Author Topic: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions  (Read 1610 times)

handygrafx

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Since the Ghouls 'n Ghosts poll thread closed, I'm starting this thread, a place to post previews, reviews,
comments & impressions of SuperGrafx Ghouls 'n Ghosts.  Anything from magazines, websites,  message boards.  Doesn't matter if it's from 1990 or 2008.   Also, at least in this initial post, I will not agree or disagree with anything said about the game, whether it is accurate or inaccurate.

sometimes I'll post an article that is more than just about GnG, that is about SuperGrafx in general,
in order to get the comment about GnG.

..........|magazines|..........

EGM #6 - January 1990


EGM #8 - March 1990


EGM #10 - May 1990



EGM #11 - June 1990


EGM #13 - August 1990


EGM #14 - Sept 1990



EGM #14 - Sept 1990


EGM #15 - October 1990


TurboPlay Magazine #04  - December 1990 / January 1991


GameFan - 1994 ?



..........|websites|..........

http://www.gamezero.com/team-0/final_word/super_grafx/dai_makaimura.html

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GameZero
Import Impressions







Dai Makaimura -- NEC Avenue/Capcom

Dai Makaimura (also entitled Super Ghouls & Ghosts) is from NEC Avenue, only for the SuperGrafx. Based on the hit arcade game Ghouls & Ghosts, this 8meg Hu-Card has you off to rescue the princess once again.

E.Phoenix
Hey, everyone and there pet fish has played this game, so just know that this version is graphically slightly better than the Genesis version. The sound is not as good as the Genesis, and the difficulty is extreme. Recommended if you can stand the difficulty.

R.I.P.
This has got to be one of the most difficult games that I have ever played in my life. Even using a code which gave me additional continues and lives, I have never been able to advance beyond third level. I felt that graphics and sound were comparable to the arcade version, and play control was very accurate as well. I really enjoy this game and still go back to it from time to time, in hopes that I'll hit that magical groove and win this puppy!

(1/96)



http://pcenginebible.roarvgm.com/HTML_Games/Ghouls_n_Ghosts.htm
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Superb conversion that out-does the much hailed Megadrive version. Lovely graphics are let down only a little by the sound, but it’s a top game nonetheless. The best Supergrafx game you can buy.

GRAPHICS: Excellent sprites and backdrops, visually the closest conversion of its time.

SOUND: Great tunes, but sound could have been better.



old version
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GRAPHICS: Excellent near-arcade perfect sprites and backdrops.

http://web.archive.org/web/20030512174343/http://pcenginebible.roarvgm.com/HTML_Games/Ghouls_n_Ghosts.htm




http://www.defunctgames.com/shows.php?id=review-490
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98%

Ghouls and Ghosts was the first must own game for the Super Grafx, unfortunately it was also the first must own game for the Sega Genesis. Having said that, let me just assure you, no matter what system you get it for Ghouls and Ghosts is one of the best side scrolling games of all time. Period.


http://www.gamefaqs.com/console/turbo16/review/R78408.html
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This game was released in Japan on the quickly defunct Super Grafx system along with about 5 other titles. Only a few titles were released for the ill concieved system.

Despite the insipient doom of the Super Graphics, Ghouls'n'Ghosts was a great game (as good as the Genesis version) and a closer translation to the arcade. Obviously, it never made it to the states and very few people have ever played it or heard of it. Some American players did order it from mail order companies and that is how I came to play it at a friend's house back in 1992.

So how was it? The game was excellent. It was a closer translation of the arcade game than the Genesis / Mega Drive version, with all characters and intro scenes completely dupilicated (albeit washed out of a few colors). The bosses are slightly larger and more detailed than thier Genesis counterparts, as are many of the characters, including Arthur himself.

Graphics & Sound: 9/10: For the time this game was released these were the best visuals you could get on a home system (with the exception of the Neo Geo). However, although the graphics are mostly more detailed than the Genesis counterpart in some places they are actually less colorful than the Sega port. I don't know why this is as the Super Graphics had 256 colors on screen and the Sega Genesis only had 64. Wierd. The sound on this game was inferior to the Genesis version.

