Author Topic: PCE ports with new features (?)  (Read 877 times)

goom

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PCE ports with new features (?)
« on: February 16, 2008, 02:26:17 PM »
What are the PCE ports that have new and unique features over the originals and ports on other systems? Please correct me if I'm wrong with any of my information.

I'll get the list started.

Parodius Da! - New intro sequence. New special mode (an exclusive level with varying bosses based on your score).
The Ninja Warriors - You can choose the color of your costume.
Bikkuriman World - New sprites for main character, shop keepers, and bosses.
Gradius - New, exclusive level(s). I've never seen them though.
Puzznic - I'm not sure, but I think the PCE version has a buttload more stages than the other ports.
Ninja Spirit - PCE mode where you can take four hits before you die.
Mr. Heli no Daibouken - PCE mode - no idea what's different.
Cadash - New sprite designs. Tons of major and subtle gameplay differences. The PCE version feels more like a remake rather than a port.
Darius Plus - Should this be considered a port? Regardless, lots more levels and bosses.
Ninja Gaiden - New music.
Raiden - I've heard that this is more of a remake with different level layouts.
The Tower of Druaga - New graphics, items, levels (?); character stats system.

Any more to add?

Anyone have any info on Gokuraku! Chuuka Taisen? I'm pretty sure that it's an improvement over the original arcade game.


goom

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Re: PCE ports with new features (?)
« Reply #1 on: February 16, 2008, 02:28:59 PM »
Bloody Wolf - I'm positive that the PCE version has new features. I can't remember them though.  :-k

Marchen Maze - Game view changed from isometric to top-down.
« Last Edit: February 16, 2008, 02:33:25 PM by goom »

rag-time4

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Re: PCE ports with new features (?)
« Reply #2 on: February 16, 2008, 02:36:05 PM »
Image Fight includes a code that lets you play as Mr. Heli, and also another code that lets you choose between the Arcade aspect ratio or a full screen aspect ratio...

rolins

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Re: PCE ports with new features (?)
« Reply #3 on: February 16, 2008, 02:45:07 PM »
Last Armageddon - Different logo & intro, and redone opening sequence. Some arranged music but a couple original tracks missing. Completely new world map and sprites. 3D dungeons is replaced with overhead dungeon crawling. Cutscenes have voice acting.

Super Raiden - has 2 extra stages and an ending.

rag-time4

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Re: PCE ports with new features (?)
« Reply #4 on: February 16, 2008, 03:01:12 PM »
I've heard that Shinobi had a few levels taken out for the PCE version...

Tatsujin

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Re: PCE ports with new features (?)
« Reply #5 on: February 16, 2008, 03:04:20 PM »
Raiden - I've heard that this is more of a remake with different level layouts.

- raiden on hucard is almost identical with the arcade version.

- super raiden on scd has two extra stages.

:edit: oh, rolins already mentioned that super raiden thing^^"
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Black Tiger

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Re: PCE ports with new features (?)
« Reply #6 on: February 16, 2008, 03:06:55 PM »
Pretty much every port has something different that could be considered a new feature. I won't list games that mainly only have a CD version of the original soundtrack.

Sidearms Special: rearranged CD soundtrack, alternate BC version of the game.
Super Darius: new bosses
Super Darius II: new soundtrack, game is supposed to differ in other ways (I think its bosses again)
Bloody Wolf: has a whole new and improved soundtrack plus running and flying modes.
Street Fighter II CE: VS mode.
Golden Axe: cinemas and other new presentational features.
Double Dragon II: new graphics + cinemas
Altered Beast CD: intro 'cinema'
Strider: cinemas + 1 new stage
Aeroblasters: redrawn graphics + yellow ship intro + new stage 2 music + lots of tricks
Dragon's Curse: loses 99 Charm Stone warps, Tiger-Man, back-up saving, 60 fps.
Dynastic Hero: cinemas, new soundtrack, new character sprite, new bosses/characters.
Ys I - III: cinemas, new ingame character art.
Magical Chase TG-16: new sprite, new stage 1 bg, other visual differences.
Valis I & II: pretty much all different/new.
Popful Mail: enhanced visuals, new cinemas, voices.
Populous CD: Bomberman world.
Tiger Road: pretty much all different/new.


