Author Topic: So ... why the turbografx, anyway?  (Read 866 times)

Lord Thag

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So ... why the turbografx, anyway?
« on: April 22, 2008, 06:09:53 PM »
I've been thinking over the last few days about exactly why I've become so taken with this system. It's not really nostalgia. I have an entire room full of games, so it's not like I'm deprived or needing to 'reclaim my childhood' or anything. I never grew up to begin with  :lol:

At first, I couldn't figure it out. I have a pretty nice stack of Genesis games, including a CDX and some pretty fun/rare stuff. Ditto SNES. Yet neither of them really draw my attention much. Sure, I'll drag out a game or two occasionally, but I don't really play them all the time. Not so this here Turbografx. It's crowding out my 360 currently for play time, and winning.

Now the short answer, of course, is that it's fun. Sure. But so are a lot of other systems. What makes this system so addictive? I mean, this is the ONLY commercialy unsuccessful console that has it's own forum with tens of thousands of posts for just that system. Why is that? Here's what I've come up with for me, personally:

1. The Color. Sounds like a weird thing to say, but the intensity of the color of TG games really gets me. It did as a kid, too. Compare Legendary Axe to Castlevania on the other two systems, and it's like the difference between a peacock and a crow. Most TG games are bright, colorful, and just plain pretty to look at, and the visuals hold up quite well nowadays. Sega just looks like mud after playing the TG.

2. The Style of Games. Here's my main reason for liking this system. It's still fresh. The entire library of TG-16/PCE games seems to be made of stuff that, for the most part, was not duplicated on the other systems, or if it was, was a second rate effort (most of the shooters, for example). The games are original, and fun. It's amazing how many of them I've never heard of that play as great as more recognized franchises like Mario and Metroid. Bonk, Legendary Axe, Dungeon Explorer, and Military Madness (to name a few) all play remarkably like first tier nintendo titles. There is so many original franchises too, most of which died with the system. I find the library has a distinct 'flavor', rather like Nintendo does, only with less shrooms and plumbers, and a lot more explosions and general kick-ass. I find the games a very refreshing break from the usual Nintendo/Sega games of the era.

3. Shmups! Duh, right? This system is packed to the gills with shooter goodness, almost all of which are the 'best' home ports of the era. Play control is amazing, in most of them, and the graphics, speed and all the rest are great. Sure, many of them are 'old style' shooters, but who cares? Fun is fun. I had forgotten what an awesome genre this was!

4. Aesthetics. Ok, so I'm a snob. I admit it. I like the sexy little credit card sized games. The controllers are awesome, and they have built in turbo. The Duo has got to be the best looking game system of all time, ever, and the cover art on the american games is just ... ummm ... *cough* well, let's skip the cover art, shall we? :P I love the fact that I can throw ten games and my express in a DVD player bag and go. I need a suitcade to do that with my Sega Nomad. The other consoles of the era are ... fugly. The SNES looks like the bastard child of pastel vinyl siding and a toaster. The sega contollers look like a wal-mart brand bat-a-rang.

Oh, and it's more fun. Faster than the slow snes, and way prettier than the genesis, and it caters more to the hardcore gamer than the other, more mainstream systems did. 

So, those are my reasons. What are yours?
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Joe Redifer

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Re: So ... why the turbografx, anyway?
« Reply #1 on: April 22, 2008, 06:20:22 PM »
Why do you hate the sound of the TurboGrafx-16 so much?  Surely if you thought well of the sound, you would have complimented it.  But you didn't say a single thing about it, so it must mean that it makes you want to stab your ears with ball point pens.  It's only logical.   :D

Anyway I received the Turbo and its requisite CD-ROM attachment for a high school graduation present.  That's why.

nat

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Re: So ... why the turbografx, anyway?
« Reply #2 on: April 22, 2008, 06:56:08 PM »
Prior to the TG-16, I was an NES kid. I got a TG-16 for Christmas in 1990 and never looked back.

SignOfZeta

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Re: So ... why the turbografx, anyway?
« Reply #3 on: April 22, 2008, 08:10:53 PM »
As you mentioned, the color is great. Not SNES great, but better than anything else great. Its not simply the amount of color, but rather the specific colors that it has. Hard to explain.

Also the CD stuff adds so much to RPGs. Obviously I'm less blown away by it than I was in the past, but I still love it.

The main thing though is the seemingly endless amount of wierd-ass games that to this day I'm still discovering. A menu based monster wrestling game? Strip Janken? Camera Boy? Toilet Kids, Kato and Ken? Yeah, you don't get this stuff elsewhere.

I also really like shooters. So much so that I refuse to use current vogue word "shmups" except in the negative sense as it makes me want to puke. Its almost as annoying as people saying, "PSX".

Joe Redifer

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Re: So ... why the turbografx, anyway?
« Reply #4 on: April 22, 2008, 08:14:00 PM »
Quote from: Zeta

Its not simply the amount of color, but rather the specific colors that it has. Hard to explain.


