Still playing F-1 Circus.
My improvement as a driver, however, has plateaued.
I'm going to revisit the F-1 genre this week.
From what I remember, some games have your car so close to border of the screen that it required "twitch" reflexes...MotoRoader was a bit like this when you built a swift car and you were in the lead.
CURRENTLY PLAYING:
Hany on the Road—its much harder than I thought it would be! My kids and I still enjoy 2-player co-op, but you gotta keep concentrating, even during the lulls...
ELSE
Splat!
It's so damn fast that even with a warning arrow popping up BEFORE the turns, you can't (well, I can't) take anything full speed. I see that arrow, I let off the gas. Coast through turn, accelerate. But am starting to think....this game just requires serious track memorization (my KINGDOM for an on screen track map!!!!!!)
I have F1 Circus on CD as well ("Pole to Win") and it has some presets for handling/balanced/top speed the other games don't, and I am copying the "handling" settings over to my huey game. Works better, but DAMN.....still hard. Still, series has me hooked.
BTW, I was playing Doraemon Dorabian the other night, and it was so easy it was frankly boring. But my 9 year old liked it, maybe one for your kids.