Author Topic: Cosmic Fantasy 2 - bizarre bugs  (Read 726 times)

nat

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #15 on: December 10, 2007, 03:41:16 PM »
Not sure about that.

The most recent Valis game, however, Valis X was released by Telenet themselves and was a hentai game. Maybe that's what you're thinking of.

Telenet went bankrupt less than a month or two ago and I hadn't heard that any of their IP had actually been auctioned off yet.

DragonmasterDan

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #16 on: December 10, 2007, 03:42:29 PM »
Not sure about that.

The most recent Valis game, however, Valis X was released by Telenet themselves and was a hentai game. Maybe that's what you're thinking of.

Telenet went bankrupt less than a month or two ago and I hadn't heard that any of their IP had actually been auctioned off yet.

Are you sure it was actually released by Telenet? I thought prior to closing they had sold most of their IP already.

EhhL I just looked it up via wikipedia I guess they DID make that.
« Last Edit: December 10, 2007, 03:46:10 PM by DragonmasterDan »
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Keranu

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #17 on: December 10, 2007, 03:52:30 PM »
This reminds me of the "repair weapon" function in Shining Force 1, 2 and CD.  I never ever had a broken weapon in any of those games.
Consider that a good thing since "repairing weapons" in video games is a retarded idea to begin with.

Quote from: The Former Dragon Master
EhhL I just looked it up via wikipedia I guess they DID make that.
Haha, I like how you refer to Valix X as "that"  :mrgreen: .
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

DragonmasterDan

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #18 on: December 10, 2007, 04:40:52 PM »

Consider that a good thing since "repairing weapons" in video games is a retarded idea to begin with.

No kidding, especially games where it's completely random. Nothing beats saving up all your gold or whatever currency the game uses for a big item, buying it and having it break a battle or two in.
Quote
Quote from: The Former Dragon Master
EhhL I just looked it up via wikipedia I guess they DID make that.
Haha, I like how you refer to Valix X as "that"  :mrgreen: .

I'm former now?
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Hobo Xiphas

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #19 on: December 10, 2007, 05:09:21 PM »
Yeah, having to repair weapons is dumb.

However...

This reminds me of the "repair weapon" function in Shining Force 1, 2 and CD.  I never ever had a broken weapon in any of those games.

This means you weren't exploiting the game good enough, you are no Shining Force expert. :evil:


Keranu

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #20 on: December 10, 2007, 05:09:34 PM »
Quote from: The Former Dragon Master
EhhL I just looked it up via wikipedia I guess they DID make that.
Haha, I like how you refer to Valix X as "that"  :mrgreen: .

I'm former now?
Whoops I screwed up my joke. I confused "Dan" with "Dyne", or else I would've said Alex took your spot as Dragon Master.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #21 on: December 10, 2007, 09:09:13 PM »
Quote from: Ernie Banks' Retirement Pants

This means you weren't exploiting the game good enough, you are no Shining Force expert. :evil:


Yes I am.  I beat it with Max on level 1 with absolutely no companions or upgraded weapons and I never died or even took a hit due to my extreme awesomeness.

nodtveidt

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #22 on: December 11, 2007, 03:17:28 PM »
Yes I am.  I beat it with Max on level 1 with absolutely no companions or upgraded weapons and I never died or even took a hit due to my extreme awesomeness.
Not bad at all, but in order to be the level of leetness only I possess, you must beat the game without ever even turning it on. Only then can you truly be called a master. Fight on, young grasshopper!

Black Tiger

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #23 on: December 16, 2007, 01:05:17 PM »
Anyone who thinks the US CF2 would've benefitted from these sorts of things can start up a game of PCE CF1 and see how much "fun" comes from their inclusion. 

If anyone thinks the game may have been better off with the status effects and they are a fan of CF2, why not just play the $5 PCE CF2?

You can experience some other reported missing things like the floppy disk.
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runinruder

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #24 on: December 16, 2007, 02:26:23 PM »
Anyone who thinks the US CF2 would've benefitted from these sorts of things can start up a game of PCE CF1 and see how much "fun" comes from their inclusion. 

If anyone thinks the game may have been better off with the status effects and they are a fan of CF2, why not just play the $5 PCE CF2?

They can, but I meant if they wanted an idea of how effects would impact the system but didn't want to play the same thing again. 
www.thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

DragonmasterDan

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #25 on: December 19, 2007, 09:52:41 AM »
Not sure about that.

The most recent Valis game, however, Valis X was released by Telenet themselves and was a hentai game. Maybe that's what you're thinking of.

Telenet went bankrupt less than a month or two ago and I hadn't heard that any of their IP had actually been auctioned off yet.


Are you sure it was actually released by Telenet? I thought prior to closing they had sold most of their IP already.

EhhL I just looked it up via wikipedia I guess they DID make that.


Err I guess they didn't make Valis X
http://www.gamesetwatch.com/2007/12/column_might_have_been_telenet.php
I found this article about telenets history, it's kind of neat.
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nat

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Re: Cosmic Fantasy 2 - bizarre bugs
« Reply #26 on: December 19, 2007, 09:59:03 AM »
But they published it.  :D