Author Topic: Big Game Matchup NINE  (Read 852 times)

Keranu

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Re: Big Game Matchup NINE
« Reply #15 on: June 10, 2008, 08:55:33 PM »
I will have to get both these games. My instincts tell me I'll like Son Son II more, but we'll see. I haven't played JJ and Jeff in 17 years or more so...


If you get J.J. and Jeff, I URGE you to actually play through it instead of just basing your opinion off a quick level run like most haters do. The platforming gets insanely fun as the levels go on, it's a lot more than just "poop jokes". Truly one of the most overlooked platformers ever made, it really feels like Super Mario Bros. on the Turbo.
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Tatsujin

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Re: Big Game Matchup NINE
« Reply #16 on: June 10, 2008, 10:02:22 PM »
kato & ken was also damn fast and played very dynamic at its time (and still).
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Keranu

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Re: Big Game Matchup NINE
« Reply #17 on: June 10, 2008, 11:44:51 PM »
That's part of what makes it so fun is how you can soar through the levels super fast while dodging and jumping on all sorts of crap!
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Re: Big Game Matchup NINE
« Reply #18 on: June 11, 2008, 01:06:26 AM »
JJ & Jeff is the only decent straight-plaformer that I can think of on Turbo/PCE. Games like New Adventure Island and Blue Blink are platformer-shooters. Ghost Manor and Son Son II are more like Wizards & Warriors.

What about that crazy game where you constantly change forms?
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Keranu

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Re: Big Game Matchup NINE
« Reply #19 on: June 11, 2008, 01:19:36 AM »
What about that crazy game where you constantly change forms?
At first I thought this was some kind of sarcastic reference to Shape Shifter, but are you talking about Obacchama Kun? That's another fantastic PCE platformer, which reminded me of J.J. and Jeff a little. I was very impressed with it when I played through it and it's one of my favorite platformers now.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

ceti alpha

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Re: Big Game Matchup NINE
« Reply #20 on: June 11, 2008, 02:03:40 AM »
What are the differences between J.J. and Jeff and Kato and Ken? And which is more highly recommended?


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Sinistron

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Re: Big Game Matchup NINE
« Reply #21 on: June 11, 2008, 02:17:32 AM »
I think it's a little bit of a stretch calling Blue Blink and New Adventure Island platform-shooters.  A good number of the weapons in these games are lobbed and do not reach the other end of the screen.  By your logic Super Mario Brothers would be a platform shooter because he can toss fireballs.  Tossing and shooting aren't really the same thing.  Monster Lair is a platform shooter- most of the weapons fire through the end of the screen.  

JJ & Jeff is the only decent straight-plaformer that I can think of on Turbo/PCE.

The three Bonk titles, Axe I & II, Bonze Adventure, Doraemon Arabian Nights, Dracula Boy, Jackie Chan, Liquid Kids-  all leagues better than JJ & Jeff- imo.

are you talking about Obacchama Kun? That's another fantastic PCE platformer, which reminded me of J.J. and Jeff a little. I was very impressed with it when I played through it and it's one of my favorite platformers now.

Obacchama Kun is a fun and bizarre little game- fantastic, though?  Keranu is there any tg/pce game that you aren't head over heels for, or is it just the mediocre titles you're in love with?  :P
« Last Edit: June 11, 2008, 02:23:56 AM by Sinistron »

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ceti alpha

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Re: Big Game Matchup NINE
« Reply #22 on: June 11, 2008, 07:12:34 AM »
I think it's a little bit of a stretch calling Blue Blink and New Adventure Island platform-shooters.  A good number of the weapons in these games are lobbed and do not reach the other end of the screen.  By your logic Super Mario Brothers would be a platform shooter because he can toss fireballs.  Tossing and shooting aren't really the same thing.  Monster Lair is a platform shooter- most of the weapons fire through the end of the screen.

I totally agree. Hero Tonma is a "plooter" (shooter/platformer)  :P. I would never have considered NAI a plooter.


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nat

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Re: Big Game Matchup NINE
« Reply #23 on: June 11, 2008, 07:17:50 AM »
Truly one of the most overlooked platformers ever made, it really feels like Super Mario Bros. on the Turbo.

Hahahaha, this is the funniest and most absurd thing I've ever read.

Keranu

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Re: Big Game Matchup NINE
« Reply #24 on: June 11, 2008, 10:50:41 AM »
Obacchama Kun is a fun and bizarre little game- fantastic, though?  Keranu is there any tg/pce game that you aren't head over heels for, or is it just the mediocre titles you're in love with?  :P
I like Obacchama Kun more than some of the more popular platform titles because it has some really unique level designs and even more so, original and outrageous enemy patterns. You really have to play through these kind of games more and take notice of these things because if you simply just look at the crazy aspects of the game, you're missing out.