I know exactly what you mean.  For example, both the Turbo and the Genesis have 512 colors, but that doesn't mean they have the same exact 512 choices.  The color selection is better on the Turbo whereas the Genesis seems to have more darker and "drab" colors to choose from.

ceti alpha

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Re: So ... why the turbografx, anyway?
« Reply #5 on: April 23, 2008, 02:15:16 AM »
Prior to the TG-16, I was an NES kid. I got a TG-16 for Christmas in 1990 and never looked back.

ditto. Christmas 1990 was a good one.

The Turbografx just has that je ne sais quois that other systems simply don't have. The sound was never the Turbo's strong hand, but even the limited sound has a charm to it.


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Necromancer

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Re: So ... why the turbografx, anyway?
« Reply #6 on: April 23, 2008, 04:18:59 AM »
Prior to the TG-16, I was an NES kid. I got a TG-16 for Christmas in 1990 and never looked back.

Same here, except I was also big into the GB and waited another few months and splurged on a Duo.

The CD titles are what really sold me on the Turbo; the redbook audio and voices were just so much better than anything that came before.  Kinda stupid thinking (considering you play the game, not the the soundtrack), but I'm glad I was young and dumb or I may have passed on the Turbo goodness due to the meager library.
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esteban

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Re: So ... why the turbografx, anyway?
« Reply #7 on: April 23, 2008, 08:31:25 AM »
Believe it or not, the commercial for TG-16 made the games seem heavenly (especially Blazing Lazers)... so I basically wanted TG-16 for Blazing Lazers. The commercial showed the games for a quarter of a second apiece, though, so my brothers and I played the videotape in slow-motion to try to see what the games were like. Legendary Axe was the other reason to get TG-16. Even China Warrior looked awesome, if you can believe it.

Genesis looked awesome, for sure, but Tatsujin on Genny didn't look as heavenly as BL.

The rest is history...
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Lord Thag

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Re: So ... why the turbografx, anyway?
« Reply #8 on: April 23, 2008, 10:44:29 AM »
Quote
Posted by: Joe Redifer 

Why do you hate the sound of the TurboGrafx-16 so much?  Surely if you thought well of the sound, you would have complimented it.  But you didn't say a single thing about it, so it must mean that it makes you want to stab your ears with ball point pens.  It's only logical. 

 8-[

Ok everyone, back away from the crazy person  :wink:

Heh, actually I think 'Turbografx' is very amusingly 80's. The whole "let's substitute 'X' for 'S' so the name sounds progressive and cool because we're a bunch of stuffed shirts who have no idea what cool is" thing is hillarious. Anyone catch that new Tom Clancy 360 game called (*chuckle snort*) 'HAWX'? Ha! It didn't die in the 80s, apparently. Too funny.  :lol:

Oh, and another thing I thought of that makes the TG completely unique. It's really the only system that allows you to pop a card out of the slot, slap it in your turbo express, and take the exact same game with you on the go. Sure, there are a few systems with similar setups, but none that are really portable. Ever try lugging a Nomad and ten Genesis carts around? Yeah. Have fun with your briefcase.
« Last Edit: April 23, 2008, 11:00:42 AM by Lord Thag »
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Black Tiger

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Re: So ... why the turbografx, anyway?
« Reply #9 on: April 23, 2008, 11:20:34 AM »
Early on when I had a Genesis, before I got my TurboGrafx-16, the lack of games wasn't as big a deal to me as was the lack of next-gen console games. Arcade ports were neat, but they got old fast. Which is why Phantasy Star II (or even Sword of Vermillion) was such a big deal when it came out and I was quick to forgive all its flaws.

The more I learned about the TG-16, the more I envied what looked like NES-style replay-friendly console games with 16-bit aesthetics. When I saw Keith Courage on display at a trade show before the TG-16 was even for sale locally, I wished that the Genesis had come packed with a platformy game like that, with nice colorful shading.

One big turning point for me came when I visited an acquaintance at his house and watched him play Dungeon Explorer and Neutopia. At first I was like, "who wants to play a questy Gauntlet clone?" But Neutopia was exactly what I wanted the first time I saw it.

In the weeks that followed, I couldn't get those two games out of my mind and soon realized that I really wanted to play Dungeon Explorer, let alone Neutopia. I loved the original Zelda on NES(I got speed runs down to 20-something minutes), but had always wanted a game very close to that with graphics that were at least NES quality. Most pre-16-bit Zelda clones were quite a bit different than Zelda.

I finally got a TG-16 as an early birthday/X-Mas gift about a year after it was released in the U.S. Not long after, the guy who showed me DE and Neutopia advertised the games for sale in the local newspaper and I snatched them up.

Dungeon Explorer in particular had been built up in my imagination based on a couple hours of viewing months earlier, but both games exceeded my high expectations. I regretted not getting a TG-16 sooner.

Early on one thing that hooked me was the sound. Particularly the type in games like Keith Courage, Neutopia and JJ & Jeff. They have that cool kinda effect that Contra on NES has, (I don't know how to explain it, back then I called it "electric") only way better. I really liked the Genesis sound, but the TG-16 sounded even cooler to me.

