Author Topic: Bubble Bobble PCE  (Read 2529 times)

nodtveidt

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Re: Bubble Bobble PCE
« Reply #45 on: May 05, 2008, 05:13:47 PM »
The same way all other games are ported to the PCE...one byte of code at a time. :D

Nintega Turbine Trio-CBS

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Re: Bubble Bobble PCE
« Reply #46 on: May 06, 2008, 02:33:19 AM »
The same way all other games are ported to the PCE...one byte of code at a time. :D

So how will I play it when you finish with your port? Are you going to make copies and sell them to everyone? Will it be on CD?

Arjak

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Re: Bubble Bobble PCE
« Reply #47 on: May 06, 2008, 03:33:29 AM »
Nope, it's apparently going to be on newly made HuCards!
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Necromancer

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Re: Bubble Bobble PCE
« Reply #48 on: May 06, 2008, 03:35:44 AM »
So how will I play it when you finish with your port?

I'll wager with a controller.  :)

Seriously though, Arjak is correct:
The game will be a normal hucard image, and will be the first game by me to be built on the NeoHuCard developed by myself, Dave Shadoff, and Charles MacDonald.
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Sinistron

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Re: Bubble Bobble PCE
« Reply #49 on: May 06, 2008, 04:02:43 AM »
At the risk of me sounding like a jerk here Nintega- all of your questions were pretty much answered already on this thread.  It wouldn't hurt to have read it  :D

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peperocket

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Re: Bubble Bobble PCE
« Reply #50 on: October 12, 2008, 03:38:47 AM »
Was this little demo just a proof of concept or is this part of a real project ?

nodtveidt

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Re: Bubble Bobble PCE
« Reply #51 on: October 13, 2008, 03:11:08 PM »
It's part of a real project...though lately I've had zero time to dedicate to it.

peperocket

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Re: Bubble Bobble PCE
« Reply #52 on: October 14, 2008, 02:56:55 AM »
Thanks for answer.

I understand, time is never too long for all we would like to do.

I hope you will find one day time for make a playable level ;)


nodtveidt

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Re: Bubble Bobble PCE
« Reply #53 on: October 14, 2008, 02:58:22 PM »
Well, to make a playable level, most of the underlying game code has to already be in place...FSMs for Bub and at least one enemy, plus all coldet and level render code. It's quite a bit of work, but once that's done, all remaining levels can be added with ease.

spenoza

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Re: Bubble Bobble PCE
« Reply #54 on: November 19, 2008, 06:53:56 AM »
Will this NeoHuCard format support both PCE and TG-16?
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nodtveidt

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Re: Bubble Bobble PCE
« Reply #55 on: November 20, 2008, 01:58:59 PM »
Yes. The design is for the TG, but it can also be used for the PCE by reversing the bit order of the loaded image.

spenoza

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Re: Bubble Bobble PCE
« Reply #56 on: November 22, 2008, 03:30:33 PM »
Have you considered integrating a small digital switch into the card that simply redirects pin output dependent upon the setting?
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nodtveidt

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Re: Bubble Bobble PCE
« Reply #57 on: November 23, 2008, 02:00:09 AM »
That would have to be one hell of a switch, or would have to have another circuit which remaps the data lines.

caa718

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Re: Bubble Bobble PCE
« Reply #58 on: November 23, 2008, 04:47:03 AM »
This lookes great!  I cant wait to play the game when it is completed!  I remember the nes days!  Nice touch to make it true to the arcade version.  Great Job!

CAA

spenoza

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Re: Bubble Bobble PCE
« Reply #59 on: November 24, 2008, 08:13:14 AM »
Yeah, I figured you would use a small digital switching circuit in combination with a physical switch or push button. Digital switching circuits come in a wide variety of shapes and sizes and are usually pretty affordable. You might end up with a lumpy HuCard that way, but I don't think anyone minds bumps on their HuCards.
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