Author Topic: Sim City open source  (Read 416 times)

guyjin

  • Hero Member
  • *****
  • Posts: 3896
Sim City open source
« on: January 12, 2008, 07:45:50 AM »
http://developers.slashdot.org/developers/08/01/12/1846256.shtml

Sim city open sourced. Can a PCE (or megadrive, even) port be far behind?
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

nodtveidt

  • Guest
Re: Sim City open source
« Reply #1 on: January 12, 2008, 09:41:07 AM »
Hrm...it's too damn bad they had to poison it with C++ and Python. Otherwise, I probably could have ported it to the PCE.

Kitsunexus

  • Hero Member
  • *****
  • Posts: 3911
Re: Sim City open source
« Reply #2 on: January 12, 2008, 09:44:15 AM »
I didn't think the original SC WAS programmed in Python...  :roll:

nodtveidt

  • Guest
Re: Sim City open source
« Reply #3 on: January 12, 2008, 10:58:48 AM »
It wasn't. It was coded in straight-up C. These people who've released this sourcecode poisoned it before releasing it, probably bending to the pressure of the C++ geeks who cream their jeans at a new C++ source and throw a bloody fit if someone dares release a C source code because "LIEK ZOMG ITZ SO OLD SKEWL GIT WID TEH TIEMZ MAAAAAAAN LOLOLOLOLOL!!!!!!!!!!!!!!111111111111111". f*cking nerds.

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Sim City open source
« Reply #4 on: January 12, 2008, 11:32:49 AM »
Which is better, Sim City or Sin City?  They both seem similar.

Kitsunexus

  • Hero Member
  • *****
  • Posts: 3911
Re: Sim City open source
« Reply #5 on: January 12, 2008, 11:36:06 AM »
You can't shoot the helicopter with the zoning tool in Sin City. ^_^

guyjin

  • Hero Member
  • *****
  • Posts: 3896
Re: Sim City open source
« Reply #6 on: January 12, 2008, 03:07:57 PM »
Yeah, it would have to be de-plused before a PCE port.

I need to get back into programming again.
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

Kitsunexus

  • Hero Member
  • *****
  • Posts: 3911
Re: Sim City open source
« Reply #7 on: January 12, 2008, 08:53:44 PM »
So wait, why are they calling this the original source, if it isnt?  :(

nodtveidt

  • Guest
Re: Sim City open source
« Reply #8 on: January 13, 2008, 12:19:55 AM »
Because they're f*cking retarded...that's all I can come up with for an answer.

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: Sim City open source
« Reply #9 on: January 13, 2008, 06:06:25 AM »
Because they're f*cking retarded...that's all I can come up with for an answer.

How hard would it really be to convert it back to C?

nodtveidt

  • Guest
Re: Sim City open source
« Reply #10 on: January 13, 2008, 08:29:55 AM »
All depends on how mangled it is. It's all wrapped up in classes now, which means it'd be a real bitch to convert back to procedural code, but there's always a chance.

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: Sim City open source
« Reply #11 on: January 15, 2008, 10:59:09 AM »
Probably not at the top of the priority list, at any rate.

nodtveidt

  • Guest
Re: Sim City open source
« Reply #12 on: January 15, 2008, 02:35:34 PM »
Well, I'm sure as hell not about to do it.