Author Topic: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions  (Read 1611 times)

Black Tiger

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #15 on: January 12, 2008, 08:07:12 AM »
It's too bad they didn't develop GnG for the PCE/TG. A nice 8 or 20 meg HuCARD would have been just peachy.

I would've been happy with just a Super CD port on par with Forgotten Worlds, static bgs and all.
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Joe Redifer

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #16 on: January 12, 2008, 11:13:19 AM »
I would have been happy with that as well since I could actually play it (I don't have a SG and I'm not fond of emulation).  My only rule would be to make each stage's music track over 8 minutes long.  There is no excuse not to, and there's only 5 friggin' levels.  I don't like it when games fade the music out and start it over mid-stage.  The boss tracks could get away with 2+ minutes each and there would still be room on the CD for plenty of the typical anime (because Japan knows of nothing else) cut scenes.

nat

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #17 on: January 12, 2008, 11:42:15 AM »
I'm fine with the SuperGrafx version. A "regular" PCE/Turbo version would have been redundant.

Joe Redifer

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #18 on: January 12, 2008, 12:32:30 PM »
We're saying "instead of" the SG version.  The SG has less of a reason to exist than the 32X!

nat

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #19 on: January 12, 2008, 01:06:00 PM »
The SG has less of a reason to exist than the 32X!

This is true.

But it does exist, as does it's port of GnG.

Black Tiger

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #20 on: January 12, 2008, 01:23:58 PM »
I would have been happy with that as well since I could actually play it (I don't have a SG and I'm not fond of emulation).  My only rule would be to make each stage's music track over 8 minutes long.  There is no excuse not to, and there's only 5 friggin' levels.  I don't like it when games fade the music out and start it over mid-stage.  The boss tracks could get away with 2+ minutes each and there would still be room on the CD for plenty of the typical anime (because Japan knows of nothing else) cut scenes.

Thats what I like about Lords of Thunder's soundtrack. The songs are not only longer than the stages, but they are roughly timed to compliment the action.
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nat

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #21 on: January 12, 2008, 01:30:43 PM »
Actually it bugs me when songs are longer than the stages, especially in games with fixed scrolling like shooters where the stage lasts the exact same amount of time each time you play. I always hear songs pulled from video game soundtracks, games I've played zillions of times, and in cases like this songs always have really killer sections that I've never heard. You NEVER hear them in the game because they come after the stage would have ended. I'm always like, what the f*ck? Why not just shorten the song so the player actually gets to hear the coolest part of the song?

esteban

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #22 on: January 12, 2008, 02:12:15 PM »
Actually it bugs me when songs are longer than the stages, especially in games with fixed scrolling like shooters where the stage lasts the exact same amount of time each time you play. I always hear songs pulled from video game soundtracks, games I've played zillions of times, and in cases like this songs always have really killer sections that I've never heard. You NEVER hear them in the game because they come after the stage would have ended. I'm always like, what the f*ck? Why not just shorten the song so the player actually gets to hear the coolest part of the song?
I agree with you, but, on the flipside, how kool is it that you now have something "new" to appreciate about the soundtrack?

Seriously!

On a tangent: Valis II has at least 2 tracks on the CD that aren't used in the actual game. I was stoked when I realized this!
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Joe Redifer

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #23 on: January 12, 2008, 02:26:35 PM »
Nat, that's why you always take the game and listen to the audio in a real CD player!  I knew about 100% of the music in the Lords of Thunder soundtrack by the second day I owned it at the latest back in 1992 or 3 or whenever it was.

spenoza

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #24 on: January 12, 2008, 04:23:12 PM »
There are lots of CD games I knew the ending themes for long before I won them legitimately through playing the game :)
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Black Tiger

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #25 on: January 12, 2008, 04:42:05 PM »
Actually it bugs me when songs are longer than the stages, especially in games with fixed scrolling like shooters where the stage lasts the exact same amount of time each time you play. I always hear songs pulled from video game soundtracks, games I've played zillions of times, and in cases like this songs always have really killer sections that I've never heard. You NEVER hear them in the game because they come after the stage would have ended. I'm always like, what the f*ck? Why not just shorten the song so the player actually gets to hear the coolest part of the song?

You mean like the 7+ minute boss music in Monster Lair? :P
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Turbo D

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #26 on: January 12, 2008, 04:56:19 PM »
The SG has less of a reason to exist than the 32X!

32x has great reason to exist. Not only does it give you a few extra games, it gives you better picture and more colors for you favorite genesis games!

Joe Redifer

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #27 on: January 12, 2008, 05:00:36 PM »
No it doesn't.  Ghouls N Ghosts is a great game, but it's not one of my favorite Genesis games.  I don't think any other "Genesis" games were on the SG.

Turbo D

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #28 on: January 12, 2008, 05:03:13 PM »
I was talking about the 32x and how it enhances genesis games.


edit: it does enhance them, right?

Joe Redifer

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Re: SUPERGRAFX Ghouls 'n Ghosts reviews, previews, comments/impressions
« Reply #29 on: January 12, 2008, 05:07:16 PM »
Oh I thought you were talking about the SG. 

Anyway Genesis games play the same on the 32X, but the composite video is cleaner if you always have the 32X hooked up.