Author Topic: What shmups have an option for a high resolution mode (Arcade Mode)?  (Read 2700 times)

Turbo D

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #45 on: March 23, 2008, 06:03:29 PM »
 #-o :oops: :)

edit:

This arcade mode rulez!!!  :mrgreen:
« Last Edit: March 23, 2008, 06:15:47 PM by turbo D »

Joe Redifer

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #46 on: March 23, 2008, 06:23:01 PM »
When I do this mode, I feel like, like,  I am at THE ARCADE!!!!!!!!!!!

Keranu

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #47 on: March 23, 2008, 07:01:14 PM »
I am suprised Gate of Thunder didn't have an arcade mode, seeing that it has the arcade feel and all.
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Necromancer

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #48 on: March 24, 2008, 04:43:14 AM »
I am suprised Gate of Thunder didn't have an arcade mode, seeing that it has the arcade feel and all.

Uh, yeah..... except it's a horizontal shooter.  How would a TATE mode make it better?
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Kitsunexus

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Re: What shmups have an option for a high resolution mode (narrow screen)?
« Reply #49 on: March 24, 2008, 07:39:02 AM »
Ikaruga (DC)

Hmmm that's odd, the only graphical choices in the Gamecube version are all tate.

Joe Redifer

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #50 on: March 24, 2008, 11:33:45 AM »
"Tate" means to turn the TV over on it's side.  I highly doubt the GC version requires that... though it would be humorous.

Kitsunexus

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #51 on: March 24, 2008, 12:08:04 PM »
"Tate" means to turn the TV over on it's side.  I highly doubt the GC version requires that... though it would be humorous.

Oh, my bad. You can still run it in normal mode, it just doesn't take up anywhere NEAR he full screensize.

SignOfZeta

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #52 on: March 24, 2008, 02:43:55 PM »
Quote from: Michael Helgeson
The other Star Soldier games were prob designed in said aspect also for all we know since they have this mode hidden also.

Maybe I'm not getting what you are saying here (what we are all saying here), but I think I disagree. This "arcade mode" or whatever doesn't do anything but squish the screen. Pan and scan film transfers are crap because they cut %30 the image away. (Exceptions: "TV-sized" versions of movies that were smooshed to fit the credits and then for the rest of the feature, strip %30 of the image away. Its pretty rare to see these now but they were once extremely common on TV, and even sometimes in VHS in the early days.) Old 80s ports of arcade shooters that were vertical in the arcade would definitely do this when converted to horizontal home versions (sorta, everything was actually redrawn, but the effect is the same), but this "arcade mode" (AM) thing isn't going to fix it. A better analogy would be more like watching a film that was pan and scanned in stretched wide mode on a 16:9 TV; now its the right shape but there is still information missing from the screen *and* its all smooshed. AM (at least on the games I've played) doesn't allow for the correct placement of ships/enemies and/or the correct ratio of ship/enemy size to screen size. It just smooshes it. That's all.

Basically, imagine a shooter that plays vertically but runs on a horizontal monitor. Radiant Silvergun, for example. Now play it in a funhouse mirror that makes fat people look skinny. That is "Arcade Mode".

With the Solider series games this is doubly stupid since there was no arcade version, vertical or otherwise (that I know of) for the PCE game to pretend to be. Because of this I seriously doubt that they were designed for the resolution of a vertical monitor at any point.



Sinistron

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #53 on: March 24, 2008, 03:37:37 PM »
With the Solider series games this is doubly stupid since there was no arcade version, vertical or otherwise (that I know of) for the PCE game to pretend to be.

It may be "doubly stupid" to you but this thread was started because people actually enjoy the "arcade" modes- some- myself included- feel that the compression makes the graphics nicer to look at.  Your funhouse mirror idea is kind of pointless (almost as pointless as joining a thread about something that you don't "get" and drawing empty comparisons) - as anything from this era compressed makes the image appear higher resolution and anything blown up from this era of gaming pixelates the images- its like saying water is wet. 