Game Play: 10/10: Exactly the same as the Genesis version. Very smooth, with no slow down.

Originality: 9/10: Ghouls'N'Ghosts was a standard platform game, but it had many bells and whistles not found in others. Such as top scrolling levels, and very original ways of getting your character killed.

Fun Factor: 8/10: This game was alot of fun. However, the difficulty level was too high for most players (just as it was for the Genesis version). The great difficulty insured hours of play but also guaranteed that many players lose interest in it before they reached the second level.

Over all: 9 of 10: If you can find this title it is worth owning, although buying the original arcade jamma board might be cheaper as this cart is extremely rare.

Reviewer's Score: 9/10, Originally Posted: 09/01/04




http://www.illusionware.it/pc-engine/gng.htm
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Review
Excellent port of the unquestionned arcade masterpiece. The cardboard outer box shows some great art so check it out!

The SGfx vers is technically superior to its MD counterpart



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The NEC PC Engine Super Grafx version of GnG is amazing as well - best home console version that is, but too bad the system had a quick death and was very expensive at the time (and only available in Japan).

http://www.gamefaqs.com/coinop/arcade/review/R105176.html


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To prove the power of the Super Grafx here, NEC released a new version of Capcom's Ghouls N' Ghost; a very popular arcade game which was also for the Sega Genesis. This new version of Ghouls N' Ghosts was so good looking that some people would say it had better than arcade graphics but still no one really cared about this aging title anymore in Japan especially when the Mega Drive version was just fine. So with their killer app game not selling the system and the other games weren't not winning any awards either, the Super Grafx was never a huge hit for NEC.

http://ryangenno.tripod.com/sub_pages/SuperGrafx.htm


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Missing a few of the background details in this NEC SuperGrafx version.

http://www.skytopia.com/games/arcade/arcadecompare.html


..........message boards / forums / USENET..........


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When the system is released three games will come out at the same
time, two by Hudson (a flight game and a hack-and-slash game), and
"Daimakaimura," otherwise known as "Ghouls and Ghosts."  This is
listed as being by "NEC Avenue," so I assume Capcom is doing the same
thing it did with Sega and not bringing the game out themselves.  From
the screen shots, the graphics look better than the PC-Engine
graphics, and possibly even better than the Megadrive (Genesis)
graphics.  It will be interesting to see how the two implemenations of
that game compare.

http://groups.google.com/group/rec.games.video/msg/88ff39826a617db4?dmode=source


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However I don't see much interest in the Supergrafx, a high-end model
with a very high price.  So far there are only a couple games
available, and only "Daimakaimura" (Ghouls and Ghosts) seems to be
popular.  It was selling surprisingly well for a game for a system
with so few users, but the reviews were unflattering--essentially
saying that although the graphics were better than the Megadrive
version, that was it (and I believe the game price as well is very
high).

http://groups.google.com/group/rec.games.video/msg/27278c8a6d5a8590?dmode=source


Quote
Graphics maybe (it can have more sprites; that's all. Also Genesis
has 2 screens, Super Grafx has also 2 screens. PC Engine(TurboGrafx) has only
1.  )                     
Certainly not *better* sound...it's got similar ones in regular PC Engine;
it's just that most Super Grafx games have 6+ megs. (comparing Genesis'
version of Ghouls 'n Ghosts with that of Super Grafx isn't really fair:
Genesis version is only 5 meg and Super Grafx version is 8 meg.)

http://groups.google.com/group/rec.games.video/msg/8c23bd21fce36d3a?dmode=source


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 and it has been shown that the Ghouls and Ghosts SG is better
than the Genesis,


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Personally, I don't even CARE that much that the SG Ghouls and
Ghosts has been said better than the Genesis version (as published
in American video game magazines).

http://groups.google.com/group/rec.games.video/msg/77d9ae0e9c775184?dmode=source


Quote
The SuperGrafx has pretty much died. It was an advanced, if you
will, PC-Engine (TurboGrafx) It had better graphics than the
standard PC-Engine. In fact, the SG version of Ghould and Ghost is
regarded to be the best home version, over the Genesis and Super
Nintendo versions. (oops, that is "Ghouls"...)

