No such thing.
Could have chosen a better way to say it...makes ya sound rude. Anyways, I've never looked in one so I wouldn't know...only going by what others have said, and what makes sense. So then, if there's no video conversion circuitry...someone please explain the difference in 50mA. That's a considerable power difference.
Sorry dood. I didn't know that it made me sound rude. I didn't intend to.
I bet it is, especially since games that usually run at 60fps could never be bested in framerate by those that run at 50fps. Perhaps you mean there is less slowdown and when it happens it is less severe as a result. That I will buy.
There's a major difference in 60Hz and 60FPS. 60Hz is how often the TV updates the frame, 60FPS is how many frames the hardware actually deliver. The TV will always update the frame at 50 or 60 times, depending on the video mode, but the hardware will NEVER deliver a solid 50 or 60 FPS. In PAL mode, the hardware is somehow capable of delivering more FPS, which is evident in PAL machines where frame rate drops are far fewer than on their NTSC counterparts.
PS: I did
not mean games optimized for 50Hz. Those games are REALLY rare. The only ones I can think of are SMW and Donkey Kong Country 1-3 for SNES. Pretty much all other games run 17% slower in 50Hz mode. It's very fun to play those games in 60Hz mode, since that makes them run far faster than they are intended to. It's kinda like Sonic, except it's Mario/DK.
SMW gets some graphical glitches when you do this, though.
I will try to record a video of me switching from 60 to 50 Hz on a certain boss battle in Light Crusader where there's a massive FPS drop in NTSC mode, but almost none in PAL mode.
And about the PAL/NTSC color thing... I really think it depends on the TV alone, not the console. A PAL TV will always display PAL video, regardless if the console is a NTSC variant or not, or if the video mode is 50 or 60 Hz.