Author Topic: koei save-kun? wtf?  (Read 414 times)

Turbo D

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koei save-kun? wtf?
« on: December 19, 2007, 10:04:32 AM »
So I found this thing on ebay, haha. It seems to be a beefy memory base 128. What do you dudes know about it? Here is a link to the one I saw:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=290171712664&ssPageName=STRK:MEWA:IT&ih=019

nat

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Re: koei save-kun? wtf?
« Reply #1 on: December 19, 2007, 10:13:19 AM »
It's a MB 128 clone. IIRC it's backwards compatible with the MB 128.

WoodyXP

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Re: koei save-kun? wtf?
« Reply #2 on: December 19, 2007, 10:31:18 AM »

Looks neat... kinda like a stylus pad.

D-Lite

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Re: koei save-kun? wtf?
« Reply #3 on: December 19, 2007, 10:56:19 AM »
Holy crap, $70 for that?  Then I have about $700 worth of those.  Anyone needs one let me know.  Cheap.
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spenoza

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Re: koei save-kun? wtf?
« Reply #4 on: December 19, 2007, 01:07:55 PM »
What is it and what does it do?
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nectarsis

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Re: koei save-kun? wtf?
« Reply #5 on: December 19, 2007, 01:09:14 PM »
^ More importantly..how does it work?
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Tatsujin

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Re: koei save-kun? wtf?
« Reply #6 on: December 19, 2007, 01:14:50 PM »
as the Memory Base 128 from NEC, you put it between your PCE und controller. it allows you to save some games which supporting this save function.

as for the memory base 128 i know that the following games will be supported for sure:

A-Ressha de Ikko- 3
Aoki O-kami to Shiroki Mejika [Save-kun]
Atlas (the) - Renaissance Voyager
Brandish
Eikan Wa Kimini
Emerald Dragon
Fire Pro Female Wrestling (WOWOW vs. JWP)
Magicoal
Linda Cube
Nobunaga no Yabo-: Budo- Fu-un Roku [Save-kun]
Nobunaga no Yabo-: Zenkoku Ban [Save-kun]
Popful Mail
Princess Maker 2
Private Eye Doll
Super Real Mahjong P II & III Custom
Super Real Mahjong P V Custom
Tadaima Yu-sha Boshu-chu
Vasteel 2

i don't know, if the save-kun supports the same games or others or more or less...
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nat

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Re: koei save-kun? wtf?
« Reply #7 on: December 19, 2007, 01:53:23 PM »
Supposedly the Save-Kun is backwards compatible with the MB 128. In other words, they both support the same games.

rag-time4

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Re: koei save-kun? wtf?
« Reply #8 on: December 20, 2007, 05:41:51 AM »
as the Memory Base 128 from NEC, you put it between your PCE und controller. it allows you to save some games which supporting this save function.

as for the memory base 128 i know that the following games will be supported for sure:

A-Ressha de Ikko- 3
Aoki O-kami to Shiroki Mejika [Save-kun]
Atlas (the) - Renaissance Voyager
Brandish
Eikan Wa Kimini
Emerald Dragon
Fire Pro Female Wrestling (WOWOW vs. JWP)
Magicoal
Linda Cube
Nobunaga no Yabo-: Budo- Fu-un Roku [Save-kun]
Nobunaga no Yabo-: Zenkoku Ban [Save-kun]
Popful Mail
Princess Maker 2
Private Eye Doll
Super Real Mahjong P II & III Custom
Super Real Mahjong P V Custom
Tadaima Yu-sha Boshu-chu
Vasteel 2

i don't know, if the save-kun supports the same games or others or more or less...

Tatsujin, another one is Koei's SanGokuShi III (Romance of the Three Kingdoms III)

For anyone interested, Aoki O-kami to Shiroki Mejika was known as Genghis Khan II in the US, and was available in English on the SNES and Genesis.

rag-time4

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Re: koei save-kun? wtf?
« Reply #9 on: December 20, 2007, 05:43:00 AM »
So I found this thing on ebay, haha. It seems to be a beefy memory base 128. What do you dudes know about it? Here is a link to the one I saw:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=290171712664&ssPageName=STRK:MEWA:IT&ih=019


I actually asked this seller to find me one of these a few months ago, and he said he'd check his "warehouse"

I don't know if he found it specifically for me or not, but the fact I asked for it may have something to do with the price.

Holy crap, $70 for that?  Then I have about $700 worth of those.  Anyone needs one let me know.  Cheap.


Dean, actually I've wanted one of these for quite some time.

I saw you also have Nobunaga-no Yabou Zenkokuban on your big sale list, but without a spine card. Toshi of DreamStarsJapan told me that originally the save-kun unit was available with Nobunaga Zenkokuban....

I've noticed that the spine card for my Nobunaga-no Yabou Bushoufuunroku has no barcode on it, so that may have been sold with save kun as well.



Anyway, I'm interested. How much do you want for a save kun? (I want the koei save kun and not a NEC mb-128, as I'm a Koei geek)
« Last Edit: December 20, 2007, 05:48:55 AM by rag-time4 »

D-Lite

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Re: koei save-kun? wtf?
« Reply #10 on: December 20, 2007, 05:57:08 AM »
So I found this thing on ebay, haha. It seems to be a beefy memory base 128. What do you dudes know about it? Here is a link to the one I saw:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=290171712664&ssPageName=STRK:MEWA:IT&ih=019


I actually asked this seller to find me one of these a few months ago, and he said he'd check his "warehouse"

I don't know if he found it specifically for me or not, but the fact I asked for it may have something to do with the price.

Holy crap, $70 for that?  Then I have about $700 worth of those.  Anyone needs one let me know.  Cheap.


Dean, actually I've wanted one of these for quite some time.

I saw you also have Nobunaga-no Yabou Zenkokuban on your big sale list, but without a spine card. Toshi of DreamStarsJapan told me that originally the save-kun unit was available with Nobunaga Zenkokuban....

I've noticed that the spine card for my Nobunaga-no Yabou Bushoufuunroku has no barcode on it, so that may have been sold with save kun as well.



Anyway, I'm interested. How much do you want for a save kun? (I want the koei save kun and not a NEC mb-128, as I'm a Koei geek)

I'll get back to you tonight on that.  We're talking like $10-15 shipped I think.  Just need to check on it.
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guyjin

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Re: koei save-kun? wtf?
« Reply #11 on: December 20, 2007, 09:25:14 AM »

For anyone interested, Aoki O-kami to Shiroki Mejika was known as Genghis Khan II in the US, and was available in English on the SNES and Genesis.

neat, thanks! I'm threatening to do a 'dare to compare' of the 8 and 16 bit consoles; finding out what was on all 3 is sometimes difficult due to name changes.
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Turbo D

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Re: koei save-kun? wtf?
« Reply #12 on: December 20, 2007, 11:24:46 AM »
8-bit? wtf you talking about? The pcengine had a 16-bit grafx  chip.

rag-time4

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Re: koei save-kun? wtf?
« Reply #13 on: December 20, 2007, 12:43:45 PM »
8-bit? wtf you talking about? The pcengine had a 16-bit grafx  chip.

Turbo D: Easy boy.... Guyjin didn't say the TurboGrafx fell into the 8 bit category  8)

Turbo D

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Re: koei save-kun? wtf?
« Reply #14 on: December 20, 2007, 01:03:39 PM »
ok, I'll take it easy, haha.