Author Topic: The Light Gray "TurboGrafx System."  (Read 2600 times)

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21374
Re: The Light Gray "TurboGrafx System."
« Reply #15 on: February 10, 2008, 04:54:41 PM »
Nice pics Black Tiger, thanks for sharing.

People are known to collect pointless things. If there are Japanese collectors with PAL Turbos (which is totally pointless), then I'm sure some American has one.

Truer words were never spoken.  I'd like to have one of these machines for myself, though I'm not really sure why.
U.S. Collection: 98% complete    157/161 titles

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: The Light Gray "TurboGrafx System."
« Reply #16 on: February 10, 2008, 05:19:56 PM »
Is the controller port PC-Engine sized or TurboGrafx-16 sized?

It uses the US TG-16 controller ports.

Here's the separate accessories box-
It came with Alien Crush and a cheap photocopied manual as they're pictured-

These last two things really make it look like it was a test marketing lot and not intended for retail.



Interesting.

Blazing Lazers was the pack-in game for every one of the European TurboGrafx units that I've ever come across. Maybe the one you picked up actually is some kind of test-/pre-market deck?


Game and Watch Kirby

  • Sr. Member
  • ****
  • Posts: 344
Re: The Light Gray "TurboGrafx System."
« Reply #17 on: February 10, 2008, 05:59:02 PM »
The game library for the European version is the same as the library for the US TurboGrafx line. The same carts play on both European and American TurboGrafx consoles.

The pack-in game with the European TurboGrafx was Blazing Lazers instead of Keith Courage, though.


Thank you once again, Nat! Your powers of intellegence impress me once more :). A good choice that Blazing Lazers was the pack-in game for it (me and Keranu had a discussion about this once). Oddly, though, Bonk's Adventure never came with the console itself, in spite of being a mascot stellar platformer for it.


Quote
Thanks, Nat! So, they were available in Europe after all. Now, I wonder how those two pictures were obtained? Sure, they may have been from the best picture results they can find, but its strange to see ScrewAttack display a European console when they are from Dallas, Texas. Then again, they do have a ScrewAttack Europe foundation...


People are known to collect pointless things. If there are Japanese collectors with PAL Turbos (which is totally pointless), then I'm sure some American has one.

I have both US, and JP modems, keyboards, and mice for the Sega Saturn. Why? Not sure. I've literally never used the JP modem, and I'm not sure I ever will.


According to Handsome Tom's Closet/Video Game Collection, they only have a US TurboGrafx-16. I hardly find anything at all in it that would be considered pointless :P.

One of my unfinished projects is a detailed breakdown of the PAL TurboGrafx. When I got it, I photographed everything as I took it apart. I also took pics of the North American TG-16, both of them together, etc.

Aside from the cosmetic differences, the PAL TG has a Coregrafx/Duo AV port and the power supply and such come in a separate box. Here are a few pics-











Wow! I learned something new about the TurboGrafx-16 today: there's a big lump to where the plastic covering on the back of the unit is and the CD-ROM add-on attaches! I always thought that this area was flat, only with a few connections in it. I'd never thought that you had a PAL TurboGrafx, SuperPCEngineGrafx. I'm looking forward to seeing more of this, especially if there's any differences between the internals.
« Last Edit: February 10, 2008, 06:15:01 PM by Game and Watch Kir »
"Here comes a new challenger! Four new contestants stepped into the Audio Deathmatch ring today. You be the judge as these juggernauts battle it out in a fight to the finish!" - A segment of the August 3, 2006 update of SuperPCEngineGrafx.com

Kitsunexus

  • Hero Member
  • *****
  • Posts: 3911
Re: The Light Gray "TurboGrafx System."
« Reply #18 on: February 10, 2008, 07:28:49 PM »
Blazing Lazers was the pack-in game for every one of the European TurboGrafx units that I've ever come across.

That is the most brilliant marketing decision that a mortal mind could ever make.

Turbo D

  • Hero Member
  • *****
  • Posts: 3989
Re: The Light Gray "TurboGrafx System."
« Reply #19 on: February 10, 2008, 08:19:20 PM »
What I want to know is why they put a blown up r-type screenshot on the box if the pack-in was blazing lazers!  :-k

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: The Light Gray "TurboGrafx System."
« Reply #20 on: February 10, 2008, 08:33:29 PM »
Quote from: Game and Watch Kirby

Oddly, though, Bonk's Adventure never came with the console itself, in spite of being a mascot stellar platformer for it.


It came with my US TurboGrafx-16.

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: The Light Gray "TurboGrafx System."
« Reply #21 on: February 10, 2008, 08:59:01 PM »
What I want to know is why they put a blown up r-type screenshot on the box if the pack-in was blazing lazers!  :-k
Was wondering the same. Nevertheless, the R-Type screenshot looks awesome though.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: The Light Gray "TurboGrafx System."
« Reply #22 on: February 11, 2008, 12:18:21 AM »
Is the controller port PC-Engine sized or TurboGrafx-16 sized?


