It was also developed by people who were paid to work on video games full time as their career.
I completely understand what you're saying, though for me it feels just as complete as most any other puzzley type game. The previously posted comment should only be taken as a light hearted jab at
all homebrew projects that languish in a perpetual state of 'almost done' and wasn't aimed at any particular person or project
1.
Hey I love the voices! They were ported right from the arcade! I absolutely loved them when I first played it and that has carried over.
To each their own, but I think that 'arcade perfect' is a cop out for the voices. The CD didn't suffer from the same limitations as the arcade board, so there's no excuse for it to sound like everyone is fresh from the dentist with a mouth full of cotton gauze and an ampule of Novocaine. Had they released it on a HuCard, on the other hand, the voices wouldn't have been much of a disappointment at all.
I think back in those days Street Fighter was a pretty big deal... it really blew away games like Karate Champ and Yie Ar Kung Fu in terms of its graphics... and for me it was the perfect first CD title because I wanted a Turbo CD since the first time I saw that Street Fighter was on the system (not released for another console until Capcom Classics vol 2 for XBOX and PS2)
In theory, Fighting Street would've been a nice launch title had it been equal to the arcade (or even better in some areas). In practice, the poor controls and laughable voices surely made more than a few people wonder why they'd waste $400 on a CD add-on that didn't seem to add-on much of anything in terms of game play. In short, it wasn't the game that was a poor choice, but rather the selection of a shitty port of a good game.
1 - I anyone is offended, then the comment was directed squarely at their stupid ass and they can blow me.