This thread back is here to at least partly help to clear up the confusion about Hi-Ten Bomberman. I certainly don't know everything about it myself. So I am relying on those that do have some actual knowledge, info, understanding, etc. Thanks and credit to Assembler and Thibaut for information, video and pictures.
The easy part, what Hi-Ten Bomberman was not:
*was not a game that used two PC-Engine or PCE CoreGrafx systems linked together, as often believed.
*was
not a PC-FX game or game-demo, as also often believed.
*It was also, AFAIK, not made for PC-FX's forefather, Hudson's Project Tetsujin / IronMan, the 32-bit prototype board from 1992. I used to think it was. Okay and I suppose there's *some* possibility that Hi-Ten used this, but I doubt it. Hi-Ten might have been the perfect game for PC-FX's launch, but it had nothing to do with PC-FX. I guess it's very possible that Hudson had plans to bring Hi-Ten over to the PC-FX, but that a completely different story from the common
misconception that Hi-Ten was running on PC-FX for demo & tournament purposes and just never came out commercially.
*Hi-Ten was also *not* converted to the Saturn as Saturn Bomberman. Only some of the characters and the idea/desire to do a 10 player game on Saturn, came from Hi-Ten, not the actual coding / Hi-Ten game itself.
Now the hard part, what Hi-Ten Bomberman was:
*was developed by Katsuhiro Nozawa (I assume, at Hudsun Soft)
*was developed for / ran on a combination of several pieces of hardware.
AFAIK ( andthis is where I might be partly wrong, or incomplete, etc)
* an NEC computer / computer board of
some sort, be it a standard NEC computer (unlikely) or perhaps some custom system (more likely)
* some fancy equipment to generate the HD image
* one or two CoreGrafx II systems for player control input.
* CoreGrafx II pads to play
* a large plasma HDTV for display.
When we think of HD today, we think of 1080i, 1080p and 720p. This was not the standard in Japan of the late 80s and early 90s. Anything above 480i and 4:3 would've been considered HD then, even 480p + widescreen. I don't know what resolution Hi-Ten Bomberman used. All I know is that it was higher than anything PCE/CoreGrafx/SuperGrafx could do. Also higher than what Saturn did in its Bomberman. It probably was not very high resolution or "true HD" but it was certainly widescreen.
There were two versions of the gameHi-Ten BombermanHi-Ten KaraBomother pictures (thanks Thibaut)
See these threads on the subject (where a lot of the info I've posted comes from)
http://www.assemblergames.com/forums/showthread.php?t=2095http://www.assemblergames.com/forums/showthread.php?t=13158http://www.assemblergames.com/forums/showthread.php?t=11126&page=2 (thanks Assembler!)
As I said before, Saturn Bomberman is completely different, it's not a conversion or port of
Hi-Ten Bomberman Hi-Ten KaraBom
Hi-Ten ran in
some standard of high-def, and widescreen. Saturn Bomberman did not run in any HD resolution and did not run in widescreen. The graphics, the gameplay features, between them are different. It seems Hudson did take a few of the features from Hi-Ten for Saturn Bomberman's 10-player mode, such as Bonk as a playable character, but otherwise
the Hi-Ten experience never came home. comparison:
Hi-Ten
Saturn Bomberman's 10-player mode
Any
accurate additions, corrections, etc would be appreciated.