Author Topic: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost  (Read 996 times)

handygrafx

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #15 on: January 07, 2008, 07:56:35 PM »
Even though I hate this game, I have to ask, what is so different about the X68000 version that it only gets 99%?

extremely minor differences in hue.    not less colors, just ever so slightly different.  it's hardly noticable.

it's pixel-exact.  I guess i could say it's 100%.

the Saturn, PS1/PS2/Xbox versions have noticable differences, although they're still right on par with the arcade.

Kitsunexus

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #16 on: January 07, 2008, 08:00:46 PM »
Even though I hate this game, I have to ask, what is so different about the X68000 version that it only gets 99%?

extremely minor differences in hue.    not less colors, just ever so slightly different.  it's hardly noticable.

it's pixel-exact.  I guess i could say it's 100%.

Cool, thanks for the info. Is this just because of the X68000's color pallete?

Joe Redifer

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #17 on: January 07, 2008, 08:01:52 PM »
The Xbox version is way too dark, or at least my copy is.  It looks horrible.  The Saturn version, when you kneel, Arthur's knees do not go behind the blades of grass.  BLASPHEMY!

handygrafx

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #18 on: January 07, 2008, 08:11:06 PM »
The Xbox version is way too dark, or at least my copy is.  It looks horrible.  The Saturn version, when you kneel, Arthur's knees do not go behind the blades of grass.  BLASPHEMY!

it's not just your copy, it's everyone's copy.

the part that's too dark is, the distant backgrounds.  it's the same with the PS2 version.  this is because both  Xbox/PS2 versions are actually the PS1 version from Capcom Generation 2 released in 1998. 

the Saturn version didn't have this problem of dark distant backgrounds (it had other problems though such as being at a different resolution so everything is 'fatter' and some of the right & left edges are not visible where you are at an edge.


the grass 'depth', it's ability to obscure parts of Arthur, whether he's kneeling or not, is only present in the arcade version.  i wonder if that was a bug though.

most of the games in Capcom Classics Collection vol 1 are just the CG2 games together.   
 i.e. the Now Loading screen in the SF2 games were from the PS1 CG5. they load fast on Xbox though.

Final Fight and Forgotten Worlds were newly ported just for CCCv1
« Last Edit: January 07, 2008, 08:16:27 PM by handygrafx »

elnino

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #19 on: January 07, 2008, 08:23:06 PM »
Everyone knows that the SuperGrafx port is clearly superior to the MD version, no chance against the PCB though. The graphics of the MD port are so bad that they affect the game play significantly, in a bad way of course! In lvl 4 e.g. the appearance of these worms on the ice platforms is not announced by some rocks coming out the ground, they are just there, instantly!
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Tatsujin

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #20 on: January 07, 2008, 09:12:10 PM »
they are just there, instantly!
they mastered the "shunkanidô" from goku!! respect!
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elnino

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #21 on: January 07, 2008, 11:37:13 PM »
they are just there, instantly!
they mastered the "shunkanidô" from goku!! respect!

This is a serious matter, please refrain from joking about it!
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Tatsujin

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #22 on: January 08, 2008, 12:01:20 AM »
they are just there, instantly!
they mastered the "shunkanidô" from goku!! respect!
This is a serious matter, please refrain from joking about it!
god beware, i never would joke about it!
www.pcedaisakusen.net
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Necromancer

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #23 on: January 08, 2008, 02:28:56 AM »
My vote's for the SuperGrafx version (duh - this is pcenginefx, not sega-16), though I prefer it for the visuals more so than the audio.  I have no problems with either versions' tunes, as they're both decent, but neither will be in my top ten list of video game music.
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spenoza

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #24 on: January 08, 2008, 02:59:43 AM »
It's a shame there's no vote for "I don't like GnG much."
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nat

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #25 on: January 08, 2008, 03:57:40 AM »
So how 'bout that Ghosts 'n Goblins on the NES?

(BTW, I voted for SGX....)

ceti alpha

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #26 on: January 08, 2008, 04:23:34 AM »
Ghouls 'n Ghosts is a relatively easy game when compared to Ghosts 'n Goblins. Ghosts 'n Goblins is just too random in terms of what the enemies do and whether or not you can get the shield weapon. The Red Devils are next to impossible to beat; they're harder than most of the bosses. Not to mention you can't shoot up and you don't get the magic armour.


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spenoza

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #27 on: January 08, 2008, 04:53:13 AM »
The magic armor never did much for me, mostly because I tend to get hit and lose it  :)
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Kitsunexus

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #28 on: January 08, 2008, 07:18:46 AM »
Not to mention you can't shoot up

You poor addicted baby.  [-(

ceti alpha

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Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
« Reply #29 on: January 08, 2008, 07:20:38 AM »
Quote
You poor addicted baby.  Not talking

ha! Nice one!  8)

Quote
The magic armor never did much for me, mostly because I tend to get hit and lose it  Smile

I hear ya. Not only that, but I never found it all that effective.


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