Well, I beat Gotzendiener. The final area with all the moving treadmills was slowdown city.
Apparently I might have some bug copy where music doesn't play during the "final boss" room, so I just wailed on the enemy in weird silence.
It's not that it mattered since the enemies all behave the same (get knocked back when hit, then move back into position to being hit). I find it funny that some random mook that didn't even try to attack was the final obstacle between me and freedom.
Overall opinion: awful game. Little creativity outside of some visual design; if Gainax had a hand in it, it was their C-squad. I bet there are some out there that think all the useless and pointless items and interactions add "atmosphere," and that traversing a gigantic empty maze with little rhyme or reason behind progression (but plenty of slowdown) is "unique." These are probably the same people that love modern indie games like Dear Esther and Gone Home - well Gotzendiener has them all beat as the original shitty walking simulator.
It is hilarious that the game's case has the balls to throw around "RPG" on its description. Anyone who recommends this game is seriously nuts.
I love that you unabashedly bash the game, but I actually enjoyed it (despite its flaws, which I briefly pointed out).
Also, something tells me that some of the humor in the game went RIGHT OVER YOUR HEAD.
Wait?! What was that?
I'm not saying you are wrong, but you represent the profile of an "impatient stimulus seeker" who needs the volume at 11 (always) and hyper-kinetic action (always) otherwise..."nothing is happening"...
Am I harsh? Yes. Am I fair? No.
But I do feel that the mood and atmosphere in some games will be totally lost in you.
TO CURE YOU OF YOUR "WALKING SIMULATOR" BLUES, I prescribe Monster Lair.
Go play Monster Lair...that game satisfies the "impatient stimulus seeker" in me: I get a new weapon every millisecond, I jump around constantly, I don't strategize which weapon I'll use on the boss (I'll use whatever weapon I have). Don't use turbo.
I'm serious, by the way. For any of its flaws, Wonderboy III: Monster Lair is friggin' awesome, under-appreciated.
Obviously, no cheating codes.
The game has a few default continues. You can use them.