I believe that the only difference physically is the the A/V out.




I packed it back up after taking the photos.

I planned on consulting the experts before plugging it in to test, since the voltage is different.

« Last Edit: September 06, 2015, 05:38:22 AM by Black Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

nodtveidt

  • Guest
Re: The Light Gray "TurboGrafx System."
« Reply #23 on: February 11, 2008, 01:13:23 AM »
I planned on consulting the experts before plugging it in to test, since the voltage is different.
All you would need to do is check the input voltage of the console itself. This probably shouldn't be any different than the US model, since the circuitry inside is virtually identical. Obviously you can't use the EU adapter with it if you're in the US, but you should be able to use the US adapter. I'm not 100% sure on this though, so again, check the voltage requirements for the console itself.

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21374
Re: The Light Gray "TurboGrafx System."
« Reply #24 on: February 11, 2008, 02:15:18 AM »
Quote from: Game and Watch Kirby

Oddly, though, Bonk's Adventure never came with the console itself, in spite of being a mascot stellar platformer for it.


It came with my US TurboGrafx-16.

As well as with my US TurboDuo.
U.S. Collection: 98% complete    157/161 titles

Game and Watch Kirby

  • Sr. Member
  • ****
  • Posts: 344
Re: The Light Gray "TurboGrafx System."
« Reply #25 on: February 11, 2008, 03:17:20 AM »
Quote from: Game and Watch Kirby

Oddly, though, Bonk's Adventure never came with the console itself, in spite of being a mascot stellar platformer for it.



It came with my US TurboGrafx-16.


As well as with my US TurboDuo.


When did you purchase your TurboGrafx-16, Joe Redifer? I don't remember ever hearing about Bonk's Adventure being included with the console. Was it given as a free offer?

Sure, the TurboDuo came with Bonk 3-in-1 CD, but I was referring to the first game. If that did come with the system, then that would be an interesting thing indeed :-k.

Is the controller port PC-Engine sized or TurboGrafx-16 sized?


I believe that the only difference physically is the the A/V out.




I packed it back up after taking the photos.

I planned on consulting the experts before plugging it in to test, since the voltage is different.




Wait a minute. Where's the second controller port :shock:?! Usually consoles have at least two so another player can join in the game. If it really doesn't have another one, then I wonder how the two boys were able to play with each other in the(assuming that the multi-tap wasn't available yet and they were playing with each other at some point)?

One final question for this console, though: When was its release date? Seeing that it has an A/V port, I expect it to be launched at least one year later.
« Last Edit: February 11, 2008, 05:02:29 AM by Game and Watch Kir »
"Here comes a new challenger! Four new contestants stepped into the Audio Deathmatch ring today. You be the judge as these juggernauts battle it out in a fight to the finish!" - A segment of the August 3, 2006 update of SuperPCEngineGrafx.com

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: The Light Gray "TurboGrafx System."
« Reply #26 on: February 11, 2008, 03:20:59 AM »
All NEC consoles from that era have only one port. The TurboTap provides the ability for multi-player action. The Tap was available at the time the system was released.

Game and Watch Kirby

  • Sr. Member
  • ****
  • Posts: 344
Re: The Light Gray "TurboGrafx System."
« Reply #27 on: February 11, 2008, 05:16:41 AM »
All NEC consoles from that era have only one port. The TurboTap provides the ability for multi-player action. The Tap was available at the time the system was released.

What a strange design :P. First, I've discovered that the TurboChips need to be shoved into the system from the front as opposed to pushing the catridges on the top like most other consoles at the time, then I find it has only one controller port. I suppose that's why the TurboTap has 5 connectors on in, and not just for convenience reasons.
"Here comes a new challenger! Four new contestants stepped into the Audio Deathmatch ring today. You be the judge as these juggernauts battle it out in a fight to the finish!" - A segment of the August 3, 2006 update of SuperPCEngineGrafx.com

ceti alpha

  • Hero Member
  • *****
  • Posts: 3836
Re: The Light Gray "TurboGrafx System."
« Reply #28 on: February 11, 2008, 07:05:57 AM »
Only having one controller port on the Turbo did kind of suck, but at the same time having the TurboTap rocked. So in the end I would take one controller port over two anyway. A five player game of Dungeon Explorer is the shit - still haven't experience 5 player Bomberman or Battle Royale. It really wouldn't have made sense to give the Turbo two controller ports when they were planning on creating the TurboTap and multiplayer games. Also the TurboTap wasn't that expensive either. The Turbo was pretty cheap compared to the Genesis and eventually the SNES, so picking up the TurboTap really wasn't that big a deal really.


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: The Light Gray "TurboGrafx System."
« Reply #29 on: February 11, 2008, 09:07:27 AM »
Nobody who owned a Turbo had any friends, hence the need for only one controller port.

I got my TurboGrafx-16 with Bonk inside the box in 1991.