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Hahahaha, this is the funniest and most absurd thing I've ever read.
J.J. and Jeff always reminded me of Super Mario Bros. with how you have to get used to pacing yourself with the tight run and jump mechanics. Despite J..J. and Jeff having a kick attack, you really don't use this much for attacking enemies and so you're able to breeze your way through levels by bumping off enemies heads and performing the same kind of platforming you would in SMB. It's all about mastering that flow in J.J. and Jeff that makes it so fun, which I think most people don't bother with because they're spending too much time stopping to kick enemies or whatever. The warp zones obviously took inspiration from SMB too :D .
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Re: Big Game Matchup NINE
« Reply #25 on: June 11, 2008, 12:20:18 PM »
I think it's a little bit of a stretch calling Blue Blink and New Adventure Island platform-shooters.  A good number of the weapons in these games are lobbed and do not reach the other end of the screen.  By your logic Super Mario Brothers would be a platform shooter because he can toss fireballs.  Tossing and shooting aren't really the same thing.  Monster Lair is a platform shooter- most of the weapons fire through the end of the screen.  

In New Adventure Island, Blue Blink and Monster Lair your only offense is to shoot. Jumping on enemies hurts you, so you're just dodging and shooting. Thats why they feature multiple projectile weapons.

In JJ & Jeff and Super Mario Bros(even with flower power), you not only jump on enemies to kill them, but they are integrated into the platforming and level design. In JJ & Jeff you also have the kick and spray can attacks, but the farts are only needed in special cases and the kicks are more for secrets. In these games, the main focus is on platforming.

JJ & Jeff is actually Wonderboy/Adventure Island with the shooting substituted with jumping on enemies.


Quote
The three Bonk titles, Axe I & II, Bonze Adventure, Doraemon Arabian Nights, Dracula Boy, Jackie Chan, Liquid Kids-  all leagues better than JJ & Jeff- imo.

Again, those aren't as pure of platformers as JJ & Jeff. What makes most of those games cool are the things that make them unique/less platformy.
« Last Edit: June 11, 2008, 12:22:42 PM by Black Tiger »
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Sinistron

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Re: Big Game Matchup NINE
« Reply #26 on: June 11, 2008, 02:30:17 PM »
I like Obacchama Kun more than some of the more popular platform titles because it has some really unique level designs and even more so, original and outrageous enemy patterns. You really have to play through these kind of games more and take notice of these things because if you simply just look at the crazy aspects of the game, you're missing out.

I did play through it- was a pretty easy clear- I liked the board with the roller coaster- that was fun- again I'm not knocking it- it definitely is original- I just don't feel that it's fantastic  :)

In New Adventure Island, Blue Blink and Monster Lair your only offense is to shoot.

I see what you're saying- only I feel it's definitely more "tossing" than "shooting"- as most of the weapons don't reach very far and the boss fights are really like the only places where the "tossing" is required- especially with NAI - as you start off without a weapon after you die each time- jumping and running are significantly more important in these games- I also feel that shooting platformers should be forced scrollers- like Monster Lair, Veigues and Genji Tsuushin Agedama- I guess it's just a  matter of opinion though.

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Black Tiger

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Re: Big Game Matchup NINE
« Reply #27 on: June 11, 2008, 02:51:51 PM »
I see what you're saying- only I feel it's definitely more "tossing" than "shooting"- as most of the weapons don't reach very far and the boss fights are really like the only places where the "tossing" is required- especially with NAI - as you start off without a weapon after you die each time- jumping and running are significantly more important in these games- I also feel that shooting platformers should be forced scrollers- like Monster Lair, Veigues and Genji Tsuushin Agedama- I guess it's just a  matter of opinion though.

I don't consider those games real platform-shooters either, only compared to a straight run & jump game like JJ & Jeff.

I've always wanted to play a platformer that emphasized platforming, ie: only running and jumping. I thought that if I ever picked up some programming skills, I'd try to make a platformer with no enemies or deaths(I hate instant deaths), only various obstacles, tons of actual platforms and all kinds of challenges per stage... with ranks based on times.
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Keranu

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Re: Big Game Matchup NINE
« Reply #28 on: June 11, 2008, 03:39:20 PM »
I did play through it- was a pretty easy clear- I liked the board with the roller coaster- that was fun- again I'm not knocking it- it definitely is original- I just don't feel that it's fantastic  :)
But you must admit, the different ways each enemy attacked was brilliant :) . I can't think of any other platformer that put as much concentration on the variety of attacking and doging enemies.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Sinistron

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Re: Big Game Matchup NINE
« Reply #29 on: June 11, 2008, 05:44:58 PM »
I've always wanted to play a platformer that emphasized platforming, ie: only running and jumping. I thought that if I ever picked up some programming skills, I'd try to make a platformer with no enemies or deaths(I hate instant deaths), only various obstacles, tons of actual platforms and all kinds of challenges per stage... with ranks based on times.

Sounds like Niko Niko Pun- you really can't die in it and it's just running and jumping- though ludicrously easy- a game made for the wee set.  You have Bakushou Yoshimoto?  That's as pure as a run and jump you can get I guess- though you can get hit.

I did play through it- was a pretty easy clear- I liked the board with the roller coaster- that was fun- again I'm not knocking it- it definitely is original- I just don't feel that it's fantastic  :)
But you must admit, the different ways each enemy attacked was brilliant :) . I can't think of any other platformer that put as much concentration on the variety of attacking and doging enemies.

Yeah I just wish that the gameplay was better- some of those levels felt as flat and unfinished as Talespin levels- and the secondary characters seemed to make the game a bit too easy...

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atm its just amateurish boytoy shizzle
Quote from: Tatsujin
they will bust me for consuming drug until they found out what it was in real