Giving up on Shubibinman 2. Anything less than a charge-shot is useless (a pet peeve of mine in action platformers). Your bullets are so small that it's a wonder you will hit anything. Two slow auto-scrolling stages in a row further kills any sense of momentum. Followed by... more stages with slow auto-scrolling segments.
If someone wants it take it off my hands in my sales thread.
At least the third game, for as painfully easy as it is, is fun to play.
Also playing Hellfire S. Why would the default setting be "Easy", and only go up to "Normal"? Normal isn't even that hard! A neat thing others pointed out to me is that if you destroy a power-up carrier with your back-shot, it releases three power-up or bonus icons instead of one. It forces you to plan on back-shooting them for maximum effectiveness and points gain.
I'm having fun with it, though my gut feeling is that the Genesis/MD port is the stronger game.