Author Topic: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!  (Read 2009 times)

guyjin

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #15 on: October 31, 2007, 10:46:08 AM »
Thanks. I sometimes wonder why you put up with us. :-k
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ccovell

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #16 on: October 31, 2007, 10:53:06 AM »
Thanks. I sometimes wonder why you put up with us. :-k
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Joe Redifer

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #17 on: October 31, 2007, 12:43:22 PM »
The Neoflash can transfer games via USB?   Sweet!  Too bad I don't see a price for it (shitty page).

shubibiman

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #18 on: November 01, 2007, 03:31:18 AM »
This is pure class.
You're the man, Chris, definitely ;)

Edit : i juste uploaded it on my neoflash... :shock: This is awesome :shock:

Thank you :pray:
« Last Edit: November 01, 2007, 03:51:11 AM by shubibiman »
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Neo Rasa

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #19 on: November 09, 2007, 11:12:59 AM »
Finally got around to downloading this, great job!  I haven't played a picross game in years but this has me hooked again. :D

Consider me first in line for the disk release.

Keranu

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #20 on: November 09, 2007, 12:53:20 PM »
I've been playing this game nonstop. I've almost beaten all the levels!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #21 on: November 30, 2007, 07:43:07 AM »
OK I finally played this, but I really don't understand it.  I'm not sure what the "numerical hints" are supposed to mean.  I guess it is a little too "high brow" for me.  Graphics are great, but I don't like newspaper puzzles.  Try an action game next!
« Last Edit: November 30, 2007, 07:44:49 AM by Joe Redifer »

Keranu

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #22 on: November 30, 2007, 08:08:00 AM »
Picross games take awhile to learn. Once you get the hang of it, they're really addicting.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Turbo D

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #23 on: November 30, 2007, 08:39:08 AM »
ya, it was hard for me at first too ( it was my first picross game  :oops: ). You'll get the hang of it Joe, well if you feel like, haha.

Necromancer

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #24 on: November 30, 2007, 08:56:06 AM »
Tongueman's Logic is most definitely not hard to learn.  Proof: I figured it out within five minutes, and I'm only a few rungs up the IQ ladder from rice pudding.  The hints are the number of filled pixels in a row before at least one unfilled pixel.

I know that this was supposed to be a final release, but I'll make some suggestions anyway.

1.  Scrolling shouldn't have to be turned on/off for every puzzle seperately.
2.  It'd be nice if the number hints would scroll on top of the puzzle and remain on screen for the large puzzles.  It's a pain in the butt to keep scrolling back and forth when working on the far right or bottom edges.
3.  I don't know if adding mouse support is overly difficult or even doable, but it would be fantastic in this type of game (for the fourteen people that own PCE mice).
4.  Keep the awesomeness coming - I'm loving it!
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Keranu

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #25 on: November 30, 2007, 09:40:57 AM »
ya, it was hard for me at first too ( it was my first picross game  :oops: ). You'll get the hang of it Joe, well if you feel like, haha.
It was my first picross game too!  :mrgreen: I played Mario Picross for Gameboy recently and it doesn't even compare.

Quote from: Necromancer
I know that this was supposed to be a final release, but I'll make some suggestions anyway.
Hopefully our suggestions will be taken into consideration once a CD verison is made. Your first suggestion was something on my mind too.

I also have a few other suggestions. One is for the puzzle's themes to be organized. For example, there seems to be a lot of puzzles throughout different levels that seem to rely on a theme, like food items. It would be cool if all of the food item puzzles were listed on one line of stages, while another line features a different them. I'm not sure if there is enough puzzles for each kind of theme to make this possible for all of the levels, but it would be cool nonetheless. Another suggestion is to include a little graphic of the puzzle somewhere on the screen after you solved it so you can go back and look at it again. I'd also suggest to have each level use up all 50 stages, but I know that's pushing it :P .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #26 on: November 30, 2007, 01:03:00 PM »
The game also needs more nudity.

ccovell

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #27 on: December 01, 2007, 02:53:36 AM »
Thanks for the suggestions.  They will be duly ignored.

Actually, I didn't intentionally un-group the "food" or "game character" puzzles; I played through each puzzle and judged their difficulty, then organized them based on that.  Hopefully every puzzle of each size should start out easy and then get progressively more difficult (or time-consuming).

The game also needs more nudity.
Jeez, Tongueman wears nothing but a smile during the whole game; what more do you want??!?

Keranu

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #28 on: December 01, 2007, 07:52:56 AM »
Thanks for the suggestions.  They will be duly ignored.
Well if you're going to make a CD version someday anyways, may as well take suggestions to make the best of it. It's your game though, so do whatever you want.

Quote from: ccovell
Actually, I didn't intentionally un-group the "food" or "game character" puzzles; I played through each puzzle and judged their difficulty, then organized them based on that.  Hopefully every puzzle of each size should start out easy and then get progressively more difficult (or time-consuming).
Yeah I seemed to have notice that the puzzles do tend to get harder, good point.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

D-Lite

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Re: Tongueman's Logic FINAL release in time for the PCE's 20th anniversary!
« Reply #29 on: December 15, 2007, 10:36:29 PM »
I finally got around to trying this out and DAMN.  Fantastic effort Chris.  I love picross (my favorite was Picture Puzzle on the Neo Geo Pocket for a long time).  Very nice effort with all the slick video effects.  You see someone put together a great little game like this with such attention to detail and you wonder what the hell happened with games like Energy and The Kung Fu.
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