Another thing that made the Turbo my favorite console from then on was the controller. Once again, it seemed as though it had been designed specifically for me. I've never liked the original Genesis pad, the NES was a good but crude start, but the Turbo Pad was the perfect size and shape. With a d-pad and buttons that I couldn't imagine being any better than. Plus variable turbo switches on top of it all. :D

My friends and I had been interested in seeing what we called "glowy" graphics like on arcade games. Basically, nicely shaded graphics with colorful gradients. Many early Genesis games had visuals blurred out that looked similar, but the TG-16 had many games with sprites in particular that looked like my favorite arcade games, while still appearing sharp on screen. Even before we saw a TG-16 in my home town, one of the games we'd site as an example of "glowy" graphics in the arcade was Side Arms. When it made it to the TG-16 apparently fully glowy and intact I couldn't believe it.

The main reason I got hooked on Turbo and its remained my favorite platform, of course, is the games. But aside from how cool the games themselves were, the one final thing that made the TG-16 so awesome was Turbochips/HuCards. I really liked SMS game cards and had wished there were more. Turbochips were even cooler and every game used them.

I don't know how things would've turned out if the CD-ROM hadn't been released. But ever since I saw early images of Ys I & II and Valis II, I decided I had to get it. I loved Ys on SMS and the updated visuals (that early screenshot of the pillars in Zeptic Village really stood out) combined with cinemas (the portraits and minor cinemas in PSII had a huge impact on me and my friends, as did the early "Japanimation" videos we'd special order) convinced me that that single game would alone make the Turbo-CD worthwhile.

And it really did. Although I was disappointed that there weren't cinemas throughout the game, Cosmic Fantasy 2 would eventually fulfill that expectation as I had imagined CD RPGs would/should be. Valis II turned out to have even more glowy graphics than I thought, although it was quite a bit different than I had imagined.

As much as I loved the TG-16 early on, it was the CD games and PC Engine imports that cemented it as my favorite system right through the 16-bit generation and surprisingly up until this day. :)
« Last Edit: April 23, 2008, 11:26:48 AM by Black Tiger »
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turbokon

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Re: So ... why the turbografx, anyway?
« Reply #10 on: April 23, 2008, 11:32:56 AM »
Prior to the TG-16, I was an NES kid. I got a TG-16 for Christmas in 1990 and never looked back.

ditto. Christmas 1990 was a good one.

The Turbografx just has that je ne sais quois that other systems simply don't have. The sound was never the Turbo's strong hand, but even the limited sound has a charm to it.

ditto for me too except ours was 1991 I think, when we picked it up from Montgomery Wards for $99.  I remember seeing Keith Courage for the first time, the bright rainbow colors, the amazing sound and the huge sprite when he turned into a mech. 
Turbo fan since 1991 after owning my first system.

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ceti alpha

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Re: So ... why the turbografx, anyway?
« Reply #11 on: April 23, 2008, 11:55:45 AM »
Prior to the TG-16, I was an NES kid. I got a TG-16 for Christmas in 1990 and never looked back.

ditto. Christmas 1990 was a good one.

The Turbografx just has that je ne sais quois that other systems simply don't have. The sound was never the Turbo's strong hand, but even the limited sound has a charm to it.

ditto for me too except ours was 1991 I think, when we picked it up from Montgomery Wards for $99.  I remember seeing Keith Courage for the first time, the bright rainbow colors, the amazing sound and the huge sprite when he turned into a mech. 

The Keith Courage sound is worth getting the game for. It really was/is fantastic.


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Lord Thag

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Re: So ... why the turbografx, anyway?
« Reply #12 on: April 23, 2008, 01:21:51 PM »
I really like the sound in both Legendary Axe games, and Military Madness is one of the best sound tracks of the era. So much of the Turbo stuff just feels like quality. It's hard to explain. Many of the games just feel ... polished, I guess is what I'm looking for.
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esteban

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Re: So ... why the turbografx, anyway?
« Reply #13 on: April 23, 2008, 02:16:51 PM »
I don't know how things would've turned out if the CD-ROM hadn't been released. But ever since I saw early images of Ys I & II and Valis II, I decided I had to get it...
Yeah, I would look at the screenshots of Fighting Street, Monster Lair, Ys I& II, Valis II, Final Zone 2 and try to imagine what a "CD-ROM" game would be like. Ha!

I was particularly lusting for Valis II because it had some screenshots (the one where Yuko is crouching in front of a bleached-white rib cage and magenta-purple mountains are in the distance) that intrigued me. I really wanted TG-CD for Valis II, since Valis II was a complete mystery to me. Ys wasn't a mystery (SMS), so I discounted the TG-CD version as "just Ys". Later, of course, Ys I& II blew my mind. I couldn't believe how foolish I was to discount Ys I & II. I had convinced myself that Final Zone 2 and Fighting Street were more deserving of my money than Ys I & II. I did end up buying Final Zone 2.

I think Fighting Street was out of stock, or something. I was lucky. Thankfully, I bought Monster Lair instead of Fighting Street.
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ceti alpha

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Re: So ... why the turbografx, anyway?
« Reply #14 on: April 23, 2008, 02:34:47 PM »
Quote
I think Fighting Street was out of stock, or something. I was lucky. Thankfully, I bought Monster Lair instead of Fighting Street.

lol. Phew!!


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