My point exactly. I think it's crazy that a portable game cost that much these days (same with 360 and PS3 games averagely costing $60).
Well most PCE games cost $60-80 back in the day, US releases were usually $40-50, and that was as long as 20 years ago when you get could a VW Golf GTI for $13,000, gas was $0.75 a gallon, milk was $1.25, etc.
Adjusted for inflation games are far cheaper than they ever have been. Pac Man on 2600 was $50 when a meal at McDonalds was $1.50. Super Famicom and early Japanese N64 games were routinely well over $100, even US releases were pricey. Chrono Trigger was $82.99 at EB, and Gretzky hockey for N64 was $80 without backup RAM forcing you to buy a memory card. Luckily I had a memory card because it came "free" with Wonder Project J2...which cost me $114!
The money doesn't matter to me, really, its the time. If I'm going to spend 45 hours on a Super Robot Wars game it doesn't matter if W on DS is $50 and MX on PSP is $60. What matters is that MX is a port of an old PS2 game, and W is an original title, and much more suitable for portable play.
I mean, just to clear a SRW game on PSP you'll have to recharge your battery 15 times at least, and that's by the 3 hour estimate discussed in another thread, which is better than anything I've seen in the real world. With a PSP you are pretty much chained to a power cord. It might as well be a PCE LT. For that matter you might as well be chained to a TV and be playing Bomberman Land 2 on Cube since the PSP version looks to be not as cool, and the Cube version can be had for $15.