine Secret 33 - what's wrong with this statement ?  (Read 33 times)

Awesome.

ParanoiaDragon

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #8 on: October 26, 2007, 07:01:00 PM »
What about the 2 Arcade Hucards that were not mentioned?  Cuz it said all other hucards were 8 megabit & down, is that what's wrong?

ccovell

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #9 on: October 26, 2007, 09:35:19 PM »
Let's assume NFG meant cart ROM.

Black Tiger

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #10 on: October 27, 2007, 03:20:10 AM »
the extra 4 mbit in the genesis version was for the lame censored intro and to make the voices sound shitty  :P

And to add all that extra detail and animation :wink:
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SignOfZeta

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #11 on: October 27, 2007, 05:18:11 AM »
the extra 4 mbit in the genesis version was for the lame censored intro and to make the voices sound shitty  :P

And to add all that extra detail and animation :wink:

I was told that its there because the Genesis can't flip sprites via hardware, so they had to be drawn twice. I don't know if that is true or not, but I'm sure that the answer is something like that; that more code was needed to make up for lacking hardware.

nodtveidt

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #12 on: October 27, 2007, 07:38:38 AM »
I was told that its there because the Genesis can't flip sprites via hardware, so they had to be drawn twice. I don't know if that is true or not, but I'm sure that the answer is something like that; that more code was needed to make up for lacking hardware.
Whoever told you that it couldn't flip sprites was smoking happy grass. Not only can it flip sprites, but tiles too. The "more code is needed" part is correct though, but only because the CPU is a pile of turd compared to the 6502 and its descendants.

SignOfZeta

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #13 on: October 27, 2007, 09:52:51 AM »
So what new code was needed?

nodtveidt

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Re: PC-Engine Secret 33 - what's wrong with this statement ?
« Reply #14 on: October 27, 2007, 11:33:15 AM »
Usually additional instruction calls to handle the lack of built-in instructions on the CPU. It tends to produce larger executables.