Everyone here knows the FX as a huge disappointment, we just handle it differently.
The PC-FX was a disappointment, but only in the sense that it could've been the ultimate 2D game machine from the 32-bit era. Third party support was lacking compared to the Saturn and Playstation, and thus the game library was comparably small. We never got a chance to see games that really pushed the system's capabilities.
I personally enjoy a great number of PC-FX games, and I don't think of the console as a disappoint in regards to the games "sucking" or something. It would've been cool to have more 2D platformer-type games, maybe some more 2D fighters, etc, that's all. As far as the library itself goes, it has a better quality to crap ratio that most other systems out there.
I'll take FMV capabilities any day over shitty nausea-inducing mid-90's polygon efforts. In my eyes, the lowest point in video game history was the early 32-bit era where everyone and their dead dog was trying to "hit it big" with jagged "3D" games that bore an uncanny resemblance to the dump I took last night. It was like overnight everyone forgot about the "pixel art" that made the 16-bit era so cool.
When all was said and done, the Saturn ended up getting a lot of the cool 2D stuff that I would've liked to see on the PC-FX.
Part of the PC-FX's charm is the unique approach it took to video games, an approach I obviously much prefer over the direction it's contemporaries took. If you think the PC-FX isn't anything more than an expensive anime movie player, you're either a fool or you haven't
really dug into it's game library.