Hi. I have been trying to gain information myself about the capabilities of the Ironman | Tetsujin prototype board from 1992. from what I understand it had some polygon capabilities. more than the final PC-FX that was released in Dec 1994.
Although, there is no way that polygon-producing Ironman | Tetsujin could have produced as many polygons as Playstation, or even the Saturn.
I am going to take a wild, wild guess.
Playstation: 360,000 flat shaded polys/sec - 180,000 texture mapped, guaraud shaded, lit polygons/sec
Saturn: 100,000 to 200,000 polygons
PC-FX: 10,000 polygons
Ironman | Tetsujin 20,000 to 50,000 polygons
keep in mind that, the SuperFX chip for SNES Starfox and SVP chip for Genesis Virtua Racing pushed 5,000 to 10,000 polys. So I would *think* that the PC-FX might be able to do that much itself. and the Tetsujin | Ironman could've done more.
just hazarding some guesses.