I don't think that Darius Plus added anything to the arcade version. Super Darius doesn't have new levels as far as I know, only unique bosses for each of the 26(the arcade and Darius Plus recycled bosses).

Chuka Taisen is supposed to be an overall different game than the arcade original.



I've heard that Shinobi had a few levels taken out for the PCE version...

I believe that it is missing the bonus stages, unlike the rockin' SMS version. 8)
« Last Edit: February 16, 2008, 03:08:30 PM by Black Tiger »
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Tatsujin

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Re: PCE ports with new features (?)
« Reply #7 on: February 16, 2008, 03:56:59 PM »

I've heard that Shinobi had a few levels taken out for the PCE version...

I believe that it is missing the bonus stages, unlike the rockin' SMS version. 8)

that's unfortunately right. shame on asmik, coz they did a very well job on the rest of the game.
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PCE Games coundown: 690/737 (47 to go or 93.6% clear)
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rag-time4

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Re: PCE ports with new features (?)
« Reply #8 on: February 16, 2008, 04:01:23 PM »

I've heard that Shinobi had a few levels taken out for the PCE version...

I believe that it is missing the bonus stages, unlike the rockin' SMS version. 8)

that's unfortunately right. shame on asmik, coz they did a very well job on the rest of the game.

I SUCKED at those bonus stages!! GOOD RIDDANCE!!!!  :clap: :clap: :clap:

Tatsujin

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Re: PCE ports with new features (?)
« Reply #9 on: February 16, 2008, 04:28:13 PM »
no i rememeber that the powerup system also wasn't ported to the PCE one.
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PCE Games coundown: 690/737 (47 to go or 93.6% clear)
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SignOfZeta

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Re: PCE ports with new features (?)
« Reply #10 on: February 16, 2008, 04:46:19 PM »
Asukua %120 and Advanced VG have cinemas added and new playable characters compared to the computer versions. Also, the 6 button support.

In fact I'm sure that any game ported from PC98 or X68k is enhanced on PCE since most of that was on floppies as computer software, and would have had at least CD audio added for the PCE versions.

ParanoiaDragon

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Re: PCE ports with new features (?)
« Reply #11 on: February 16, 2008, 06:26:31 PM »
Bloody Wolf, the PCE version has twice as many levels as the arcade version!  When you play the arcade version, it ends at the point where you've saved the president.  But, since the arcade version is 2 players, you don't have to go & rescue the other character like in the PCE game.

GUTS

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Re: PCE ports with new features (?)
« Reply #12 on: February 16, 2008, 07:31:52 PM »
^^ Your sig is hilarious, who said that?  Reminds me of this ultra dumb-shit on the Shining Force Central boards whose sig says "LEGALIZE FREEDOM!" (also his username).  What the f*ck does that even mean?  I love when people are trying to be profound or serious or something in their sigs and it just comes off as retarded.

nodtveidt

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Re: PCE ports with new features (?)
« Reply #13 on: February 16, 2008, 10:00:00 PM »
Here's one people missed:

Crest Of Wolf/Riot Zone - Area order greatly changed. New final boss.
« Last Edit: February 16, 2008, 10:09:41 PM by The Old Rover »

Joe Redifer

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Re: PCE ports with new features (?)
« Reply #14 on: February 17, 2008, 12:00:34 AM »
Shinobi is missing the entire round 2 which consisted of 3 stages plus a boss fight with a helicopter.  Pisses me off because that's one of my favorite rounds.  The PCE sure could have used more MEGA POWER back then.  And yes, it is also missing the bonus stages.