http://groups.google.com/group/rec.games.video.marketplace/msg/8ab64f575663b719?dmode=source

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If the supergrafx WAS NOT backward's compatable it would be virtually
worthless, On the other hand if you are a Capcom diehard you would probly want
it just for the arcade PERFECT Ghost's and Ghoul's and 1941.

http://groups.google.com/group/rec.games.video.sega/msg/2474e2d19ce69cba?dmode=source


Quote
Ghouls and Ghosts: the Capcom title that made the SuperGrafx famous, surpassing
the 5-meg Genesis version with a full 8-meg arcade translation.

http://groups.google.com/group/rec.games.video.classic/msg/0223c6e683752bfa?dmode=source

Quote
There's only like 5 SuperGrafx games. The most notable is Ghouls 'n Ghosts, which is practically arcade perfect. I really hope the G'nG that was rated by the ESRB is the SuperGrafx version instead of the shoddy MD version.

http://www.vc-forums.com/supergrafx-t828.html
« Last Edit: April 22, 2008, 02:49:59 PM by handygrafx »

Joe Redifer

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #1 on: January 11, 2008, 09:37:30 AM »
I like how the EGM #13, August 1990 which it says beats the living god damn mother f*ck out of the pussy ass Genesis version which completely sucks balls and only losers own actually uses pics from the Genesis version and says they are the SG version to make its point.  ;)

handygrafx

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #2 on: January 11, 2008, 09:50:19 AM »
I like how the EGM #13, August 1990 which it says beats the living god damn mother f*ck out of the pussy ass Genesis version which completely sucks balls and only losers own actually uses pics from the Genesis version and says they are the SG version to make its point.  ;)

given even ANY graphical upgrade over the Genesis version, I can see why they'd go bonkers for the SG version :)

Joe Redifer

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #3 on: January 11, 2008, 10:19:19 AM »
You seem to have missed my point.

Black Tiger

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #4 on: January 11, 2008, 11:46:52 AM »
I like how the EGM #13, August 1990 which it says beats the living god damn mother f*ck out of the pussy ass Genesis version which completely sucks balls and only losers own actually uses pics from the Genesis version and says they are the SG version to make its point.  ;)

Reminds me of your scan of the Mega Play(?) preview of Out Run for Megadrive. :P
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GUTS

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #5 on: January 11, 2008, 11:58:52 AM »
Man you really, really love Ghouls 'n Ghosts.

Joe Redifer

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #6 on: January 11, 2008, 12:12:30 PM »
Yeah, that was Mega Play.  Hilarious!

Kitsunexus

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #7 on: January 11, 2008, 12:12:37 PM »
The 2 points I gained from this thread:

1. Joe Thornton is a cock-guzzling SEGA fanboy.

2. Battle Ace looks AWESOME!!!

esteban

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #8 on: January 11, 2008, 12:15:12 PM »
Man you really, really love Ghouls 'n Ghosts.
Hahahahahaa.

Hey, I can understand it though. :)
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handygrafx

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #10 on: January 11, 2008, 01:56:51 PM »
oh SWEET! I haven't seen that in a long time,  if at all. 

I do, for certain, remember the GameFan GraveYard article on the SuperGrafx itself.
so perhaps not this one on just Ghouls 'N Ghosts.    I'm sure I read it back in the day, I just don't remember it well.
« Last Edit: January 11, 2008, 01:59:10 PM by handygrafx »

Keranu

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #11 on: January 11, 2008, 02:12:55 PM »
Man you really, really love Ghouls 'n Ghosts.
Hahaha!  :mrgreen:
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ceti alpha

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #13 on: January 11, 2008, 06:04:54 PM »
It's too bad they didn't develop GnG for the PCE/TG. A nice 8 or 20 meg HuCARD would have been just peachy.


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Tatsujin

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #14 on: January 11, 2008, 08:25:00 PM »
Man you really, really love Ghouls 'n Ghosts.

it's indeed one of the greatest game ever made!
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