Author Topic: Worldrunner/Rad Racer 3D effect?  (Read 208 times)

Kitsunexus

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Worldrunner/Rad Racer 3D effect?
« on: January 17, 2008, 11:36:02 AM »
OK, this is probably pretty stupid, but in Rad Racer and Worldrunner for the NES, how can they do red/blue 3D without taking a framerate hit?

Is it alpha channel trickery or something else?

ccovell

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Re: Worldrunner/Rad Racer 3D effect?
« Reply #1 on: January 17, 2008, 12:06:10 PM »
Um, it is a framerate hit.  Cames can run up to 60fps (who knows if Rad Racer & 3DWW do?), but since they have to alternate L-Red/R-Blue every 60th of a second, the real framerate is 30fps.

Kitsunexus

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Re: Worldrunner/Rad Racer 3D effect?
« Reply #2 on: January 17, 2008, 12:14:58 PM »
Um, it is a framerate hit.  Cames can run up to 60fps (who knows if Rad Racer & 3DWW do?), but since they have to alternate L-Red/R-Blue every 60th of a second, the real framerate is 30fps.

That's cool, I never noticed it! Thanks for the info! ^_^