Author Topic: Some TurboGrafx-16 related correspondence  (Read 583 times)

Joe Redifer

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Some TurboGrafx-16 related correspondence
« on: May 27, 2008, 02:39:39 PM »
I used to write to game companies all the time in order to extrapolate as much info about videogames and systems as I possibly could.  About 75% of the time or so they'd respond.  Here are two TurboGrafx-16 related letters I found the other day while digging around and scanned them just for YOU!

This first one is from NEC themselves, and it looks like I spilled CokeĀ® on it at some point.  :(  I desaturated it and tried to make it less objectional, but I didn't want to spend too much time in Photoshop with a letter like this.  You can pretty much guess what I was asking by their responses:





This letter is from the world famous Working Designs.  I was disappointed when I rediscovered the letter that it wasn't written by Victor Ireland.  Oh well.  Here it is:



Enjoy.  I know I did at the time!

Turbo D

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Re: Some TurboGrafx-16 related correspondence
« Reply #1 on: May 27, 2008, 02:45:35 PM »
Those are great letters Joe! Its pretty cool that you got those companies to respond like that. I didn't know that genesis exile was missing a town, probably because I don't own that version, haha.  :)

Keranu

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Re: Some TurboGrafx-16 related correspondence
« Reply #2 on: May 27, 2008, 03:43:11 PM »
Great letters! I love the "670 megabits" part where the dude had to contact the engineer to get a precise number and wasn't sure how much was music and how much was programming.

Quote from: turbo D
I didn't know that genesis exile was missing a town, probably because I don't own that version, haha. :)
I think he's referring to the town with the people being burned, which I think was just censored in the Genesis version and not removed.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Some TurboGrafx-16 related correspondence
« Reply #3 on: May 27, 2008, 03:56:05 PM »
It was removed from the US version as I think the Japanese version has it included.

ceti alpha

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Re: Some TurboGrafx-16 related correspondence
« Reply #4 on: May 27, 2008, 04:15:06 PM »
These are great letters Joe. Very, very cool.


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Necromancer

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Re: Some TurboGrafx-16 related correspondence
« Reply #5 on: May 28, 2008, 04:19:22 AM »
Thanks for sharing those gems, Joe.  The hottest games for 1991 included The Addams Family and Talespin..... who knew?  :lol:
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ceti alpha

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Re: Some TurboGrafx-16 related correspondence
« Reply #6 on: May 28, 2008, 04:32:44 AM »
Why is Bonk so mad at the TG logo?  :-k


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Necromancer

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Re: Some TurboGrafx-16 related correspondence
« Reply #7 on: May 28, 2008, 05:10:24 AM »
Why is Bonk so mad at the TG logo?  :-k

It took away his mascara and eyeliner.  :wink:
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MurderDate

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Re: Some TurboGrafx-16 related correspondence
« Reply #8 on: May 28, 2008, 06:32:13 AM »
Good for you, Joe,  writing those companies like that back then!   I bet you were a cool little kid.  :mrgreen:
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Lord Thag

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Re: Some TurboGrafx-16 related correspondence
« Reply #9 on: May 28, 2008, 07:06:08 PM »
Nice! Interesting to see a Working Designs letter. They were based in my hometown (Redding CA). afriend and I used to pull copies of Lunar out of the dumpster behind their offices in high school. I've met a few of the voice talent used in Lunar (friends of a buddy up north), as well as Victor himself. Victor can be cool, but I heard he was a royal pain to work for (he stiffed several of the Lunar voice-talent out of their paychecks). Interesting guy though, and most definitely NOT a Sony fan. Sony pretty much killed his company, due to the restrictions on importing Japanese games, which was WD bread and butter. You wouldn't believe how many copies of Lunar he still has stacked in his warehouse. He makes a living just selling them on the evilbay.

That said, last a friend of mine heard from him, the working Designs phoenix may be rising from the ashes one day soon ....

And no, you're not getting any more information than that  :-$
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spenoza

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Re: Some TurboGrafx-16 related correspondence
« Reply #10 on: May 29, 2008, 06:01:21 AM »
Victor himself has talked repeatedly about reviving WD, if not with the same name in spirit. And he definitely has something in the works. It's just a matter of what it is. He's only shy as to the details, never the intent.
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theoakwoody

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Re: Some TurboGrafx-16 related correspondence
« Reply #11 on: May 29, 2008, 03:35:36 PM »
Quote
Interesting guy though, and most definitely NOT a Sony fan. Sony pretty much killed his company, due to the restrictions on importing Japanese games, which was WD bread and butter.

Forgive my ignorance but what were the restrictions imposed and what is the current situation like for a company to import a jap only game and translate it.  I mean big companies like Capcom probably wouldn't just hand out the Resident Evil 0 remake to anyone but there are still a ton of RPGs that never make it over here.


By the way if anyone has read any Ireland interviews did he ever discuss how he chose which games to translate?
« Last Edit: May 29, 2008, 03:37:12 PM by theoakwoody »

guyjin

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Re: Some TurboGrafx-16 related correspondence
« Reply #12 on: May 29, 2008, 03:46:14 PM »
Forgive my ignorance but what were the restrictions imposed

sony didn't like RPGs (at first) and didn't like 2D games at all. these were what WD did best.

also, don't say 'jap'. read the forum rules again.
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Mobius

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Re: Some TurboGrafx-16 related correspondence
« Reply #13 on: May 29, 2008, 04:04:36 PM »
Cool, I like that first letter a lot.  I wrote a few letters to Nintendo back in the late SNES/early N64 days.  They always responded!  I wonder if game companies today would do the same.

We should write a letter to Hudson!

TR0N

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Re: Some TurboGrafx-16 related correspondence
« Reply #14 on: May 29, 2008, 05:48:21 PM »
Victor himself has talked repeatedly about reviving WD, if not with the same name in spirit. And he definitely has something in the works. It's just a matter of what it is. He's only shy as to the details, never the intent.
I thought that was what gaijin works was for to publish 360 games.

Though so far i haven't herd or seen any thing on it at all.

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