That isn't logic, its faith. For all we know "began work" might have just meant they ordered a SGX dev kit and put some dude in charge of the project. "Beginning work" on a game starts with sending some emails, getting some funding aproved, getting manpower together, signing a license (in this case anyway), and of bunch of other unexciting non-coding related BS.
Faith??? I think you mean interpretation. And for all anyone knows, how accurately translated and in context is 'began work' from that interview? I'm more or less stating the phrase implies
more than 'just talking about it'. Whether they did do less than begin working on it, can't be derived from the interview, now can it?
But we can put the development of this game in the context of the SGX. How many Capcom games, no make that arcade Capcom games make up the SGX library? Two Capcom arcade ports done on the SGX. A third being worked on is not so hard to understand or expect, and when there's information (official at that) also stating just that. No sir, not faith. Using logic to piece together the missing parts of the picture. And that's all anyone can do.
Also, why would NEC
themselves have to order dev kits? And if they did sub out the work to another company, why would that be an influencing factor of... anything? That's not a big deal, by any stretch of the imagination. And there's no information stating they did or did not have development kits. I don't understand the relevance of speculating that without a single bit of information pertaining to that. You might as well just make something up.
The SGX failed faster and more completely than any system I can think of, and the people at NEC avenue obviously would have known sooner than a real 3rd party. They cancelled the project to cut their losses...they might have cancelled it really early, like...before it even ran.
The article implies, no states, the project was moved to the PC-Engine. Not canceled. Look at the SGX release date. Look at the games that came out. At what point do you think they realized the SGX was a failure and compare that to the release dates of the SGX games.
I find the story about there being 5 protos kind of hilarious/stupid. Sounds like the plot of Voltron. Games aren't developed on EPROMS, they are developed on hard drives. The game would only hit an EPROM if they wanted to send the game around, and they only do that when there is something worth sending around. There is basically no evidence that the game ever reached a state where they would want to send demos out...and why would they send demos to EGM or Gamefan?!? Back then those guys often only reviewed Japanese releases they more or less bought with their own money. Relationships with Japanese companies weren't very strong like they are now, and with NEC Avenue? How many NEC Avenue games even got a US release?
The story about the 5 prototypes definitely has no validity. And same with EGM/Gamefan. I think it was already talked about that they most likely simply lifted the screen shots from the Japanese mags, unless I missed where someone said otherwise? And I see no reason why NEC would have a SGX connection with any US companies or mags. There was no reason that I know of. The system was Japan only.