As for the soldier games- it's just as "stupid" to include arcade screen modes as it is to include caravan modes- since we are not taking part in the "actual" caravan competition.  So there's no actual arcade versions of some of these games- who gives a shit?  It's a bonus feature for a game dude.  Plus "arcade" simply refers to arcade shooters with narrow screens- of which there are many.  I seriously doubt they're trying to fool people into thinking that the games appeared in the arcade.  The shooter fanatics in Japan certainly wouldn't have assumed that Soldier Blade was an arcade classic because of an arcade mode.  Again- it merely references to narrow arcade shooter screens of the day.

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Michael Helgeson

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #54 on: March 24, 2008, 03:50:04 PM »
If I get time later I will look into this a tad with compare pics,but as far as I can tell the arcade modes look like the arcade more last I looked. Typically in stretched out mode you have to actually move over more to get to certain objects btw,and typically anything in arcade mode,at least on later shooter releases is displaying a screen aspect true to the arcade,with blank borders on the sides,like Raiden. Mame does it this way also if you want it too so you don't have to flip your monitor.

SignOfZeta

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #55 on: March 24, 2008, 04:40:39 PM »
Quote from: Michael Helgeson
Typically in stretched out mode you have to actually move over more to get to certain objects btw,and typically anything in arcade mode,at least on later shooter releases is displaying a screen aspect true to the arcade

Yeah, with a lot of 32-bit era stuff (Layer Section (SS), I think) this is exactly true and much appreciated. This doesn't happen with SSS though. In AM in SSS the relative size of all sprites and BGs are the same to each other as they are standard mode. It has no effect on gameplay at all.

rag-time4

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #56 on: March 24, 2008, 05:55:32 PM »
I'm thankful this thread got made. I will def give Dragon Spirit and Image Fight more attention now.
Thanks :)

I'm surprised nobody commented on this in the Image Fight high score thread, but I believe all my screenshots are from arcade mode.

I always play in arcade mode, and yes, all it really does is smooshes the graphics, but the narrow screen makes it more psychologically similar to the arcade version even though there is no tangible difference in the gameplay.
« Last Edit: March 24, 2008, 05:57:08 PM by rag-time4 »

nat

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #57 on: March 24, 2008, 06:09:43 PM »
Image Fight is another great example of a game that when played in the "normal" mode feels like everything is stretched out to fill the screen. Playing in the arcade res actually makes it feel more natural.

Michael Helgeson

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #58 on: March 24, 2008, 07:40:11 PM »
IMAGE FIGHT

In Image Fight you don't move over on the left or right more then what you see in the pics on anything,arcade,PCE.
Stretched fattens crap out too much on PCE,Arcade mode looks normal,well as normal as can be considering so much detail is missing. Still a great port for what it is though.

DRAGON SPIRIT

In Dragon Spirit arcade you have to move over to see more of the screen. That was kinda unusual for me to see. On PCE you don't have to do that on either mode,everything is just there. On PCE stretched however everything is fat looking,yet again,and looking at the sprites they look ugly due to being fat. It doesn't look natural. Arcade mode looks the most correct,as the sprites look fine. You'd be able to tell better if I could get better pics,but I suck at this game badly and it was hard to find a good reference point.

After doing all that its clear that full screen mode has stretched the graphics out completely where it looks too fat.
Arcade modes are def more ideal if you want the look and feel,and correct sprite size of the arcade.
« Last Edit: March 24, 2008, 08:05:28 PM by Michael Helgeson »

Tatsujin

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Re: What shmups have an option for a high resolution mode (Arcade Mode)?
« Reply #59 on: March 24, 2008, 08:11:19 PM »
this is quite strange, since all the grafx was re-drawed for the port, why they made it fat for the standard mode (the mode which 99.99999% of all the people play the games usually)???
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