Author Topic: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!  (Read 2012 times)

ccovell

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Hi, folks.  I wanted to say Happy Birthday PC-Engine in style, so I'm releasing the final version of my game today!

http://www.disgruntleddesigner.com/chrisc/TMLogic.html



Game Features:
[ul][li]200 puzzles from 5x5 to 30x30 pixels[/li][li]5 different colourful in-game backgrounds[/li][li]Cute sound effects and relaxing in-game music (ie: none)[/li][li]Rank saving to PCE/TG Backup RAM (BRAM)[/li][li]Scaling, warping, line scrolling, copper bars, 100s of colours and other gratuitous eye candy[/li][li]Autoscrolling, scaling, and interlacing options for viewing large puzzles more comfortably[/li][li]Optional protection of "X" boxes in-game (resulting in fewer errors and safer gameplay)[/li][li]State of the Art. High-resolution graphics.[/li][li]Hidden stuff![/li][/ul]
« Last Edit: October 30, 2007, 06:10:54 AM by ccovell »

Turbo D

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #1 on: October 29, 2007, 08:45:45 PM »
sweet, thanks chris  :mrgreen:

ParanoiaDragon

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #2 on: October 29, 2007, 10:15:31 PM »
Very cool Chris, glad to see you got this project finished :)

ceti alpha

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #3 on: October 30, 2007, 01:40:12 AM »
Great work! Looks awesome!  :clap:



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Necromancer

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #4 on: October 30, 2007, 04:03:08 AM »
Thanks, Chris!  Now, when will the CDs be stamped and ready to ship?  :wink:
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nat

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #5 on: October 30, 2007, 04:26:51 AM »
Great program, Chris.

One question. I read the README and you stated that sometime in the distant future you will work on a CD version of the game. Does that mean there is absolutely no chance for you to convert this current version to an ISO for burning in the meantime?

I despise emulators and don't have a flash cart.

ccovell

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #6 on: October 30, 2007, 06:20:09 AM »
Sorry, but right now a lot of code & data are intermingled in this 4M ROM.  For the CD release I'll have to separate the sections of the game into two halves for the 2M limit of the SCD memory.  That'll take a bit of time, not to mention the fact that I want some nice CD music in my game.

I'll be busy packing, moving in December, and changing work locations in January and possibly into February, so I'll be too busy to do any PCE development from this point until sometime next year.  That's one reason why I'm releasing my game now.  Isn't this yet one more reason to get yourself a PCE flash card sooner rather than later?   :D

Black Tiger

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #7 on: October 30, 2007, 06:43:35 AM »
Wow the extra options are a really nice addition to a solid game. Its nice to have sfx too (I can play my own music in the background in the meantime). :clap:

Are those flying balls animated or actually scaling? That Select screen must use some clever programming tricks since most of it is just the background layer. :)
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Arjak

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #8 on: October 30, 2007, 09:58:49 AM »
I downloaded the game, and it's great! Very nicely done. My only complaint is (obviously) the lack of music. I can't wait for the CD version!
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_joshuaTurbo

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #9 on: October 30, 2007, 01:30:25 PM »
Dude, I loved the demo, and NOW THIS!!

How very excellent!

Thanks dude!

ccovell

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #10 on: October 30, 2007, 01:52:31 PM »
Are those flying balls animated or actually scaling? That Select screen must use some clever programming tricks since most of it is just the background layer. :)

Would you ask a magician all his tricks too??    [-X

The balls scale to different sizes through animation, and change their positions via different horizontal & vertical sine waves.  Circular motion can easily be made through the use of sine waves in each dimension, if any of you remember it from high school math class.

The "copper bar" effect is done the same way as most game systems, through BG colour changing each scanline.

Keranu

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #11 on: October 30, 2007, 06:34:35 PM »
Thanks so much for releasing this! It's so finely made and so addicting - congratulations! The sound effects are really well made, how did you make them?

Two slight complaints: 1. ) Would be nice if you could skip through some scenes like the title screen, level completed screen, and game over screen. 2. ) The adjust scroll has the button backgrounds so if you were to scroll the screen to the right, you have to press left. Not sure if that was the intended design or not, but I think the proper directions would've felt better, even though this is very minor anyways.
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Joe Redifer

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #12 on: October 30, 2007, 08:24:34 PM »
I wish I had a way to play this (not too keen on emulation unless I need it for screen grabs, etc).

Turbo D

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #13 on: October 31, 2007, 01:26:35 AM »
Man, this game is so totally awesome ! ! !  8)


ccovell

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #14 on: October 31, 2007, 03:01:21 AM »
Thanks so much for releasing this! It's so finely made and so addicting - congratulations! The sound effects are really well made, how did you make them?


They're from the sound routines of a ripped game.  Turbo sound tools are still basic and that doesn't look set to change any time soon.  :evil:

Two slight complaints: 1. ) Would be nice if you could skip through some scenes like the title screen, level completed screen, and game over screen. 2. ) ...


What, are you trying to do a speedrun or something?

You know, comments like these are the reason I released a demo of my game back in May 2006: so that comments could be made and considered before the FINAL release!

At any rate, the scroll settings are what seemed natural to me (press left to move the board left).  As for not skipping the title, game over etc fast enough: some things are meant to be witnessed in full.  :D Like the punishment for having gotten a game over!   :D


I wish I had a way to play this (not too keen on emulation unless I need it for screen grabs, etc).


Once again: http://www.tototek.com/pio/main1/SUBMENU/PARTS/LINKS/OS/pcepro.htm
Or http://www.neoflash.com/forum/index.php/topic,1376.0.html
« Last Edit: October 31, 2007, 03:09:44 AM by ccovell »